Destruction Warlock Talents
Destruction Warlock talents, row by row
Class Talents 42
Row 1
Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 90%.
Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled.
Row 2
Reduces the cooldown of Fel Domination by 60 sec.
Connected from Fel Domination
Increases your armor by 45%.
Connected from Soul Leech, Fel Domination
When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 5 sec.
Connected from Soul Leech, Burning Rush
Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%.
Connected from Burning Rush
Row 3
Stamina increased by 10%.
Connected from Fel Pact, Demon Skin
Increases the amount of damage required to break your fear effects by 60%.
Your Fear causes the target to tremble in place instead of fleeing in fear.
Connected from Fel Armor, Demon Skin
Increases you and your pets' maximum health by 5%.
Connected from Fiendish Stride, Fel Armor
Row 4
Banishes an enemy Demon, Aberration, Undead, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect.
Connected from Demonic Embrace
Reduces the target's movement speed by 50% for 12 sec. Curses: A warlock can only have one Curse active per target.
Connected from Nightmare or Horrify, Demonic Embrace
Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min. Soulburn: Your Curse of Tongues will affect all enemies in a radius around your target. Curses: A warlock can only have one Curse active per target.
Connected from Nightmare or Horrify, Demonic Fortitude
Healing done by Drain Life also heals your primary demon at 400% effectiveness.
Connected from Demonic Fortitude
Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health.
Connected from Demonic Fortitude
Row 5 opens at 8 points spent in Class Talents
Increases your critical strike chance by 2%.
Connected from Curse of Exhaustion, Banish
Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects. If you cast Demonic Circle: Summon while controlling an Eye of Kilrogg, the circle will appear where the eye is located. You also learn: Teleports you to your Demonic Circle and removes all movement slowing effects.
Connected from Curse of Tongues, Curse of Exhaustion
Increases your haste by 2%.
Connected from Infernal Beneficiary, Curse of Tongues, Mortal Coil
Increases the range of Mortal Coil by 10 yds and Mortal Coil now heals for an additional 5% of maximum health.
Connected from Mortal Coil
Row 6 opens at 8 points spent in Class Talents
Sacrifices 20% of your current health to shield you for 200% of the sacrificed health plus an additional for 20 sec. Usable while suffering from control impairing effects.
Connected from Pact of the Annihilan
Casting Curse of Exhaustion, Curse of Tongues, or Curse of the Satyr now curses all enemies within 10 yds of the target.
Connected from Pact of the Annihilan
Healthstones heal you for an additional 5% additional health.
Connected from Demonic Circle, Pact of the Annihilan
Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 4% for 10 sec.
Connected from Demonic Circle
Soul Leech may now absorb an additional 5% of your maximum health.
Connected from Demonic Circle, Pact of the Satyr
Your primary pets gain a bonus effect. Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec. Voidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec. Felhunter: Reduces the cooldown of Devour Magic by 5 sec. Sayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon. Felguard: Reduces the cooldown of Pursuit by 5 sec and increases its maximum range by 5 yards.
Connected from Pact of the Satyr
Drain Life now channels 100% faster and restores health 100% faster.
Connected from Improved Mortal Coil, Pact of the Satyr
Row 7 opens at 8 points spent in Class Talents
Dark Pact sacrifices only 5% of your current health for the same shield value.
Reduces the cooldown of Dark Pact by 15 sec.
Connected from Dark Pact
Increases your Intellect by 3%.
Connected from Abyss Walker, Foul Mouth, Empowered Healthstone
Increases your Leech by 2%.
Connected from Abyss Walker, Fortified Soul
Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Connected from Gorefiend's Avarice, Fortified Soul, Teachings of the Black Harvest
Drain Life heals for an additional 200% of damage dealt and grants Soul Leech equal to 10% of damage dealt.
Connected from Gorefiend's Avarice
Row 8 opens at 23 points spent in Class Talents
Unending Resolve reduces damage taken by an additional 15%.
