Spell
Zenith Stomp
Nature
Release a powerful stomp, dealing (700% of Attack Power) Nature damage to nearby enemies, reduced beyond 5 targets.
Tooltip
Release a powerful stomp, dealing (700% of Attack Power) Nature damage to nearby enemies, reduced beyond 5 targets.
Generates 2 Chi.
How it works
Casting it triggers a 1 sec global cooldown.
Zenith Stomp is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 7 times attack power. Its area radius is 10 yards.
- Effect 2 is Energize (effect type 30). Its base value is 2.
What it does
Zenith Stomp is a Nature spell with an instant cast, a range of 100 yards and a 1 sec cooldown. When cast it deals Nature damage in a 10 yard radius and restores a resource (base value 2).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Cooldown | 1 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Attack power coefficient: 7 Radius: 10 yards |
| Effect #2 | Energize (30) Value: 2 Misc value: 12 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Zenith Stomp appears in: 1 spell that casts it.
Spells that cast it
- Zenith StompTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Attack power coefficient changed from 10 to 7 (patch 12.1.0)
Comments
Read player comments on Zenith Stomp at Wowhead (opens Wowhead in a new tab)