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Achievement

Glory of the Hero

Complete the Heroic dungeon achievements listed below.

Dungeons & Raids

25
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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
1497+403via Wowhead (opens the original comment in a new tab)

Here are the achievements sorted by dungeon:

Utgarde Keep:


The Nexus:


Azjol-Nerub:


Ahn'Kahet: The Old Kingdom:


Drak'Tharon Keep:


The Violet Hold:


Gundrak:


Halls of Stone:


Halls of Lightning:


The Culling of Stratholme:


Utgarde Pinnacle:


The Oculus:

Edit: I'm sorry, a few players have already completed this achievement, so all of these are possible. Just very hard :P.

Good luck getting your proto-drake!

3
79477+129via Wowhead (opens the original comment in a new tab)

Achievements by my personal order of difficulty are below. Note that this is as of 3.0.8; they nerfed most of the easy/cheap/exploit ways to do the tougher ones.

Trivial:

Easy:


  • Intense Cold - dispeller prioritizes whoever needs achievement; won't get everyone in one run

  • Dehydration - use the buttons to kill spawns; luck with which boss spawns

  • A Void Dance - good healer needed

  • Gotta Go! - used to be the hardest; nerfed like mad in 3.0.8 with twice as much time

  • The Party's Over - must have 4 in party from pull to death to get this; drop lowest DPSer if needed

  • Volunteer Work - can't kite since 3.0.8; tank use CD's (DK rocks), beware enraged whirlwind of 1-shotting melee; disarm effects work during enrage

  • King's Bane - resettable (run into previous room); high dps groups don't get Bane at all

  • Split Personality - Vent helpful

  • Timely Death - decent group makes it trivial; ~50% more HP than maiden in 100% more time

  • Zombiefest! - find group that doesn't want timed event; do normally except kite 2nd boss to inn; wait at inn till zombies have respawned; kill 2nd and 3rd bosses; tank gathers all zombies in first area alone, rest of group waits at passage; kill 100 when tank is done gathering. Remarkably easy other than giving up a bronze drake

  • The Incredible Hulk - two tries per reset; DPS the Hulk to under 9k HP (leave no dots) and kite it under the sword; killing 3 adds as usual is fine

  • Snakes. Why'd It Have To Be Snakes? - if you're a tank, don't tank the snakes; may wipe group but kill boss

Medium:

Hard:


  • Abuse the Ooze - bring good healer; save CD's till end till after slimes are dead to burst him down

  • Chaos Theory - kite; bring very good healer (or an offhealer); AoE down spawns as they come

  • Ruby Void - 5 Ambers can do this with one person channeling, 4 DPSing, then both "groups" swapping roles, plus having well-timed Time Stops; lots of coordination, Vent; 5 green kite no longer works as of 3.0.8

  • Emerald Void - see above

  • Volazj's Quick Demise - healer can respec DPS with geared tank to make it easier on insanities; replace DPS that can't deal with their adds (or you'll never get it)



Crazy hard:


  • Less-rabi - 10 seconds (51%-100%) then 5 seconds (0%-50%) between casts; bring very high DPS to kill in 3-4 casts; save burst for the end (40% and below); resettable by kiting him all the way to the back entrance and running out; do a huge number of attempts and hope it goes well; can't cheese it by keeping him transformed since 3.0.8

  • Share The Love - 2 tanks mandatory, 2 healers helpful; luck based; standing in front of boss seems to increase chance of getting impaled; some people report a person may get impaled, die, get rezzed (or use SS), and get impaled again to count as two impales; one report of Rock Ele getting impaled counting as an extra impale

  • Make It Count - high dps required, nobody can be new to the instance; clear almost none of the dragons, perhaps 3 around each platform (including 2nd boss's); "safe" setup is 2 green/1 amber/2 red; add more ambers for higher DPS; can use 5 Ambers if your group can consistently down him with 5 ambers

  • Respect Your Elders - not kitable in 3.0.8; use very high DPS, with a healadin OTing from heal aggro on the opposite side of the room from the tank (who uses CD's alone); Guardians come from the same places each time, the first few all on one side of the room; can also use an OT and an off healer who can drop aggro (i.e. a priest) instead of stacked DPS

  • Watch Him Die - ledge no longer works in 3.0.8; have a pally bubble, pull all adds, and stand at orange torch; have OT get aggro on adds, or have pally stun them and start running; if kiter can't handle Skirmishers, have group CC them (pally fear/shackle); after kite is underway *burn* him down with the standard tank and healer setup. If tanking all, Narjil's disorient can be interrupted with stuns, broken out of with PvP trinkets, but not avoided with Free Action Potions

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Details

Points
25
Faction
Both factions
Requirements
37 criteria lines

Reward

Mount: Red Proto-Drake

Criteria

What this achievement requires, from the current game data.

  1. On The Rocks
  2. Split Personality
  3. Intense Cold
  4. Chaos Theory
  5. Watch Him Die
  6. Hadronox Denied
  7. Gotta Go!
  8. Volazj's Quick Demise
  9. Respect Your Elders
  10. Volunteer Work
  11. Consumption Junction
  12. Better Off Dred
  13. Oh Novos!
  14. Defenseless
  15. Lockdown!
  16. Dehydration
  17. A Void Dance
  18. What the Eck?
  19. Less-rabi
  20. Snakes. Why'd It Have To Be Snakes?
  21. Good Grief
  22. Brann Spankin' New
  23. Abuse the Ooze
  24. Timely Death
  25. Lightning Struck
  26. Shatter Resistant
  27. The Culling of Time
  28. Zombiefest!
  29. The Incredible Hulk
  30. Lodi Dodi We Loves the Skadi
  31. My Girl Loves to Skadi All the Time
  32. King's Bane
  33. Experienced Drake Rider
  34. Make It Count
  35. Ruby Void
  36. Emerald Void
  37. Amber Void
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Community notes from Wowhead · 162 comments

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The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

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