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Discipline Priest Talents

ClassPriest
RoleHealer
Talents133
Class talents48
Spec talents42
Hero treesOracle, Voidweaver
Choice nodes14
Game build12.1.5
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Discipline Priest talents, row by row

Class Talents 48

Row 1

Improved Flash Heal1 point

Increases healing done by Flash Heal and Shadow Mend by 15%.

Angelic Feather1 point

Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. When an ally walks through a feather, you are also granted of its effect. Only 3 feathers can be placed at one time.

Mind Blast1 point

Blast the target's mind for (78.3% of Spell Power) Shadow damage. Costs a high amount of mana. Generates Insanity.

Row 2

Holy Nova1 point

An explosion of holy light around you deals up to (40.9% of Spell Power) Holy damage to enemies and up to (31.5% of Spell Power) healing to allies, reduced if there are more than 5 targets.

Dispel Magic1 point

Dispels Magic on the enemy target, removing 1 beneficial Magic effects.

Spiritual Guidance1 point

Increases your Intellect by 3%.

Psychic Scream1 point

Lets out a psychic scream, causing all enemies to flee, disorienting them for 8 sec. Damage may interrupt the effect.

Row 3

Lightburst1 point

Increases the damage of Holy Nova by 400%, its healing by 500%, and its cooldown by 30 sec.

Leap of Faith1 point

Pulls the spirit of a party or raid member, instantly moving them directly in front of you.

Improved Purify1 point

Purify additionally removes all Disease effects.

Power Infusion1 point

Infuses the target with power for 15 sec, increasing haste by 20%. Can only be cast on players.

Choose one
Sheer Terror1 point

Increases the amount of damage required to break your Psychic Scream by 25%.

Petrifying Scream1 point

Psychic Scream causes enemies to tremble in place instead of fleeing in fear.

Row 4

Body and Soul1 point

Prayer of Mending and Leap of Faith increase your target's movement speed by 40% for 3 sec.

Mass Dispel1 point

Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effects from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.

Twins of the Sun Priestess1 point

Power Infusion also grants you its effect at 100% value when used on an ally. If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers.

Strength of Resolve1 point

Increases your Stamina by 6%.

Choose one
Mind Control1 point

Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic or Mechanical beings. Shares diminishing returns with other disorienting effects.

Dominate Mind1 point

Controls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings. This spell shares diminishing returns with other disorienting effects.

Choose one
Psychic Voice1 point

Reduces the cooldown of Psychic Scream by 10 sec.

Void Tendrils1 point

Call shadowy tendrils to constrict enemies when Psychic Scream ends, rooting them in place for 4 sec.

Row 5 opens at 8 points spent in Class Talents

Everlasting Light1 point

Surge of Light occurs up to 50% more often based on your missing mana.

Move with Grace1 point

Reduces the cooldown of Leap of Faith by 30 sec.

Mental Agility1 point

Reduces the mana cost of Purify Disease and Mass Dispel by 50% and Dispel Magic by 10%.

Twin Disciplines1 point

Increases the damage and healing of your Holy and Shadow spells by 2%.

Dark Enlightenment1 point

Increases your haste by 3%.

False Autonomy1 point

Increases the duration of Mind Control and Dominate Mind against enemy creatures by 15 sec.

Shackle Horror1 point

Shackles an aberration or undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.

Row 6 opens at 8 points spent in Class Talents

Binding Heals1 point

20% of Flash Heal or Shadow Mend healing on other targets also heals you.

Shadow Word: Death1 point

A word of dark binding that inflicts (85% of Spell Power) Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 250% to targets below 50% health. Generates Insanity.

Sanguine Teachings1 point

Increases your Leech by 2%.

Row 7 opens at 8 points spent in Class Talents

Desperate Prayer1 point

Increases maximum health by 35% for 20 sec, and instantly heals you for that amount.

Twist of Fate2 ranks

After damaging or healing a target below 35% health, gain 5% increased damage and healing for 8 sec.

Tithe Evasion1 point

Shadow Word: Death deals 50% less damage to you.

Fade1 point

Fade out, removing all your threat and reducing enemies' detection range against you for 10 sec.

Row 8 opens at 23 points spent in Class Talents

Angel's Mercy1 point

Reduces the cooldown of Desperate Prayer by 20 sec.

Protective Light1 point

Casting Flash Heal or Shadow Mend on yourself reduces all damage you take by 10% for 10 sec.

Mindpierce1 point

Increases the damage of Mind Flay by 15%.

Spectral Illusion1 point

Fade creates an illusion of you for 4 sec, tricking enemies to attack it instead.

Improved Fade2 ranks

Reduces the cooldown of Fade.

Row 9 opens at 23 points spent in Class Talents

Light's Inspiration1 point

Increases the maximum health gained from Desperate Prayer by 10%.

Spell Warding2 ranks

Reduces all magic damage taken by 3%.

Phantasm1 point

Activating Fade removes all snare effects.

Row 10 opens at 23 points spent in Class Talents

Angelic Bulwark1 point

When an attack brings you below 30% health, you gain an absorption shield equal to 25% of your maximum health for 20 sec. Cannot occur more than once every 90 sec.

