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Achievement

Tripping the Rifts

Destroyed one of each type of elemental rift during the Cataclysm launch event.

Events

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tmptfate+378via Wowhead (opens the original comment in a new tab)

Wowhead Guide with Map & Elemental type Locations

This was the limited time event achievement added for the Cataclysm Pre-Launch Events.

~~~~~~~~~~~~~ EVENT WENT LIVE NOVEMBER 1st, 2010 ~~~~~~~~~~~~~

~~~~~~~~~~~~~ EVENT ENDED NOVEMBER 23rd, 2010 with THE SHATTERING ~~~~~~~~~~~~~

To get this achievement, you need to have had each of the above mentioned buffs at any time (not required at the same time though). Each buff is obtained by being around an Elemental Rift of that kind when it closes. And you can have all the buffs at the same time. :D Each buff lasts 1 hour.

>>>>> IMPORTANT: You can get your achievement by destroying rifts anywhere, you won't be able to loot Mysterious Objects though unless the zone is level appropriate for you <<<<<

Rifts Details:


  1. Elemental Rifts (Click for locations) will be appearing all over the game world. This includes Northrend AND Outland.

  2. Elemental Rifts lose health when one of their elemental creatures is killed. If the rift has 10 Health, killing 10 of the elementals it spawns will kill/close it.

  3. These Elemental Rifts are level specific in relation to the item they drop. So, for example, all level 80 characters will have to kill rifts in Northrend locations to get the daily quest item that spawns when the rift dies, while level 60 characters can kill rifts in Silithus, Western Plaguelands, or other level appropriate zones that spawn rifts.

  4. Rifts started with a 60 minute respawn timer and a 10 minute despawn timer (i.e. if not killed within this time from appearing, it goes away for an hour). As the event progresses, the time on respawn will decrease (exact decrease amounts depend on the event phase).

Rift Loot:


  • Each time a rift closes, it leaves behind a loot-able floating item called Mysterious Device (Click for locations). This automatically gives a daily quest called Hammering It Out that rewards some XP and/or gold.

Buff Details


  • Earth Powered from Rumbling Elemental (Click for locations) - Each melee attack, ranged attack, harmful spell or healing spell has a chance to heal you for 2% of your maximum health.

  • Fire Powered from Searing Elemental (Click for locations) - Each melee attack, ranged attack or harmful spell has a chance of engulfing the target in flames, dealing X damage over 15 sec (scales with level). Stacks 5 times.

  • Water Powered from Surging Elemental (Click for locations) - Each melee attack, ranged attack, harmful spell or healing spell has a chance to increase your Energy, Rage, Mana or Runic Power gain by 15%.

  • Wind Powered from Gusting Elemental (Click for locations) - Each melee attack, ranged attack, harmful spell or healing spell has a chance to increase your haste rating by X for 10 sec. (scales with level)

~~~~~~~~~~ Rift Locations Throughout Northrend (MAP) ~~~~~~~~~~

Wind:


  1. Sholazar Basin, east bank of the river just south of River's Heart

  2. Sholazar Basin, just west of The Makers Overlook

  3. Borean Tundra, Magmar, west end of the Fizzlecrank Airstrip

  4. Sholozar Basin, Savage Thicket, right in the middle

  5. Borean Tundra, Valiance Keep, south west towards Riplash Strand

  6. Sholozar Basin, Frenzyheart Village, east side by wasps

  7. Borean Tundra, Taunka'le Village, just north of the village

  8. Sholazar Basin, The Glimmering Pilar, at the Cultist camp

Fire:


  1. Zul Drak, Voltarus, directly beneath

  2. Zul Drak, Thrym's End, by center of the area

  3. Zul'drak, Reliquary of Pain, east of the teleport platform (in the empty field)

  4. Zul'Drak, Lights Breach, south east towards lake shoreline

  5. Zul'Drak, Zeramas, directly beneath it

  6. Zul'Drak, Zim'Torga, northeast towards the temple

Earth:


  1. Storm Peaks, west of K3, Gnoll camp

  2. Howling Fjord, Gjalerbron, right next to it

  3. Grizzley Hills, Ursoc's Den Area, bottom of the left stair way next to it

  4. Grizzly Hills, Zeb'Halak, directly next to it

  5. Storm Peaks, Brunhildar Village, to the west of the village

  6. Grizzley Hills, Drak'Atal passage, right inside it

  7. Grizzly Hills, Drakil'Jin Ruins, just north of it

Water:


  1. Dragonblight, Agmars Hammer (Horde), spawns in base SW corner

  2. Dragonblight, Obsidian Dragon Shrine, Next to the Ember Drake bones

  3. Dragonblight, Naxxramas, undernearth it and slightly northwest

  4. Icecrown, Ymerheim, slight north of Mordrethar Tower

  5. Icecrown, Sindragosa's Fall, just south of the map text

  6. Icecrown, Argent Tournament Grounds, to the west at end of the cultist area

  7. Dragonblight, Lights Trust, right by camp

  8. Dragonblight, Moonrest Gardens, right inside the area

  9. Dragonblight, Bloodpaw Village (south east peninsula in zone), right in village

  10. Dragonblight, Scarlet Point, southeast from Frostmounre cave

  11. Icecrown, Valkyrion, towards the south eat

  12. Dragonblight, Ruby Dragon Shrine

  13. Dragonblight, New Hearthglen, right in the fortress

Read all 340 on Wowhead ↗

Details

Points
None (Feat of Strength)
Faction
Both factions
Requirements
4 criteria lines

Criteria

What this achievement requires, from the current game data.

  1. Wind Powered
  2. Earth Powered
  3. Fire Powered
  4. Water Powered
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