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Afterlife

Afterlife1 point

Increases the duration of Spirit of Redemption by 50% and the range of its spells by 50%.

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TypeTalent
Ranks1 point
ClassPriest
Specializations3
Tree sectionHoly specialization talents
Row4 of 11
Game build12.1.5
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Tree position

In the Holy Priest talent tree, Afterlife sits in the Holy specialization talents, row 4 of 11. It is a single-point node.

Connected above

The tree draws a line into Afterlife from Restitution or Guardian Angel.

  • Restitution

    After Spirit of Redemption expires, you will revive at up to 100% health, based on your healing done during Spirit of Redemption. After reviving, you cannot benefit from Spirit of Redemption for 10 min.

  • Guardian Angel

    When Guardian Spirit saves the target from death, it does not expire. When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 60 seconds.

Connected below

Afterlife leads on to Divine Hymn.

  • Divine Hymn

    Heals all party or raid members over 5 sec. Each heal increases all targets' healing taken by 4% for 15 sec, stacking. You gain Guardian Spirit while channeling Divine Hymn. Healing reduced beyond 5 targets.

Same row

Also on this row: Prayerful Litany, Cosmic Ripple, Voice of Harmony and Burning Vehemence.

  • Prayerful Litany

    The primary target of Prayer of Healing is healed for 125% more.

  • Cosmic Ripple

    When Holy Word: Serenity finishes its cooldown, you emit a burst of light that heals up to 5 injured targets for (122.7% of Spell Power).

  • Voice of Harmony

    ][]Holy Fire reduces the cooldown of Holy Word: Chastise by 4 sec.

  • Burning Vehemence

    Increases the damage of Holy Fire by 30%. Holy Fire deals 75% of its initial damage to all nearby enemies of your target. Damage reduced beyond 5 targets.

Talent trees

Afterlife is in the talent tree of 3 specializations. Priest: Discipline (Healer), Holy (Healer), Shadow (DPS).

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Afterlife Changes by patch

Tracked changes to this talent between game data builds, newest first.

  • First tracked in the game data (patch 12.1.0)
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