Choose one
Benevolence1 point

Increases the healing of your spells by 3%.

Focused Power1 point

Increases the damage of your spells by 3%.

Phantom Reach1 point

Increases the range of most spells by 15%.

Translucent Image1 point

Fade reduces damage you take by 10%.

Discipline Talents 42

Row 1

Atonement1 point

Power Word: Shield, Flash Heal, Shadow Mend, Plea, and Power Word: Radiance apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 46% of the damage done. Healing is reduced when healing more than 5 targets. Healing increased by 40% when not in a raid.

Row 2

Power Word: Radiance1 point

A burst of light heals the target and 4 injured allies for (575% of Spell Power), and applies Atonement for 60% of its normal duration.

Pain Suppression1 point

Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned.

Power of the Dark Side1 point

Shadow Word: Pain has a chance to empower your next Penance with Shadow, increasing its effectiveness by 30%.

Row 3

Light's Promise1 point

Power Word: Radiance gains an additional charge.

Sanctuary1 point

Smite prevents the next damage dealt by the enemy.

Choose one
Pain Transformation1 point

Pain Suppression also heals your target for 15% of their maximum health and applies Atonement.

Protector of the Frail1 point

Pain Suppression gains an additional charge. Power Word: Shield reduces the cooldown of Pain Suppression by 3 sec.

Dark Indulgence1 point

Mind Blast has a 100% chance to grant Power of the Dark Side and deals 20% additional damage.

Encroaching Shadows1 point

Shadow Word: Pain Spreads to 2 nearby enemies when you cast Penance on the target.

Row 4

Choose one
Bright Pupil1 point

Reduces the cooldown of Power Word: Radiance by 3 sec.

Enduring Luminescence1 point

Reduces the cast time of Power Word: Radiance by 30% and causes it to apply Atonement at an additional 10% of its normal duration.

Shield Discipline1 point

When your Power Word: Shield is completely absorbed, you restore of your maximum mana.

Choose one
Ultimate Penitence1 point

Ascend into the air and unleash a massive barrage of Penance bolts, causing Holy damage to enemies or healing to allies over 6 sec. While ascended, gain a shield for 100% of your health. In addition, you are unaffected by knockbacks or crowd control effects.

Power Word: Barrier1 point

Summons a holy barrier to protect all allies at the target location for 10 sec, reducing all damage taken by 20% and preventing damage from delaying spellcasting.

Revel in Darkness1 point

Shadow Word: Pain deals 5% additional damage and spreads to 1 additional targets when you cast Penance to its target.

Row 5 opens at 8 points spent in Discipline Talents

Holy Ray1 point

Each successive Penance bolt during a channel deals 5% increased damage and healing.

Lenience1 point

Atonement reduces damage taken by 2%.

Shadow Tap1 point

Mind Blast deals 150% increased damage, but costs 40% more mana.

Row 6 opens at 8 points spent in Discipline Talents

Purge the Wicked1 point

Holy damage increased by 10%.

Castigation1 point

Penance fires one additional bolt of holy light over its duration.

Indemnity1 point

Atonements granted by Power Word: Shield last an additional 4 sec.

Pain and Suffering2 ranks

Increases the damage of Shadow Word: Pain by 8% and increases its duration by 2 sec.

Occultist1 point

Shadow damage and healing done increased by 15%.

Row 7 opens at 8 points spent in Discipline Talents

Evangelism1 point

Immediately Power Word: Radiance your target at 150% effectiveness, and causes your next 2 casts of Power Word: Radiance to be instant cast with 40% reduced mana cost.

Abyssal Reverie2 ranks

Atonement heals for 10% more when activated by Shadow spells.

Row 8 opens at 20 points spent in Discipline Talents

Divine Procession1 point

Smite extends the duration of an active Atonement by 2.1 sec.

Inner Focus1 point

Flash Heal, Shadow Mend, Power Word: Shield, Penance, and Power Word: Radiance have a 20% increased chance to critically heal.

Choose one
Archangel1 point

Evangelism increases your healing and absorption effects by 15% for 18 sec.

Mindbender1 point

Evangelism summons a Mindbender to attack a nearby target for 12 sec.

Shadowfiend1 point

Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health. Summons a Shadowfiend to attack your target for 5 sec. Generates 1 Insanity each time the Shadowfiend attacks.

Row 9 opens at 20 points spent in Discipline Talents

Greater Smite1 point

Lasts 4 sec.

Divine Aegis1 point

Direct critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 15 sec.

Borrowed Time2 ranks

Casting Power Word: Shield increases your Haste by 5% for 4 sec.

Blaze of Light2 ranks

The damage of Smite and Penance is increased by 8%, and Penance increases or decreases your target's movement speed by 25% for 2 sec.

Death's Torment1 point

Shadow Word: Death deals damage 2 additional times at 15% effectiveness.

Row 10 opens at 20 points spent in Discipline Talents

Eternal Barrier1 point

Power Word: Shield absorbs 20% additional damage and lasts 5 sec longer.

