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The Burning CrusadeThe Burning Crusade 2.5.6 · Outland, the Dark Portal and Shattrath · client build 2.5.6.69110Also on WoW Forever · Classic Era · Wrath of the Lich King · MoP Classic · Retail (Midnight)

The Burning Crusade Mage Talent Calculator

The Mage talent trees (Arcane, Fire, Frost) as the The Burning Crusade client ships them: 67 talents and 193 rank descriptions from build 2.5.6.69110.

Every talent, rank and prerequisite on this page is read from the The Burning Crusade client, build 2.5.6.69110. Point rules are the game's: five points in earlier rows unlock the next row, and the first talent point lands at level 10.

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Mage talent calculator

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Points follow the client: 61 points at the level cap, five points in earlier rows to open the next row, and prerequisites from the Talent table. Build links open on TheWoWDB; they are not in-game import strings.

Every Mage talent, rank by rank

Arcane 23 talents

  • Arcane Subtlety

    Row 1, column 1 · 2 ranks

    1. Rank 1 Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
    2. Rank 2 Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
  • Arcane Focus

    Row 1, column 2 · 5 ranks

    1. Rank 1 Reduces the chance that the opponent can resist your Arcane spells by 2%.
    2. Rank 2 Reduces the chance that the opponent can resist your Arcane spells by 4%.
    3. Rank 3 Reduces the chance that the opponent can resist your Arcane spells by 6%.
    4. Rank 4 Reduces the chance that the opponent can resist your Arcane spells by 8%.
    5. Rank 5 Reduces the chance that the opponent can resist your Arcane spells by 10%.
  • Improved Arcane Missiles

    Row 1, column 3 · 5 ranks

    1. Rank 1 Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
    2. Rank 2 Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.
    3. Rank 3 Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles.
    4. Rank 4 Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles.
    5. Rank 5 Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
  • Wand Specialization

    Row 2, column 1 · 2 ranks

    1. Rank 1 Increases your damage with Wands by 13%.
    2. Rank 2 Increases your damage with Wands by 25%.
  • Magic Absorption

    Row 2, column 2 · 5 ranks

    1. Rank 1 Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
    2. Rank 2 Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.
    3. Rank 3 Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.
    4. Rank 4 Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.
    5. Rank 5 Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.
  • Arcane Concentration

    Row 2, column 3 · 5 ranks

    1. Rank 1 Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by%.
    2. Rank 2 Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by%.
    3. Rank 3 Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by%.
    4. Rank 4 Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by%.
    5. Rank 5 Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by%.
  • Magic Attunement

    Row 3, column 1 · 2 ranks

    1. Rank 1 Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
    2. Rank 2 Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
  • Arcane Impact

    Row 3, column 2 · 3 ranks

    1. Rank 1 Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.
    2. Rank 2 Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 4%.
    3. Rank 3 Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 6%.
  • Arcane Fortitude

    Row 3, column 4 · 1 rank

    1. Rank 1 Increases your armor by an amount equal to 100% of your Intellect.
  • Improved Mana Shield

    Row 4, column 1 · 2 ranks

    1. Rank 1 Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
    2. Rank 2 Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
  • Improved Counterspell

    Row 4, column 2 · 2 ranks

    1. Rank 1 Gives your Counterspell a 50% chance to silence the target.
    2. Rank 2 Gives your Counterspell a 100% chance to silence the target.
  • Arcane Meditation

    Row 4, column 4 · 3 ranks

    1. Rank 1 Allows 10% of your mana regeneration to continue while casting.
    2. Rank 2 Allows 20% of your mana regeneration to continue while casting.
    3. Rank 3 Allows 30% of your mana regeneration to continue while casting.
  • Presence of Mind

    Row 5, column 2 · 1 rank

    1. Rank 1 When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
  • Arcane Mind

    Row 5, column 4 · 5 ranks

    1. Rank 1 Increases your total Intellect by 3%.
    2. Rank 2 Increases your total Intellect by 6%.
    3. Rank 3 Increases your total Intellect by 9%.
    4. Rank 4 Increases your total Intellect by 12%.
    5. Rank 5 Increases your total Intellect by 15%.
  • Prismatic Cloak

    Row 6, column 1 · 2 ranks

    1. Rank 1 Reduces all damage taken by 2%.
    2. Rank 2 Reduces all damage taken by 4%.
  • Arcane Instability

    Row 6, column 2 · 3 ranks

    1. Rank 1 Increases your spell damage and critical strike chance by 1%.
    2. Rank 2 Increases your spell damage and critical strike chance by 2%.
    3. Rank 3 Increases your spell damage and critical strike chance by 3%.
  • Arcane Potency

