Shadewalker
Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec.
Tree position
In the Assassination Rogue talent tree, Shadewalker sits in the Deathstalker hero talent tree, row 5 of 6. It is a single-point node. Its row opens once 1 points are spent in Deathstalker.
Choice node
Shadewalker shares its node with Shroud of Night. A character takes one of the two.
Shroud of NightShroud of Concealment duration increased by 5 sec.
Connected above
The tree draws a line into Shadewalker from Lingering Darkness or Symbolic Victory.
Lingering DarknessAfter Deathmark expires, gain 30% increased Nature damage for 30 sec.

Connected below
Shadewalker leads on to Darkest Night.
Darkest NightWhen you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points to critically strike, deal 35% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active. Envenom cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
Same row
Also on this row: Ethereal Cloak or Bait and Switch, Momentum of Despair or Follow the Blood and Mass Casualty.
Ethereal CloakCloak of Shadows duration increased by 2 sec.
Bait and SwitchEvasion reduces magical damage taken by 15%. Cloak of Shadows reduces physical damage taken by 20%.
Momentum of DespairIf you have critically struck with Fan of Knives, increase the critical strike chance of Fan of Knives and Crimson Tempest by 10% and critical strike damage by 20% for 8 sec.
Follow the BloodFan of Knives and Crimson Tempest deal 30% additional damage while 2 or more enemies are afflicted with Rupture.
Mass CasualtyDeathstalker's Mark deals 40% of its normal damage to all other enemies within 8 yds that are afflicted by Rupture.
Talent trees
Shadewalker is in the talent tree of 3 specializations. Rogue: Assassination (DPS), Outlaw (DPS), Subtlety (DPS).
Shadewalker Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)