Reduces the cooldown of Unending Resolve by 45 sec.
Connected from Ichor of Devils or Frequent Donor, Pact of the Eredar
Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per.
Connected from Pact of the Eredar, Pact of the Nathrezim
Let loose a terrifying howl, causing 5 enemies to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.
Stuns all enemies within 8 yds for 3 sec.
Connected from Demonic Resilience, Pact of the Nathrezim, Empowered Drain Life
Row 9 opens at 23 points spent in Class Talents
Reduces the cast time of Soulstone and Create Healthstone by 50%.
Connected from Strength of Will or Dark Accord
5% of all damage you take is taken by your demon pet instead.
Connected from Demonic Gateway, Strength of Will or Dark Accord
Connected from Demonic Gateway
Soul Leech also heals you for 8% and your pet for 25% of the absorption it grants.
Connected from Demonic Gateway, Howl of Terror or Shadowfury
Reduces the cooldown of Shadowfury by 15 sec and increases its radius by 2 yds. Reduces the cooldown of Howl of Terror by 5 sec and it now fears 5 additional enemies.
Connected from Howl of Terror or Shadowfury
Row 10 opens at 23 points spent in Class Talents
Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded. Instantly restores 25% health, plus over 6 sec. 60 sec cooldown.
Connected from Swift Artifice, Soul Link
Consumes a Soul Shard, unlocking the hidden power of your spells. Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 6 sec. Demonic Gateway: Can be cast instantly. Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. This shield cannot exceed 30% of your maximum health. Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.
Connected from Fel Synergy, Frequent Traveler, Soul Link
Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing the time between their attacks by 100% and reducing their critical strike chance by 10% for 12 sec. Curses: A warlock can only have one Curse or Blight active per target.
Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing their casting time of all spells by 100% for 12 sec. Curses: A warlock can only have one Curse or Blight active per target.
Connected from Fel Synergy, Oppressive Darkness
Destruction Talents 39
Row 1
Unleashes a devastating blast of chaos, dealing a critical strike for Chaos damage. Damage is further increased by your critical strike chance.
Row 2
Triggers an explosion on the target, dealing (359.3% of Spell Power) Fire damage. Reduces the cast time of your next Incinerate or Chaos Bolt by 30% for 10 sec. Generates 5 Soul Shard Fragments.
Connected from Chaos Bolt
Calls down a rain of hellfire the target location, dealing Fire damage over 8 sec to enemies in the area. This spell is cast at a selected location.
Connected from Chaos Bolt
Row 3
Conflagrate gains an additional charge.
Connected from Conflagrate
Conflagrate reduces the cast time of your next Incinerate, Chaos Bolt, or Soul Fire by 30%. Maximum 4 charges.
Connected from Conflagrate
Increases Mastery by 2%.
Connected from Rain of Fire
Increases Conflagrate damage by 10%. Conflagrate now erupts the target's Wither, spreading it up to 3 nearby enemies.
Connected from Rain of Fire
Row 4
Reduces the cooldown of Conflagrate by 2 sec.
Connected from Improved Conflagrate, Backdraft
Your single target spells have a 35% chance to apply Bane of Havoc below a nearby enemy for 5.1 sec. Curses the ground with a demonic bane, causing all of your single target spells to also strike targets marked with the bane for 50% of the damage dealt. Lasts 5.1 sec.
Marks a target with Havoc for 15 sec, causing your single target spells to also strike the Havoc victim for 50% of the damage dealt.
Connected from Backdraft, Practiced Chaos
Increases the damage of Wither by 25% and its duration by 3 sec.
Connected from Practiced Chaos, Roaring Blaze
Row 5 opens at 8 points spent in Destruction Talents
Blasts a target for (496.8% of Spell Power) Shadowflame damage. Only usable on enemies that have less than 20% health. Restores 1 Soul Shard and removes its cooldown if the target dies within 5 sec.
Connected from Explosive Potential
Increases your critical strike chance by 2%. Physical attacks against you have a 20% chance to make your next Incinerate instant cast. This effect can only occur once.
