Carnage
Consumption now contributes to your Mastery: Blood Shield. Each time an enemy strikes your Blood Shield, the cooldown of Consumption has chance to be reset.
Tree position
In the Blood Death Knight talent tree, Carnage sits in the Blood specialization talents, row 10 of 11. It is a single-point node. Its row opens once 20 points are spent in Blood Talents.
Connected above
The tree draws a line into Carnage from Consumption.
ConsumptionEmpower the runes in your weapon, reducing the damage you take over the duration and unleashing a devastating attack that deals (625.1% of Attack Power) Shadow damage and consumes up to 75% of your Blood Plague instantly from enemies in front of you. I: Consumes up to 25% of your Blood Plague. While empowering, your damage taken is reduced by 5% and an additional 8 sec after empowering. II: Consumes up to 50% of your Blood Plague. While empowering, your damage taken is reduced by 10% and an additional 4 sec after empowering. III: Consumes up to 75% of your Blood Plague. While empowering, your damage taken is reduced by 15% and an additional 2 sec after empowering.
Same row
Also on this row: Sanguinary Burst, Purgatory and Umbilicus Eternus.
Sanguinary BurstThe damage is increased by 2% for every 1 Runic Power spent while Blood Mist was active.
PurgatoryAn unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
Umbilicus EternusAfter Vampiric Blood expires, you absorb damage equal to 6 times the damage your Blood Plague dealt during Vampiric Blood.
Talent trees
Carnage is in the talent tree of 3 specializations. Death Knight: Blood (Tank), Frost (DPS), Unholy (DPS).
Carnage Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)