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Achievement Points10

Achievement

Gotta Go!

Defeat Anub'arak in Azjol-Nerub on Heroic Difficulty in 4 minutes or less.

Lich King Dungeon

10

Gotta Go! is a 10 point achievement in Lich King Dungeon. Its criteria ask you to defeat 1 creature in Azjol-Nerub.

How to Earn

WhereAzjol-Nerub (entrance in Dragonblight at 25.9, 51.0)
CreaturesKill Anub'arak in 4 minutes or less.

How to Complete

1 criterion from the current game data.

Defeat these creatures (1)

Kill each creature listed.

  1. Kill Anub'arak in 4 minutes or less.

Details

Points
10
Faction
Both factions
Requirements
1 criteria line
Instance
Azjol-Nerub
Instance type
Dungeon
Expansion
Wrath of the Lich King

About Azjol-Nerub

Azjol-Nerub was an empire of great strength when the Lich King arrived in Northrend. Despite ferocious resistance, however, Scourge forces managed to overtake the subterranean kingdom and slaughter its inhabitants, the nerubians. Scarred by years of war and abandonment, this vast domain is now occupied on two fronts.

From the in-game Adventure Guide.

Bosses, loot and map for Azjol-Nerub

Where to Earn It

Gotta Go! is earned inside Azjol-Nerub, a dungeon. The entrance is marked below.

The entrance to Azjol-Nerub is in Dragonblight at 25.9, 51.0.

Dragonblight map with the Azjol-Nerub entrance markedEntrance 25.9, 51.0

Dragonblight, from the game’s own world map art. The framed marker is the Adventure Guide entrance.

Part of

Meta achievements that count this one among their criteria.

More like this

Other achievements in Lich King Dungeon.

All Lich King Dungeon achievements

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
peteyd+49via Wowhead (opens the original comment in a new tab)

Simple Guide for Gotta Go!


  • Tip 1: Bring a Hunter.

The Hunter class makes this achievement that much easier, and not because of the crazy DPS from the Beast Mastery tree.

At the start of the encounter, the Hunter shoots the boss and immediately feigns. This despawns the boss and allows the Hunter to properly place a snake trap for Mind-Numbing Poison and have DPS positioned properly.

Sure, this isn't needed but every bit helps. The real reason you want a Hunter? If you get unlucky with the casts, the Hunter can reset the boss fight.

Simply wait for spikes to appear underneath the group and have the Hunter stand on top of them. In mid air he can disengage out of the webbed area. When the boss reappears the Hunter can then distracting shot the boss and kite him up the stairs, resetting the encounter.

Rinse and repeat while praying for a lucky cast.


  • Tip 2: "The essentials" should be used.

And that would be a Warlock's Curse of Tongues and a Rogue's Mind-Numbing Poison. With a Shaman's Bloodlust after his first burrow you should have him down with plenty of time to spare.


  • Tip 3: Don't worry about "fully buffed".

Did this today with minimal buffs. Simply had Gift of the Wild, Flask of Endless Rage, and a food buff as a Hunter. The group consisted of a Rogue, Warlock, (elemental) Shaman, (feral) Druid and myself as Beast Mastery. Gear doesn't need to be best in slot and I didn't have the best enchants I could obtain. The Potion of Speed I popped didn't really matter since I was "haste capped" in my spec and I also forgot to use my Saronite Razorheads.

Hope this helped! If it did, please give it a [+]!

-Peteyd

Edit: The time to kill Anub'arak has been changed to 4 minutes. With this nerf, almost any group can achieve Gotta Go! with relative ease. Gratz to anyone with a "pre 1/20/09" achievement!

Read all 150 on Wowhead ↗

Related

Community notes from Wowhead · 150 comments

Top 3 shown above

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

The top 3 are shown in Top Comments above. Read all 150 on Wowhead.

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