Connected from Mayhem or Havoc, Explosive Potential
Increases the duration of Havoc by 5 sec and increases the damage Havoc victims are dealt by an additional 10%.
Connected from Mayhem or Havoc
Chaos Bolt, Shadowburn, and Incinerate deal 3% increased damage to targets afflicted by Wither.
Connected from Scalding Flames, Mayhem or Havoc
Calls forth a cataclysm at the target location, dealing (364.5% of Spell Power) Shadowflame damage to all enemies within 8 yards and afflicting them with Wither.
Connected from Scalding Flames
Row 6 opens at 8 points spent in Destruction Talents
Critical strikes dealt by Chaos Bolt, Conflagrate, or Incinerate have a 10% chance to make your next cast of Shadowburn within 30 sec cost no Soul Shards and usable on any target regardless of health.
Connected from Shadowburn
Increases Chaos Bolt damage by 5% and Chaos Bolt now has a 25% chance to make your next Incinerate instant.
Connected from Backlash, Shadowburn
When your Wither deals periodic damage to a target above 80% health, gain 2% Haste for 10 sec.
Connected from Backlash
Summons an Infernal from the Twisting Nether, impacting for (60% of Spell Power) Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 1 sec.
Connected from Ashen Remains, Backlash, Improved Havoc
Increases the damage done by your Fire spells by 2% and reduces the cast time of your Incinerate spell by 20%.
Connected from Ashen Remains
Incinerate now also hits all enemies near your target for 25% damage.
Connected from Cataclysm, Ashen Remains
Cataclysm now leaves behind a lake of fire that deals Fire damage to enemies within it over 10 sec. Wither deals 20% increased damage to enemies within the lake of fire.
Connected from Cataclysm
Row 7 opens at 8 points spent in Destruction Talents
Your spells have a chance to grant you 15% Haste for 8 sec.
Connected from Fiendish Cruelty, Chaotic Inferno, Flashpoint
Summon Infernal increases the damage of your next 8 casts of Chaos Bolt by 25% or your next 8 casts of Rain of Fire by 35%.
While your initial Infernal is active, every Soul Shard you spend has a 15% chance to summon an additional Infernal that lasts 8 sec.
Connected from Summon Infernal
Increases the damage dealt by your spells and your demon by 3%.
Sacrifices your demon pet for power, gaining its command demon ability, and causing your spells to sometimes also deal (37.2% of Spell Power) additional Shadow damage. Lasts until cancelled or until you summon a demon pet.
Connected from Fire and Brimstone, Lake of Fire, Emberstorm
Row 8 opens at 20 points spent in Destruction Talents
Increases the critical strike damage of your Destruction spells by 15%.
Connected from Reverse Entropy
Connected from Reverse Entropy, Crashing Chaos or Rain of Chaos
Increases how quickly Rain of Fire deals damage by 25% and how quickly your Infernal's Immolation deals damage by 10%.
Connected from Summoner's Embrace or Grimoire of Sacrifice, Crashing Chaos or Rain of Chaos
Increases the critical strike chance of your Destruction spells by 3%.
Connected from Summoner's Embrace or Grimoire of Sacrifice
Row 9 opens at 20 points spent in Destruction Talents
Chaos Bolt and Shadowburn have a 10% chance to rip open a hole in space and time, opening a random portal that damages your target: Deals Shadow damage over 14 sec. Deals Chaos damage over 6 sec. Fires a Chaos Bolt, dealing (326.5% of Spell Power) Chaos damage. This Chaos Bolt always critically strikes and your critical strike chance increases its damage. Generates Soul Shard Fragments.
Burns the enemy's soul, dealing (3867.4% of Spell Power) Fire damage and applying Wither. Generates 1 Soul Shard.
Connected from Ruin
Chaos Bolt, Rain of Fire, and Shadowburn always gain at least 70% of the maximum benefit from your Mastery: Chaotic Energies.