Weal and Woe1 point

Your Penance bolts increase the absorb of your next Power Word: Shield.

Searing Light1 point

Your Penance bolts sear the enemy, dealing 20% of its damage over 8 sec.

Expiation2 ranks

Mind Blast and Shadow Word: Death consume 1 sec of Shadow Word: Pain, dealing damage equal to 300% of the amount consumed.

Row 11 opens at 20 points spent in Discipline Talents

Choose one
Master the Darkness1 point

Penance has a 25% chance to upgrade Power Word: Shield into. : Shields 3 allies for 15 sec, absorbing (463.8% of Spell Power) damage.

Oracle 14

Row 1

Guiding Light1 point

Penance gains an additional charge.

Row 2

Preventive Measures1 point

Power Word: Shield absorbs 30% additional damage. All damage dealt by Penance, Smite and Holy Nova increased by 15%.

Preemptive Care1 point

Increases the duration of Atonement by 4 sec.

Row 3

Assured Safety1 point

Power Word: Shield casts apply 4 stacks of Prayer of Mending to your target. Places a ward on an ally that heals them for (73.2% of Spell Power) the next time they take damage, and then jumps to another ally within 30 yds. Jumps up to 4 times and lasts 30 sec after each jump.

Choose one
Divine Feathers1 point

Your Angelic Feathers increase movement speed by an additional 10%. When an ally walks through your Angelic Feather, you are also granted 100% of its effect.

Save the Day1 point

For 6 sec after casting Leap of Faith you may cast it a second time for free, ignoring its cooldown.

Foreseen Circumstances1 point

Pain Suppression reduces damage taken by an additional 10%.

Prophet's Insight1 point

Reduces the cooldown of your Holy Words by 5 sec.

Row 4

Choose one
Prophet's Will1 point

Your Flash Heal, Shadow Mend, and Power Word: Shield are 30% more effective when cast on yourself.

Desperate Measures1 point

Desperate Prayer lasts an additional 10 sec. Angelic Bulwark's absorption effect is increased by 15% of your maximum health.

Prompt Prognosis1 point

The first bolt of each Penance cast damages or heals for 125% more.

Piety1 point

20% of overhealing done is redistributed to up to 4 nearby injured allies.

Unfolding Vision1 point

When Prayer of Mending expires without healing, it jumps to a nearby injured ally and loses 2 stacks instead.

Row 5

Twinsight1 point

An additional 4 stacks of Prayer of Mending is placed on a second ally when casting Prayer of Mending.

Voidweaver 14

Row 1

Entropic Rift1 point

Tear open a rift that follows the enemy for 8 sec. Enemies caught in its path suffer (60% of Spell Power) Shadow damage every 1 sec while within its reach.

Row 2

Choose one
No Escape1 point

Entropic Rift slows enemies by up to 70%, increased the closer they are to its center.

Dark Energy1 point

Void Torrent can be used while moving. While Entropic Rift is active, you move 20% faster.

Void Blast1 point

Entropic Rift upgrades Mind Blast into Void Blast while it is active. : Sends a blast of cosmic void energy at the enemy, causing (150% of Spell Power) Shadow damage. Generates Insanity.

Inner Quietus1 point

Vampiric Touch and Shadow Word: Pain deal 20% additional damage.

Voidheart1 point

Row 3

Devour Matter1 point

Shadow Word: Death consumes absorb shields from your target, dealing (255% of Spell Power) extra damage to them and granting you 5 Insanity if a shield was present.

Choose one
Void Empowerment1 point

Summoning an Entropic Rift extends the duration of your 5 shortest Atonements by 1 sec.

Darkening Horizon1 point

Void Blast increases the duration of Entropic Rift by 1.1 sec, up to a maximum of 3 sec.

Voidwraith1 point

When Entropic Rift ends, a Voidwraith is summoned from the collapsed rift for 5 sec. Summon a Voidwraith that casts Void Flay from afar. Void Flay deals bonus damage to high health enemies, up to a maximum of 50% if they are full health. Generates 1 Insanity each time the Voidwraith attacks.

Touch of the Void1 point

Voidheart now persists for 8 sec after Entropic Rift ends.

Row 4

Quickened Pulse1 point

Shadow Word: Pain and Entropic Rift deal damage 16.6667% more often.

Void Infusion1 point

While Entropic Rift is active, Atonement healing with Void Blast and Penance is 75% more effective.

Choose one
Void Leech1 point

Every 3 sec siphon an amount equal to 4% of your health from an ally within 40 yds if they are higher health than you.

Embrace the Shadow1 point

You absorb 3% of all magic damage taken. Absorbing Shadow damage heals you for 100% of the amount absorbed.

Overwhelming Shadows1 point

Void Torrent deals 30% increased damage.

Row 5

Collapsing Void1 point

Each time you cast Shadow Word: Madness, Entropic Rift is empowered, increasing its damage and size by 10%. After Entropic Rift ends it collapses, dealing (440% of Spell Power) Shadow damage split amongst enemy targets.

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