    Row 6, column 3 · 3 ranks

    1. Rank 1 Increases the critical strike chance of any spell cast while Clearcasting by 10%.
    2. Rank 2 Increases the critical strike chance of any spell cast while Clearcasting by 20%.
    3. Rank 3 Increases the critical strike chance of any spell cast while Clearcasting by 30%.
  • Empowered Arcane Missiles

    Row 7, column 1 · 3 ranks

    1. Rank 1 Your Arcane Missiles spell gains an additional s1% of your bonus spell damage effects, but mana cost is increased by 10%.
    2. Rank 2 Your Arcane Missiles spell gains an additional s1% of your bonus spell damage effects, but mana cost is increased by 20%.
    3. Rank 3 Your Arcane Missiles spell gains an additional s1% of your bonus spell damage effects, but mana cost is increased by 30%.
  • Arcane Power

    Row 7, column 2 · 1 rank

    1. Rank 1 When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
  • Spell Power

    Row 7, column 3 · 2 ranks

    1. Rank 1 Increases critical strike damage bonus of all spells by 25%.
    2. Rank 2 Increases critical strike damage bonus of all spells by 50%.
  • Mind Mastery

    Row 8, column 2 · 5 ranks

    1. Rank 1 Increases spell damage by up to 5% of your total Intellect.
    2. Rank 2 Increases spell damage by up to 10% of your total Intellect.
    3. Rank 3 Increases spell damage by up to 15% of your total Intellect.
    4. Rank 4 Increases spell damage by up to 20% of your total Intellect.
    5. Rank 5 Increases spell damage by up to 25% of your total Intellect.
  • Slow

    Row 9, column 2 · 1 rank

    1. Rank 1 Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.

Fire 22 talents

  • Improved Fireball

    Row 1, column 2 · 5 ranks

    1. Rank 1 Reduces the casting time of your Fireball spell by 0.1 sec.
    2. Rank 2 Reduces the casting time of your Fireball spell by 0.2 sec.
    3. Rank 3 Reduces the casting time of your Fireball spell by 0.3 sec.
    4. Rank 4 Reduces the casting time of your Fireball spell by 0.4 sec.
    5. Rank 5 Reduces the casting time of your Fireball spell by 0.5 sec.
  • Impact

    Row 1, column 3 · 5 ranks

    1. Rank 1 Gives your Fire spells a 2% chance to stun the target.
    2. Rank 2 Gives your Fire spells a 4% chance to stun the target.
    3. Rank 3 Gives your Fire spells a 6% chance to stun the target.
    4. Rank 4 Gives your Fire spells a 8% chance to stun the target.
    5. Rank 5 Gives your Fire spells a 10% chance to stun the target.
  • Ignite

    Row 2, column 1 · 5 ranks

    1. Rank 1 Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage.
    2. Rank 2 Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage.
    3. Rank 3 Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage.
    4. Rank 4 Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage.
    5. Rank 5 Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage.
  • Flame Throwing

    Row 2, column 2 · 2 ranks

    1. Rank 1 Increases the range of your Fire spells by 3 yards.
    2. Rank 2 Increases the range of your Fire spells by 6 yards.
  • Improved Fire Blast

    Row 2, column 3 · 3 ranks

    1. Rank 1 Reduces the cooldown of your Fire Blast spell by 0.5 sec.
    2. Rank 2 Reduces the cooldown of your Fire Blast spell by 1 sec.
    3. Rank 3 Reduces the cooldown of your Fire Blast spell by 1.5 sec.
  • Incineration

    Row 3, column 1 · 2 ranks

    1. Rank 1 Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
    2. Rank 2 Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
  • Improved Flamestrike

    Row 3, column 2 · 3 ranks

    1. Rank 1 Increases the critical strike chance of your Flamestrike spell by 5%.
    2. Rank 2 Increases the critical strike chance of your Flamestrike spell by 10%.
    3. Rank 3 Increases the critical strike chance of your Flamestrike spell by 15%.
  • Pyroblast

    Row 3, column 3 · 1 rank

    1. Rank 1 Hurls an immense fiery boulder that causes 141 Fire damage and an additional 56 Fire damage over 12 sec.
  • Burning Soul

    Row 3, column 4 · 2 ranks

    1. Rank 1 Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
    2. Rank 2 Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
  • Improved Scorch

    Row 4, column 1 · 3 ranks

    1. Rank 1 Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by X% and lasts. Stacks up to times.
    2. Rank 2 Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by X% and lasts. Stacks up to times.
    3. Rank 3 Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by X% and lasts. Stacks up to times.
  • Molten Shields

    Row 4, column 2 · 2 ranks

    1. Rank 1 Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
    2. Rank 2 Causes your Fire Ward to have a 20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 100% chance to affect ranged and spell attacks.
  • Master of Elements