Connected from Ruin, Improved Chaos Bolt
Conflagrate and Shadowburn have a 100% chance to critically strike and their damage is increased by your critical strike chance.
Connected from Improved Chaos Bolt, Destructive Rapidity
Incinerate now generates 100% additional Soul Shard Fragments.
Connected from Devastation, Destructive Rapidity
Periodic damage from Wither has a 4% chance to fire a Demonfire bolt at 100% increased effectiveness. Incinerate has a 25% chance to fire a Demonfire bolt at 100% increased effectiveness.
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Wither. Each bolt deals (39.4% of Spell Power) Fire damage to the target and (19.6% of Spell Power) Fire damage to nearby enemies.
Connected from Devastation
Row 10 opens at 20 points spent in Destruction Talents
Casting Soul Fire summons an Overfiend. Opening a Dimensional Rift has a chance to summon an Overfiend instead. Generates 1 Soul Shard Fragment every 1 sec and casts Chaos Bolt at 80% effectiveness at its summoner's target. Lasts 8 sec.
Connected from Dimensional Rift or Soul Fire
Reduces the cooldown of Summon Infernal by 30.1 sec and increases your Mastery by 3%.
Connected from Chaos Incarnate
Rain of Fire has a 20% chance to reduce the cost of your next Rain of Fire within 8 sec.
Connected from Diabolic Embers
Channel Demonfire fires an additional 2 bolts.
Connected from Demonfire Infusion or Channel Demonfire
Row 11 opens at 20 points spent in Destruction Talents
Casting Incinerate has a 10% chance to evoke an echo of the Dark Titan's power. Hurl an ember torn from Nihilam at the target, dealing (187.5% of Spell Power) Shadowflame damage and an additional (162.5% of Spell Power) Shadowflame damage to all enemies. Damage reduced beyond 8 targets.
Diabolist 14
Row 1
Spending a Soul Shard on a damaging spell grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Hand of Gul'dan to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies.
Row 2
Enemies damaged by your Overlord have their souls cloven, increasing damage taken by you and your pets by 5% for 15 sec.
Connected from Diabolic Ritual
Demonic Art increases the damage of your next Hand of Gul'dan by 20% and reduces its cast time by 50%.
Connected from Diabolic Ritual
Mother of Chaos empowers your next Shadow Bolt to become Infernal Bolt. Hurl a bolt enveloped in the infernal flames of the abyss, dealing (1347.3% of Spell Power) Fire damage to your enemy target and generating 3 Soul Shards.
Connected from Diabolic Ritual
Diabolic Oculi explode when consuming Demonic Art, dealing (234.6% of Spell Power) Fire damage to all enemies of the target. Damage reduced beyond 8 targets.
Connected from Diabolic Ritual
Row 3
You always gain the benefit of Soulburn when casting Demonic Circle: Teleport, increasing your movement speed by 50% and making you immune to snares and roots for 6 sec.
Howl of Terror cooldown is reduced by 10 sec and range is increased by 5 yds.
Connected from Cloven Souls
Summon Demonic Tyrant grants Diabolic Ritual and reduces its duration by 3 sec.
Spending Soul Shards on damaging spells while your Demonic Tyrant is active decreases the duration of Diabolic Ritual by 1 additional sec.
Connected from Touch of Rancora
Unending Resolve heals you of your maximum health over 10 sec.
Unending Resolve grants Soul Leech equal to 10% of your maximum health and increases the maximum amount Soul Leech can absorb by 10% for 8 sec.
Connected from Secrets of the Coven
Your Diabolic Oculi now cast Diabolic Gaze at your primary demon's target every 1 sec while active. Fire a beam of destructive chaos magic at the target, dealing (80% of Spell Power) Chaos damage. Damage is increased by 100% per Demonic Oculus active.
Connected from Diabolic Oculi
Row 4
Fire damage increased by 4% and damage dealt by your demons is increased by 4%.
