Discipline Priest Talents
Discipline Priest talents, row by row
Class Talents 48
Row 1
Increases healing done by Flash Heal and Shadow Mend by 15%.
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. When an ally walks through a feather, you are also granted of its effect. Only 3 feathers can be placed at one time.
Blast the target's mind for (78.3% of Spell Power) Shadow damage. Costs a high amount of mana. Generates Insanity.
Row 2
An explosion of holy light around you deals up to (40.9% of Spell Power) Holy damage to enemies and up to (31.5% of Spell Power) healing to allies, reduced if there are more than 5 targets.
Connected from Improved Flash Heal
Dispels Magic on the enemy target, removing 1 beneficial Magic effects.
Connected from Improved Flash Heal, Angelic Feather
Increases your Intellect by 3%.
Connected from Angelic Feather, Mind Blast
Lets out a psychic scream, causing all enemies to flee, disorienting them for 8 sec. Damage may interrupt the effect.
Connected from Mind Blast
Row 3
Increases the damage of Holy Nova by 400%, its healing by 500%, and its cooldown by 30 sec.
Connected from Holy Nova
Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
Connected from Dispel Magic, Holy Nova
Purify additionally removes all Disease effects.
Connected from Dispel Magic
Infuses the target with power for 15 sec, increasing haste by 20%. Can only be cast on players.
Connected from Dispel Magic, Spiritual Guidance
Connected from Spiritual Guidance, Psychic Scream
Increases the amount of damage required to break your Psychic Scream by 25%.
Psychic Scream causes enemies to tremble in place instead of fleeing in fear.
Connected from Psychic Scream
Row 4
Connected from Leap of Faith, Holy Nova
Prayer of Mending and Leap of Faith increase your target's movement speed by 40% for 3 sec.
Connected from Leap of Faith
Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effects from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.
Connected from Power Infusion, Leap of Faith, Improved Purify
Power Infusion also grants you its effect at 100% value when used on an ally. If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers.
Connected from Power Infusion
Increases your Stamina by 6%.
Connected from Painful Invocation, Power Infusion
Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic or Mechanical beings. Shares diminishing returns with other disorienting effects.
Controls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings. This spell shares diminishing returns with other disorienting effects.
Connected from Painful Invocation, Psychic Scream
Reduces the cooldown of Psychic Scream by 10 sec.
Call shadowy tendrils to constrict enemies when Psychic Scream ends, rooting them in place for 4 sec.
Connected from Sheer Terror or Petrifying Scream
Row 5 opens at 8 points spent in Class Talents
Surge of Light occurs up to 50% more often based on your missing mana.
Connected from Surge of Light
Reduces the cooldown of Leap of Faith by 30 sec.
Connected from Body and Soul
Reduces the mana cost of Purify Disease and Mass Dispel by 50% and Dispel Magic by 10%.
Connected from Mass Dispel
Increases the damage and healing of your Holy and Shadow spells by 2%.
Connected from Strength of Resolve, Twins of the Sun Priestess, Mass Dispel
Increases your haste by 3%.
Connected from Strength of Resolve, Mind Control or Dominate Mind
Increases the duration of Mind Control and Dominate Mind against enemy creatures by 15 sec.
Connected from Mind Control or Dominate Mind
Shackles an aberration or undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.
Connected from Psychic Voice or Void Tendrils, Mind Control or Dominate Mind
Row 6 opens at 8 points spent in Class Talents
Connected from Everlasting Light, Move with Grace
20% of Flash Heal or Shadow Mend healing on other targets also heals you.
Connected from Mental Agility, Twin Disciplines, Move with Grace
A word of dark binding that inflicts (85% of Spell Power) Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 250% to targets below 50% health. Generates Insanity.
Connected from Twin Disciplines, Dark Enlightenment
Increases your Leech by 2%.
Connected from Dark Enlightenment, False Autonomy, Shackle Horror
Row 7 opens at 8 points spent in Class Talents
Increases maximum health by 35% for 20 sec, and instantly heals you for that amount.
Connected from Inspiration, Binding Heals
After damaging or healing a target below 35% health, gain 5% increased damage and healing for 8 sec.