    Row 4, column 4 · 3 ranks

    1. Rank 1 Your Fire and Frost spell criticals will refund 10% of their base mana cost.
    2. Rank 2 Your Fire and Frost spell criticals will refund 20% of their base mana cost.
    3. Rank 3 Your Fire and Frost spell criticals will refund 30% of their base mana cost.
  • Playing with Fire

    Row 5, column 1 · 3 ranks

    1. Rank 1 Increases all spell damage caused by 1% and all spell damage taken by 1%.
    2. Rank 2 Increases all spell damage caused by 2% and all spell damage taken by 2%.
    3. Rank 3 Increases all spell damage caused by 3% and all spell damage taken by 3%.
  • Critical Mass

    Row 5, column 2 · 3 ranks

    1. Rank 1 Increases the critical strike chance of your Fire spells by 2%.
    2. Rank 2 Increases the critical strike chance of your Fire spells by 4%.
    3. Rank 3 Increases the critical strike chance of your Fire spells by 6%.
  • Blast Wave

    Row 5, column 3 · 1 rank

    1. Rank 1 A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 Fire damage, and Dazing them for 6 sec.
  • Blazing Speed

    Row 6, column 1 · 2 ranks

    1. Rank 1 Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by X% and dispel all movement impairing effects. This effect lasts.
    2. Rank 2 Gives you a 10% chance when hit by a melee or ranged attack to increase your movement speed by X% and dispel all movement impairing effects. This effect lasts.
  • Fire Power

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases the damage done by your Fire spells by 2%.
    2. Rank 2 Increases the damage done by your Fire spells by 4%.
    3. Rank 3 Increases the damage done by your Fire spells by 6%.
    4. Rank 4 Increases the damage done by your Fire spells by 8%.
    5. Rank 5 Increases the damage done by your Fire spells by 10%.
  • Pyromaniac

    Row 7, column 1 · 3 ranks

    1. Rank 1 Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
    2. Rank 2 Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 2%.
    3. Rank 3 Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 3%.
  • Combustion

    Row 7, column 2 · 1 rank

    1. Rank 1 When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by X%. This effect lasts until you have caused critical strikes with Fire spells.
  • Molten Fury

    Row 7, column 3 · 2 ranks

    1. Rank 1 Increases damage of all spells against targets with less than 20% health by 10%.
    2. Rank 2 Increases damage of all spells against targets with less than 20% health by 20%.
  • Empowered Fireball

    Row 8, column 3 · 5 ranks

    1. Rank 1 Your Fireball spell gains an additional 3% of your bonus spell damage effects.
    2. Rank 2 Your Fireball spell gains an additional 6% of your bonus spell damage effects.
    3. Rank 3 Your Fireball spell gains an additional 9% of your bonus spell damage effects.
    4. Rank 4 Your Fireball spell gains an additional 12% of your bonus spell damage effects.
    5. Rank 5 Your Fireball spell gains an additional 15% of your bonus spell damage effects.
  • Dragon's Breath

    Row 9, column 2 · 1 rank

    1. Rank 1 Targets in a cone in front of the caster take 370 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.

Frost 22 talents

  • Frost Warding

    Row 1, column 1 · 2 ranks

    1. Rank 1 Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
    2. Rank 2 Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
  • Improved Frostbolt

    Row 1, column 2 · 5 ranks

    1. Rank 1 Reduces the casting time of your Frostbolt spell by 0.1 sec.
    2. Rank 2 Reduces the casting time of your Frostbolt spell by 0.2 sec.
    3. Rank 3 Reduces the casting time of your Frostbolt spell by 0.3 sec.
    4. Rank 4 Reduces the casting time of your Frostbolt spell by 0.4 sec.
    5. Rank 5 Reduces the casting time of your Frostbolt spell by 0.5 sec.
  • Elemental Precision

    Row 1, column 3 · 3 ranks

    1. Rank 1 Reduces the mana cost and chance targets resist your Frost and Fire spells by 1%.
    2. Rank 2 Reduces the mana cost and chance targets resist your Frost and Fire spells by 2%.
    3. Rank 3 Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
  • Ice Shards

    Row 2, column 1 · 5 ranks

    1. Rank 1 Increases the critical strike damage bonus of your Frost spells by 20%.
    2. Rank 2 Increases the critical strike damage bonus of your Frost spells by 40%.
    3. Rank 3 Increases the critical strike damage bonus of your Frost spells by 60%.
    4. Rank 4 Increases the critical strike damage bonus of your Frost spells by 80%.
    5. Rank 5 Increases the critical strike damage bonus of your Frost spells by 100%.
  • Frostbite

    Row 2, column 2 · 3 ranks

    1. Rank 1 Gives your Chill effects a 5% chance to freeze the target.
    2. Rank 2 Gives your Chill effects a 10% chance to freeze the target.
    3. Rank 3 Gives your Chill effects a 15% chance to freeze the target.
  • Improved Frost Nova