Connected from Soul-Etched Circles or Annihilan's Bellow
Summon Demonic Tyrant is empowered, dealing 70% increased damage and increasing the damage of your demons by 20% while active.
Connected from Cruelty of Kerxan or Infernal Machine
Hand of Gul'dan deals 15% increased damage for each Soul Shard spent.
Connected from Infernal Vitality or Infernal Bulwark
Your Diabolic Oculi observe the battlefield and collect information that is imparted to you upon being exploded, each Diabolic Oculi increasing your Intellect by 2% for 10 sec.
Connected from Looks That Kill
Row 5
Summoning a Pit Lord causes your next Hand of Gul'dan to become Ruination. Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (2537.9% of Spell Power) Chaos damage on impact to all enemies of the target and summoning 1 Diabolic Imp. Damage is further increased by your critical strike chance and is reduced beyond 8 targets.
Connected from Abyssal Dominion, Flames of Xoroth, Gloom of Nathreza, Mind's Eyes
Hellcaller 14
Row 1
Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing (24.8% of Spell Power) Shadowflame damage immediately and an additional (370.7% of Spell Power) Shadowflame damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Replaces Immolate.
Row 2
Fire damage dealt by your spells and abilities is increased by 6% and your Fire spells gain 10% more critical strike chance from all sources.
Connected from Wither
If the target is afflicted with your Wither, casting Unstable Affliction increase its stack count by 1. Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal (144.5% of Spell Power) Shadowflame damage to its host until 1 stack remains.
Connected from Wither
Shadow damage dealt by your spells and abilities is increased by 6% and your Shadow spells gain 10% more critical strike chance from all sources.
Connected from Wither
Increases the damage of Unstable Affliction by 8% and Seed of Corruption by 4%. This effect is doubled while Malevolence is active.
Connected from Wither
Row 3
Curse of Weakness is empowered and transforms into Curse of the Satyr. Increases the time between an enemy's attacks by 20% and the casting time of all spells by 30% for 2 min. Soulburn: Your Curse of Weakness will affect all enemies in a radius around your target. Curses: A warlock can only have one Curse active per target.
While Unending Resolve is active, enemies within 30 yds are affected by Curse of Tongues and Curse of Weakness at 100% effectiveness.
Connected from Xalan's Ferocity
Wither deals 30% increased periodic damage but its duration is 15% shorter.
Wither damage increased 20%. When Wither gains a stack from Blackened Soul, it has a chance to gain an additional stack.
Connected from Blackened Soul
Dark Pact heals you for (205.7% of Spell Power) every 1 sec while active.
Sacrifice 10% of your maximum health. Soul Leech now absorbs an additional 15% of your maximum health.
Connected from Xalan's Cruelty
Periodic damage dealt by Wither has a chance to grant Malevolence for 8 sec.
Connected from Through the Felvine
Row 4
Agony damage increased by 30%. Blackened Soul deals 2% increased damage per stack of Wither.
Connected from Curse of the Satyr or Aura of Enfeeblement
After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals (144.5% of Spell Power) Shadowflame damage to its host every 1 sec until 1 stack remains. When Blackened Soul deals damage, you have a chance to gain 2 stacks of Flashpoint.
Connected from Hatefury Rituals or Bleakheart Tactics
Damaging critical strikes dealt by Wither deal 215% damage instead of the usual 200%. Damaging critical strikes dealt by Blackened Soul deal 225% damage instead of the usual 200%.
Connected from Zevrim's Resilience or Illhoof's Design
Malevolence grants an additional 4% Haste and when cast increases the stack count of active Withers by an additional 2 stacks.
Connected from Devil Fruit
Row 5
Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take (1265.5% of Spell Power) Shadowflame damage and increase its stack count by 6. While corrupted your Haste is increased by 8% and spending Soul Shards on damaging spells grants 1 additional stack of Wither.
Connected from Seeds of Their Demise, Mark of Xavius, Mark of Peroth'arn, Alzzin's Iniquity