Connected from Binding Heals, Shadow Word: Death
Shadow Word: Death deals 50% less damage to you.
Connected from Shadow Word: Death
Fade out, removing all your threat and reducing enemies' detection range against you for 10 sec.
Connected from Shadow Word: Death, Sanguine Teachings
Row 8 opens at 23 points spent in Class Talents
Reduces the cooldown of Desperate Prayer by 20 sec.
Connected from Desperate Prayer
Casting Flash Heal or Shadow Mend on yourself reduces all damage you take by 10% for 10 sec.
Connected from Twist of Fate, Desperate Prayer
Increases the damage of Mind Flay by 15%.
Connected from Twist of Fate, Fade, Tithe Evasion
Fade creates an illusion of you for 4 sec, tricking enemies to attack it instead.
Connected from Fade
Reduces the cooldown of Fade.
Connected from Fade
Row 9 opens at 23 points spent in Class Talents
Increases the maximum health gained from Desperate Prayer by 10%.
Connected from Angel's Mercy
Connected from Protective Light, Angel's Mercy
Reduces all magic damage taken by 3%.
Connected from Protective Light, Mindpierce
Activating Fade removes all snare effects.
Connected from Improved Fade, Spectral Illusion
Row 10 opens at 23 points spent in Class Talents
When an attack brings you below 30% health, you gain an absorption shield equal to 25% of your maximum health for 20 sec. Cannot occur more than once every 90 sec.
Connected from Light's Inspiration, Unwavering Will
Increases the healing of your spells by 3%.
Increases the damage of your spells by 3%.
Connected from Spell Warding, Unwavering Will
Increases the range of most spells by 15%.
Connected from Spell Warding, Phantasm
Fade reduces damage you take by 10%.
Connected from Phantasm, Improved Fade
Discipline Talents 42
Row 1
Power Word: Shield, Flash Heal, Shadow Mend, Plea, and Power Word: Radiance apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 46% of the damage done. Healing is reduced when healing more than 5 targets. Healing increased by 40% when not in a raid.
Row 2
A burst of light heals the target and 4 injured allies for (575% of Spell Power), and applies Atonement for 60% of its normal duration.
Connected from Atonement
Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned.
Connected from Atonement
Shadow Word: Pain has a chance to empower your next Penance with Shadow, increasing its effectiveness by 30%.
Connected from Atonement
Row 3
Power Word: Radiance gains an additional charge.
Connected from Power Word: Radiance
Smite prevents the next damage dealt by the enemy.
Connected from Pain Suppression, Power Word: Radiance
Pain Suppression also heals your target for 15% of their maximum health and applies Atonement.
Pain Suppression gains an additional charge. Power Word: Shield reduces the cooldown of Pain Suppression by 3 sec.
Connected from Pain Suppression
Mind Blast has a 100% chance to grant Power of the Dark Side and deals 20% additional damage.
Connected from Power of the Dark Side
Shadow Word: Pain Spreads to 2 nearby enemies when you cast Penance on the target.
Connected from Power of the Dark Side
Row 4
Reduces the cooldown of Power Word: Radiance by 3 sec.
Reduces the cast time of Power Word: Radiance by 30% and causes it to apply Atonement at an additional 10% of its normal duration.
Connected from Light's Promise
When your Power Word: Shield is completely absorbed, you restore of your maximum mana.
Connected from Light's Promise, Sanctuary
Ascend into the air and unleash a massive barrage of Penance bolts, causing Holy damage to enemies or healing to allies over 6 sec. While ascended, gain a shield for 100% of your health. In addition, you are unaffected by knockbacks or crowd control effects.
Summons a holy barrier to protect all allies at the target location for 10 sec, reducing all damage taken by 20% and preventing damage from delaying spellcasting.
Connected from Dark Indulgence, Sanctuary, Pain Transformation or Protector of the Frail
Connected from Encroaching Shadows, Dark Indulgence
Shadow Word: Pain deals 5% additional damage and spreads to 1 additional targets when you cast Penance to its target.
