How it works
Its aura procs every time its trigger condition is met.
Zero In is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 107. Its base value is 2.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 2.
What it does
Zero In is a spell with an instant cast, no range (it targets the caster) and effects that last 20 sec. When cast it applies an aura. It stacks up to 20 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 20 sec |
| Proc chance | Always |
| Max stacks | 20 |
| Effect #1 | Apply Aura (6) Aura type id 107 Value: 2 Misc value: 7 |
| Effect #2 | Apply Aura (6) Aura type id 108 Value: 2 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Zero In appears in: 1 spell that casts it.
Spells that cast it
- Zero InTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Base points changed from 3 to 2 (patch 12.1.0)
- Effect: Base points changed from 3 to 2 (patch 12.1.0)
Comments
Read player comments on Zero In at Wowhead (opens Wowhead in a new tab)