Proving Ground basic roles:
- Your gear is scaled down to ilvl463,
- Set bonuses are disabled,
- The special effect parts of the legendary meta gems are disabled,
- Potions are disabled,
- Profession goodies such as [spell=126734] or [spell=54861] are allowed.
- Flasks and food buffs are allowed,
In the damage-dealer challenge line you can expect dealing damage and crowd-controlling enemies with interrupts / fears / stuns / silences / whatever CC you have. The DD part is about to beating the encounters in time rather than mastering your survival abilities -- therefore you take absolutely ZERO damage across the DPS challenges.
The GOLD DPS Challenge is a 10-round trial with 3 new mob types in addition to the Silver challenge:
- Banana-Tosser: Running around and continuously firing Bananastorm on you that reduces your chance to hit by 75%. Burst down these guys first if possible.
- Banshee: DPS priority, they have timers above their head -- you should kill them before they "expire". They spawn in midfight. No other specials.
- Sha: The tough guy with a lot of HP. Shields up itself for 40sec, reducing all incoming damage by 50%. After 40sec, Sha exposes himself and receives 300% increased damage for 20 sec before shielding up again.
In this challenge timers are definitely getting tight, you should use your cooldowns more precisely. You also better to keep the Berserker buffs that spawn on the ground from 4th wave and up to the end waves 8-9-10.
General tips: Don't let the banana guys run away, kill Banshees on sight and keep your heavy damage abilities for Sha especially the "large" one.Round
numberAvailable
timeSetupTipsWave #130sec[npc=71077] x2
[npc=71080] x2-Wave #235sec[npc=71080]
[npc=71068]
[npc=71414]-Interrupt the weaver while killing the banana guy or get covered by it.Wave #340sec[npc=71076]
[npc=71077]
[npc=71415]Nuke the banana guy before it takes the heal, it's the small version. CC the mystic if needed.Wave #440sec[npc=71069]
[npc=71415]Same pattern here, burst the banana guy, CC the mystic. Try to keep the Berserker buff for a harder wave.Wave #545sec[npc=71079] x3
[npc=71075] x3Don't let the banshees explode. Again, keep this turn's new Berserker buff to Wave 8 or maybe 9.Wave #650sec[npc=71076] x2
[npc=71067] x4
[npc=71078] x2Damage into the virmen pack first so mystics will likely heal them, while kill one of them then AoE.Wave #755sec[npc=71415]
[npc=71077]
[npc=71076]
[npc=71079]
[npc=71075]
[npc=71070]Hard setup, kill the banana guy first then the mystic or the weaver (depends on the banana guy's direction) and nuke banshee in time.Wave #860sec[npc=71077] x2
[npc=71074]
[npc=71075]Kill both weavers, keep your heavy damage abilities for the exposed Sha then burst him down in 20 sec.Wave #975sec[npc=71415]
[npc=71069]
[npc=71074]
[npc=71075]Burst down the banana guy, interrupt heal, take care of banshees. Keep hard DD abilities for the exposed Sha.Wave #1080sec[npc=71062]
[npc=71072]
[npc=71075] x2Try to focus on Sha if you can kill the Slayer with side AoE until 0:50 when the first Banshee comes. At 0:40 Sha will expose itself, burn all CDs and nuke it hard for 15 sec. At 0:25 the second Banshee spawns. If you wasn't able to kill the Sha you better keep focus on him, at 0:20 it shields up again. In this case kill the Banshee with side AoE while focusing on Sha.
Achievement
Proving Yourself: Gold Damage (Level 90)
Successfully complete the Basic Damage (Gold) trial at the Proving Grounds.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
To add to the wonderful Voxxel's guide, the enrage buffs that spawn do not have to be picked on the respective wave. I was able to save both enrage buffs for wave 9 and 10, respectively. These are a huge help when trying to dps the Large Sha.
[class=7] (Enhancement) :
Wave 1 - Wave 4 - Easy waves. During this waves use NO cooldowns whatsoever !
Wave 1: Nothing special.
Wave 2: Kill [npc=71414] than [npc=71077] (You can interrupt Amber Globule for easier wave clear)
Wave 3: Hex [npc=71076] => Kill [npc=71414] => Kill either [npc=71077] or [npc=71076] (Interrupt Heal Illusion ! or CC him with Amber Glouble if you go for [npc=71076] first)
Wave 4: Burst down [npc=71415] => [Hex] [npc=71069] or Interrupt Heal Illusion (better interrupt it , cause your [Hex] might not be up yet ] => kill [npc=71069]
Wave 5 - Wave 10
Wave 5: Use [Feral Spirit] here (I personally didn't have enough dmg here and It's going to be up again until Wave 7 when you need it). Kill 1 [npc=71079] => [npc=71075] => [npc=71079] => [npc=71075] , etc ,etc ...
Wave 6: Put a [Magma Totem] in the middle , even before they are spawned for AOE => [Hex] one [npc=71076] , kill other one (I use [Ascendance] here for extra dmg) (You can use [Chain Lightning] on Vermin's for extra AOE dmg , if you need)
Wave 7: There are so many ways to do this wave. I personally [Hex] [npc=71076] => Burst down [npc=71415] => [Flame Shock] or do a little bit of dmg to some one before [npc=71075] spawns => Kill [npc=71075] => Kill [npc=71076] (Hide behind Mystic so that Amber Globule's hit [npc=71079]) => Kill [npc=71079] (He's closer , that's why I prefer killing him rather than [npc=71077]) => Kill [npc=71070] => [npc=71077]
At the start of the wave I use [Fire Elemental Totem] and during the wave I use [Feral Spirit] again.
Wave 8: Kill 2x [/npc=71077] => Kill [npc=71075] when she's up => Sha exposes itself @ 20 sec ( Use Berserk buff and [Earth Elemental Totem]
Wave 9: Hex [npc=71069] => Kill [npc=71415] => Kill [npc=71069] / [npc=71075] => Take Berserk when Sha exposes itself (Use [Ascendance] if you think you don't have enough dmg for it)
Wave 10: Kill [npc=71062] => Kill 1x[npc=71075] => Kill [npc=71072] (You're gonna have [Fire Elemental Totem] + [Feral Spirit] up ! Use your [Bloodlust] here) => Kill other [npc=71075].
CD Breakdown:
Wave1-Wave 4: No CD's.
Wave5: Feral Spirit
Wave6: Ascendance
Wave7: Fire Elemental Totem , Feral Spirit
Wave 8: Berserk Buff , Earth Elemental totem
Wave 9: Berserk Buff , Ascendance
Wave 10: Bloodlust , Feral spirit , Fire Elemental Totem
Tricks I use:
1. Put your DMG totems down before the wave is spawned.
2. Use Earthbind/Earthgrab Totem before Banana-Tosser waves to slow them down. Frost Shock helps slowing them down too.
3. You can use Amber Globule that's left from the previous wave to CC the next wave right away.Thanks for reading ! Hope I helped ! :)
Details
- Category
- Legacy
- Points
- None (Feat of Strength)
- Faction
- Both factions
Series
Each tier replaces the one above it in the achievement log.
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