Connected from Encroaching Shadows
Row 5 opens at 8 points spent in Discipline Talents
Each successive Penance bolt during a channel deals 5% increased damage and healing.
Connected from Shield Discipline, Bright Pupil or Enduring Luminescence
Atonement reduces damage taken by 2%.
Connected from Shield Discipline, Ultimate Penitence or Power Word: Barrier, Painful Punishment
Mind Blast deals 150% increased damage, but costs 40% more mana.
Connected from Painful Punishment, Encroaching Shadows, Revel in Darkness
Row 6 opens at 8 points spent in Discipline Talents
Holy damage increased by 10%.
Connected from Holy Ray
Penance fires one additional bolt of holy light over its duration.
Connected from Lenience, Holy Ray
Atonements granted by Power Word: Shield last an additional 4 sec.
Connected from Lenience
Increases the damage of Shadow Word: Pain by 8% and increases its duration by 2 sec.
Connected from Lenience, Shadow Tap
Shadow damage and healing done increased by 15%.
Connected from Shadow Tap
Row 7 opens at 8 points spent in Discipline Talents
Connected from Purge the Wicked, Castigation
Immediately Power Word: Radiance your target at 150% effectiveness, and causes your next 2 casts of Power Word: Radiance to be instant cast with 40% reduced mana cost.
Connected from Indemnity, Pain and Suffering, Castigation
Atonement heals for 10% more when activated by Shadow spells.
Connected from Pain and Suffering, Occultist
Row 8 opens at 20 points spent in Discipline Talents
Smite extends the duration of an active Atonement by 2.1 sec.
Connected from Harsh Discipline
Flash Heal, Shadow Mend, Power Word: Shield, Penance, and Power Word: Radiance have a 20% increased chance to critically heal.
Connected from Evangelism, Harsh Discipline
Evangelism increases your healing and absorption effects by 15% for 18 sec.
Evangelism summons a Mindbender to attack a nearby target for 12 sec.
Connected from Evangelism
Connected from Abyssal Reverie, Evangelism
Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health. Summons a Shadowfiend to attack your target for 5 sec. Generates 1 Insanity each time the Shadowfiend attacks.
Connected from Abyssal Reverie
Row 9 opens at 20 points spent in Discipline Talents
Lasts 4 sec.
Connected from Divine Procession
Direct critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 15 sec.
Connected from Divine Procession, Inner Focus
Casting Power Word: Shield increases your Haste by 5% for 4 sec.
Connected from Archangel or Mindbender, Inner Focus
The damage of Smite and Penance is increased by 8%, and Penance increases or decreases your target's movement speed by 25% for 2 sec.
Connected from Archangel or Mindbender, Shadow Mend
Connected from Shadow Mend
Shadow Word: Death deals damage 2 additional times at 15% effectiveness.
Connected from Shadowfiend, Shadow Mend
Connected from Shadowfiend
Row 10 opens at 20 points spent in Discipline Talents
Power Word: Shield absorbs 20% additional damage and lasts 5 sec longer.
Connected from Divine Aegis, Borrowed Time, Greater Smite
Your Penance bolts increase the absorb of your next Power Word: Shield.
Connected from Borrowed Time
Your Penance bolts sear the enemy, dealing 20% of its damage over 8 sec.
Connected from Blaze of Light, Grim Deliverance
Mind Blast and Shadow Word: Death consume 1 sec of Shadow Word: Pain, dealing damage equal to 300% of the amount consumed.
Connected from Death's Torment, Inescapable Torment, Grim Deliverance
Row 11 opens at 20 points spent in Discipline Talents
Penance has a 25% chance to upgrade Power Word: Shield into. : Shields 3 allies for 15 sec, absorbing (463.8% of Spell Power) damage.
Oracle 14
Row 1
Penance gains an additional charge.
Row 2
Power Word: Shield absorbs 30% additional damage. All damage dealt by Penance, Smite and Holy Nova increased by 15%.
Connected from Guiding Light
Increases the duration of Atonement by 4 sec.
