Zephyr
Conjure an updraft to lift you and your 4 nearest allies into the air, reducing damage taken from area-of-effect attacks by 20% and increasing movement speed by 30% for 8 sec.
Tree position
In the Augmentation Evoker talent tree, Zephyr sits in the Evoker class talents, row 11 of 11. It is a single-point node. Its row opens once 23 points are spent in Class Talents.
Connected above
The tree draws a line into Zephyr from Lush Growth, Twin Guardian and Potent Mana.

Twin GuardianRescue increases movement speed by 100% and allows spells to be cast while moving for 3 sec.
Potent ManaSource of Magic increases the target's healing and damage done by 3%.
Same row
Also on this row: Terror of the Skies and Time Spiral or Spatial Paradox.
Terror of the SkiesBreath of Eons stuns enemies for 3 sec.
Time SpiralBend time, allowing you and your allies within 40 yds to cast their major movement ability once in the next 10 sec, even if it is on cooldown.
Spatial ParadoxEvoke a paradox for you and a friendly healer, allowing casting while moving and increasing the range of most spells by 100% for 10 sec. Affects the nearest healer, if you do not have a healer targeted.
Talent trees
Zephyr is in the talent tree of 3 specializations. Evoker: Augmentation (DPS), Devastation (DPS), Preservation (Healer).
Zephyr Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)