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Zephyr

Zephyr1 point

Conjure an updraft to lift you and your 4 nearest allies into the air, reducing damage taken from area-of-effect attacks by 20% and increasing movement speed by 30% for 8 sec.

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TypeTalent
Ranks1 point
ClassEvoker
Specializations3
Tree sectionEvoker class talents
Row11 of 11
Opens at23 points spent
Game build12.1.5
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Tree position

In the Augmentation Evoker talent tree, Zephyr sits in the Evoker class talents, row 11 of 11. It is a single-point node. Its row opens once 23 points are spent in Class Talents.

Connected above

The tree draws a line into Zephyr from Lush Growth, Twin Guardian and Potent Mana.

  • Lush Growth2 ranks

    Green spells restore 5% more health.

  • Twin Guardian

    Rescue increases movement speed by 100% and allows spells to be cast while moving for 3 sec.

  • Potent Mana

    Source of Magic increases the target's healing and damage done by 3%.

Same row

Also on this row: Terror of the Skies and Time Spiral or Spatial Paradox.

  • Terror of the Skies

    Breath of Eons stuns enemies for 3 sec.

  • Time Spiral

    Bend time, allowing you and your allies within 40 yds to cast their major movement ability once in the next 10 sec, even if it is on cooldown.

  • Spatial Paradox

    Evoke a paradox for you and a friendly healer, allowing casting while moving and increasing the range of most spells by 100% for 10 sec. Affects the nearest healer, if you do not have a healer targeted.

Talent trees

Zephyr is in the talent tree of 3 specializations. Evoker: Augmentation (DPS), Devastation (DPS), Preservation (Healer).

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Zephyr Changes by patch

Tracked changes to this talent between game data builds, newest first.

  • First tracked in the game data (patch 12.1.0)
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