    Row 2, column 3 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Frost Nova spell by 2 sec.
    2. Rank 2 Reduces the cooldown of your Frost Nova spell by 4 sec.
  • Permafrost

    Row 2, column 4 · 3 ranks

    1. Rank 1 Increases the duration of your Chill effects by 1 secs and reduces the target's speed by an additional 4%.
    2. Rank 2 Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.
    3. Rank 3 Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
  • Piercing Ice

    Row 3, column 1 · 3 ranks

    1. Rank 1 Increases the damage done by your Frost spells by 2%.
    2. Rank 2 Increases the damage done by your Frost spells by 4%.
    3. Rank 3 Increases the damage done by your Frost spells by 6%.
  • Icy Veins

    Row 3, column 2 · 1 rank

    1. Rank 1 Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
  • Improved Blizzard

    Row 3, column 4 · 3 ranks

    1. Rank 1 Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by X%. Lasts.
    2. Rank 2 Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by X%. Lasts.
    3. Rank 3 Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by X%. Lasts.
  • Arctic Reach

    Row 4, column 1 · 2 ranks

    1. Rank 1 Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
    2. Rank 2 Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
  • Frost Channeling

    Row 4, column 2 · 3 ranks

    1. Rank 1 Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%.
    2. Rank 2 Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 7%.
    3. Rank 3 Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
  • Shatter

    Row 4, column 3 · 5 ranks

    1. Rank 1 Increases the critical strike chance of all your spells against frozen targets by 10%.
    2. Rank 2 Increases the critical strike chance of all your spells against frozen targets by 20%.
    3. Rank 3 Increases the critical strike chance of all your spells against frozen targets by 30%.
    4. Rank 4 Increases the critical strike chance of all your spells against frozen targets by 40%.
    5. Rank 5 Increases the critical strike chance of all your spells against frozen targets by 50%.
  • Frozen Core

    Row 5, column 1 · 3 ranks

    1. Rank 1 Reduces the damage taken by Frost and Fire effects by 2%.
    2. Rank 2 Reduces the damage taken by Frost and Fire effects by 4%.
    3. Rank 3 Reduces the damage taken by Frost and Fire effects by 6%.
  • Cold Snap

    Row 5, column 2 · 1 rank

    1. Rank 1 When activated, this spell finishes the cooldown on all Frost spells you recently cast.
  • Improved Cone of Cold

    Row 5, column 3 · 3 ranks

    1. Rank 1 Increases the damage dealt by your Cone of Cold spell by 15%.
    2. Rank 2 Increases the damage dealt by your Cone of Cold spell by 25%.
    3. Rank 3 Increases the damage dealt by your Cone of Cold spell by 35%.
  • Ice Floes

    Row 6, column 1 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
    2. Rank 2 Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 20%.
  • Winter's Chill

    Row 6, column 3 · 5 ranks

    1. Rank 1 Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by X%. Stacks up to times.
    2. Rank 2 Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by X%. Stacks up to times.
    3. Rank 3 Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by X%. Stacks up to times.
    4. Rank 4 Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by X%. Stacks up to times.
    5. Rank 5 Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by X%. Stacks up to times.
  • Ice Barrier

    Row 7, column 2 · 1 rank

    1. Rank 1 Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
  • Arctic Winds

    Row 7, column 3 · 5 ranks

    1. Rank 1 Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
    2. Rank 2 Increases all Frost damage you cause by 2% and reduces the chance melee and ranged attacks will hit you by 2%.
    3. Rank 3 Increases all Frost damage you cause by 3% and reduces the chance melee and ranged attacks will hit you by 3%.
    4. Rank 4 Increases all Frost damage you cause by 4% and reduces the chance melee and ranged attacks will hit you by 4%.
    5. Rank 5 Increases all Frost damage you cause by 5% and reduces the chance melee and ranged attacks will hit you by 5%.
  • Empowered Frostbolt

    Row 8, column 2 · 5 ranks

    1. Rank 1 Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
    2. Rank 2 Your Frostbolt spell gains an additional 4% of your bonus spell damage effects and an additional 2% chance to critically strike.
    3. Rank 3 Your Frostbolt spell gains an additional 6% of your bonus spell damage effects and an additional 3% chance to critically strike.
    4. Rank 4 Your Frostbolt spell gains an additional 8% of your bonus spell damage effects and an additional 4% chance to critically strike.
    5. Rank 5 Your Frostbolt spell gains an additional 10% of your bonus spell damage effects and an additional 5% chance to critically strike.
  • Summon Water Elemental

    Row 9, column 2 · 1 rank

    1. Rank 1 Summon a Water Elemental to fight for the caster for 45 sec.

Read from The Burning Crusade client build 2.5.6.69110. A rank with no text is one the client does not describe.