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Zenith Stomp

Spell

Zenith Stomp

Nature

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Monk

Instant cast1 sec cooldownVision Range (AOI)

Release a powerful stomp, dealing (700% of Attack Power) Nature damage to nearby enemies, reduced beyond 5 targets.

Zenith Stomp

Tooltip

Release a powerful stomp, dealing (700% of Attack Power) Nature damage to nearby enemies, reduced beyond 5 targets.

Generates 2 Chi.

How it works

Casting it triggers a 1 sec global cooldown.

Zenith Stomp is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). It scales with 7 times attack power. Its area radius is 10 yards.
  2. Effect 2 is Energize (effect type 30). Its base value is 2.

What it does

Zenith Stomp is a Nature spell with an instant cast, a range of 100 yards and a 1 sec cooldown. When cast it deals Nature damage in a 10 yard radius and restores a resource (base value 2).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Vision Range (AOI))
Cast timeInstant
Cooldown1 sec
Global cooldown1 sec
GCD categoryCategory id 133
Effect #1School Damage (2)
Attack power coefficient: 7
Radius: 10 yards
Effect #2Energize (30)
Value: 2
Misc value: 12

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Zenith Stomp appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

  • Effect: Attack power coefficient changed from 10 to 7 (patch 12.1.0)

Comments

Read player comments on Zenith Stomp at Wowhead (opens Wowhead in a new tab)