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Revel in Darkness

Revel in Darkness1 point

Shadow Word: Pain deals 5% additional damage and spreads to 1 additional targets when you cast Penance to its target.

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TypeTalent
Ranks1 point
ClassPriest
Specializations3
Tree sectionDiscipline specialization talents
Row4 of 11
Game build12.1.5
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Tree position

In the Discipline Priest talent tree, Revel in Darkness sits in the Discipline specialization talents, row 4 of 11. It is a single-point node.

Connected above

The tree draws a line into Revel in Darkness from Encroaching Shadows.

  • Encroaching Shadows

    Shadow Word: Pain Spreads to 2 nearby enemies when you cast Penance on the target.

Connected below

Revel in Darkness leads on to Shadow Tap.

  • Shadow Tap

    Mind Blast deals 150% increased damage, but costs 40% more mana.

Same row

Also on this row: Bright Pupil or Enduring Luminescence, Shield Discipline, Ultimate Penitence or Power Word: Barrier and Painful Punishment.

  • Bright Pupil

    Reduces the cooldown of Power Word: Radiance by 3 sec.

  • Enduring Luminescence

    Reduces the cast time of Power Word: Radiance by 30% and causes it to apply Atonement at an additional 10% of its normal duration.

  • Shield Discipline

    When your Power Word: Shield is completely absorbed, you restore of your maximum mana.

  • Ultimate Penitence

    Ascend into the air and unleash a massive barrage of Penance bolts, causing Holy damage to enemies or healing to allies over 6 sec. While ascended, gain a shield for 100% of your health. In addition, you are unaffected by knockbacks or crowd control effects.

  • Power Word: Barrier

    Summons a holy barrier to protect all allies at the target location for 10 sec, reducing all damage taken by 20% and preventing damage from delaying spellcasting.

Talent trees

Revel in Darkness is in the talent tree of 3 specializations. Priest: Discipline (Healer), Holy (Healer), Shadow (DPS).

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Revel in Darkness Changes by patch

Tracked changes to this talent between game data builds, newest first.

  • First tracked in the game data (patch 12.1.0)
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