Connected from Guiding Light
Connected from Guiding Light
Connected from Guiding Light
Row 3
Power Word: Shield casts apply 4 stacks of Prayer of Mending to your target. Places a ward on an ally that heals them for (73.2% of Spell Power) the next time they take damage, and then jumps to another ally within 30 yds. Jumps up to 4 times and lasts 30 sec after each jump.
Connected from Preventive Measures
Your Angelic Feathers increase movement speed by an additional 10%. When an ally walks through your Angelic Feather, you are also granted 100% of its effect.
For 6 sec after casting Leap of Faith you may cast it a second time for free, ignoring its cooldown.
Connected from Preemptive Care
Pain Suppression reduces damage taken by an additional 10%.
Connected from Waste No Time
Reduces the cooldown of your Holy Words by 5 sec.
Connected from Words of the Wise
Row 4
Your Flash Heal, Shadow Mend, and Power Word: Shield are 30% more effective when cast on yourself.
Desperate Prayer lasts an additional 10 sec. Angelic Bulwark's absorption effect is increased by 15% of your maximum health.
Connected from Assured Safety
The first bolt of each Penance cast damages or heals for 125% more.
Connected from Divine Feathers or Save the Day
20% of overhealing done is redistributed to up to 4 nearby injured allies.
Connected from Foreseen Circumstances
When Prayer of Mending expires without healing, it jumps to a nearby injured ally and loses 2 stacks instead.
Connected from Prophet's Insight
Row 5
An additional 4 stacks of Prayer of Mending is placed on a second ally when casting Prayer of Mending.
Connected from Piety, Prompt Prognosis, Prophet's Will or Desperate Measures, Unfolding Vision
Voidweaver 14
Row 1
Tear open a rift that follows the enemy for 8 sec. Enemies caught in its path suffer (60% of Spell Power) Shadow damage every 1 sec while within its reach.
Row 2
Entropic Rift slows enemies by up to 70%, increased the closer they are to its center.
Void Torrent can be used while moving. While Entropic Rift is active, you move 20% faster.
Connected from Entropic Rift
Entropic Rift upgrades Mind Blast into Void Blast while it is active. : Sends a blast of cosmic void energy at the enemy, causing (150% of Spell Power) Shadow damage. Generates Insanity.
Connected from Entropic Rift
Vampiric Touch and Shadow Word: Pain deal 20% additional damage.
Connected from Entropic Rift
Connected from Entropic Rift
Row 3
Shadow Word: Death consumes absorb shields from your target, dealing (255% of Spell Power) extra damage to them and granting you 5 Insanity if a shield was present.
Connected from No Escape or Dark Energy
Summoning an Entropic Rift extends the duration of your 5 shortest Atonements by 1 sec.
Void Blast increases the duration of Entropic Rift by 1.1 sec, up to a maximum of 3 sec.
Connected from Void Blast
When Entropic Rift ends, a Voidwraith is summoned from the collapsed rift for 5 sec. Summon a Voidwraith that casts Void Flay from afar. Void Flay deals bonus damage to high health enemies, up to a maximum of 50% if they are full health. Generates 1 Insanity each time the Voidwraith attacks.
Connected from Inner Quietus
Voidheart now persists for 8 sec after Entropic Rift ends.
Connected from Voidheart
Row 4
Shadow Word: Pain and Entropic Rift deal damage 16.6667% more often.
Connected from Devour Matter
While Entropic Rift is active, Atonement healing with Void Blast and Penance is 75% more effective.
Connected from Void Empowerment or Darkening Horizon
Every 3 sec siphon an amount equal to 4% of your health from an ally within 40 yds if they are higher health than you.
You absorb 3% of all magic damage taken. Absorbing Shadow damage heals you for 100% of the amount absorbed.
Connected from Voidwraith
Void Torrent deals 30% increased damage.
Connected from Touch of the Void
Row 5
Each time you cast Shadow Word: Madness, Entropic Rift is empowered, increasing its damage and size by 10%. After Entropic Rift ends it collapses, dealing (440% of Spell Power) Shadow damage split amongst enemy targets.
Connected from Void Infusion, Quickened Pulse, Void Leech or Embrace the Shadow, Overwhelming Shadows