Harmony of the Grove
Each of your Force of Nature treants increases damage your spells deal by 4% while active.
Tree position
In the Balance Druid talent tree, Harmony of the Grove sits in the Keeper of the Grove hero talent tree, row 9 of 9. It is a single-point node. Its row opens once 1 points are spent in Keeper of the Grove.
Connected above
The tree draws a line into Harmony of the Grove from Blooming Infusion, Power of the Dream or Control of the Dream, Bounteous Bloom or Early Spring and Spirit of the Thicket.
Blooming InfusionEvery 5 Regrowths you cast makes your next Wrath, Starfire, or Entangling Roots instant and increases damage it deals by 100%. Every 5 Starsurges or Starfalls you cast makes your next Regrowth or Entangling roots instant.
Power of the DreamForce of Nature grants an additional stack of Dream Burst.
Control of the DreamTime elapsed while your major abilities are available to be used or at maximum charges is subtracted from that ability's cooldown after the next time you use it, up to 15 seconds.
Bounteous BloomForce of Nature Treants last 4 sec longer.
Early SpringForce of Nature cooldown reduced by 15 sec.
Spirit of the ThicketIronbark summons a Dryad to channel a beam of pure nature onto your target, healing them for (4392% of Spell Power) over 6 sec.
Talent trees
Harmony of the Grove is in the talent tree of 4 specializations. Druid: Balance (DPS), Feral (DPS), Guardian (Tank), Restoration (Healer).
Harmony of the Grove Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)