Here... You'll need this.
[item=62454]
Elite
Sha of Fear
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Lore information on the Sha for those of you who haven't been reading the quests :)
The Sha originated from the death of an Old God, Y'Shaarj (who is confirmed to be very very dead - OR MAYBE NOT as Blizz have recently suggested retconning in recent Patch 5.3 interviews). In his dying breath he cursed Pandaria with a strange energy - but a pale shadow of his true self, the source of the Sha, and it lay dormant for thousands of years.
There are only six known 'main' sha, though there were seven heads of Y'Shaarj, and similarly the tale is known as the Seven Burdens of Shaohao. This may mean that there is another Sha somewhere. David Kosak, however, said in a But Wait, There's Lore! interview that the number seven was just something they used as a 'cool storytelling number'. However, it turns out that there is indeed a Seventh Sha, and the reason we haven't heard about it until now is because Shaohao never managed to defeat it! To prevent spoilers for those who go out of the way to avoid them I'll not disclose anymore about this until later.
Pride was the Sha that the last emperor never defeated - "I thought we were better than the rest of the world, that we could solve our own problems." Seems like Shaohao is returning in some way in 5.4 to help remedy this. Who better to help seal away the Sha?
The information about Y'Shaarj is not widely known knowledge as far as we know, lorewise - only Klaxxi have shown they are aware of it. Furthermore, awareness of the Sha's existance isn't known to most of Pandaria's native residents, even the pandaren - who exclaim surprise and confusion at the mention or appearance of the Sha in many many quests. This is probably because the Sha haven't had reason to surface for a long time, as Pandaria has been very peaceful. Now that we're there, though, all havoc is breaking loose!
When Shaohao, the Last Emperor of Pandaria, fought his own fears, anger, hatred, doubts and so on - and defeated each Sha that resulted from each of those emotions (a temple situated at the sight of each battle) and buried the Sha beneath Pandaria, they began feeding off every harsh word, doubtful thought, hateful expression, waiting. This is why some Sha have greater control in different regions of Pandaria. The August Celestials knew the Sha would eventually be released, and that is why they train their monks in a certain style to deal with the specific Sha buried under their temple.
Sha of Anger - Defeated and buried at the sight of the Temple of the White Tiger located in Kun Lai.
[npc=59651] - Defeated and buried at the sight of Temple of the Red Crane located in the Krasarang Wilds.
[npc=56439] - Defeated and buried at the Temple of the Jade Serpent located in the Jade Forest.
Sha of Fear - Defeated and buried at the current sight of the Niuzao Temple located in the Townlong Steppes. This Sha also has corrupted the majority of the Mantid, including Grand Empress Shek'zeer.
Sha of Hatred - Defeated and buried at the sight of the Temple of the White Tiger located in Kun Lai.
Sha of Violence - Defeated and buried at the sight of the Temple of the White Tiger located in Kun Lai. At some point he is imprisoned by the Shado-Pan, he is eventually freed from his cage and defeated.
In Patch 5.4, the [npc=71734] was revealed. Shaohao neglected to defeat his pride by shrouding Pandaria in the mists, thinking they were better than the rest of the world. Ultimately, Shaohao came to realise this mistake and passes on wisdom to the adventurers that proud races must admit they need help and learn to work together. "All that stands in our way.. is Pride."
Garrosh's arrogance was the last straw needed to unleash the Sha of Pride, which is said to be far more dangerous than the others combined - perhaps simply due to it's nature, or because it was undefeated by Shaohao, or both.
Edit: Added more lore on what the Sha of Fear has done.
The pandaren people knew that the Sha thrived on negative emotions and so they developed their culture and society to be more easygoing, joyful ad humble. Though it has been so many years of generation after generation being raised to be happy and forgiving that the reason why was eventually forgotten; it seems many pandaren think the Sha are just bedtime stories for children. This is more noticable in south-eastern Pandaria (as the further north-west you go, the more of an effect the Sha seem to have had on Pandaria.)
With the Alliance and Horde suddenly landing on Pandaria, the Sha have had large amounts of negative energy to feed off. Because the Sha are phyical manifestations of negative emotions, the more emotion there is, the stronger they become. The Sha of Fear is a testament to the fear experienced by every person standing on Pandaria soil; with all the warring the Horde and Alliance have caused and the fear experienced by each side and those caught in the middle, it's no wonder the Sha has has grown to such powerful influence. The Sha has used it's influence to corrupt and warp the mind of the Grand Empress of the Mantid, making her strength his own. Through her, it's will is done. This is the reason behind the mantid raiding the Serpent's Spine a hundred years early (normally it's every thousand years or so). This early invasion is the reason the yaungol have tried fleeing Townlong into Kun Lai. The Sha of Fear is a crafty piece of work. If left unchecked, it could prove infinitely more disastrous than it already is.
It's dangerous to go alone! Take this.
Details
This roster comes from the current game client's data files, so it is not a complete list of every NPC in the game - older world NPCs that are no longer in the modern client are absent.
Achievement: Ahead of the Curve: Sha of Fear
Killing Sha of Fear counts toward Ahead of the Curve: Sha of Fear. Its in-game description: “Defeat the Sha of Fear in Terrace of Endless Spring on Normal difficulty, before the release of patch 5.2.”
Achievement: Cutting Edge: Sha of Fear
Killing Sha of Fear counts toward Cutting Edge: Sha of Fear. Its in-game description: “Defeat the Sha of Fear in Terrace of Endless Spring on Heroic difficulty, before the release of patch 5.2.”
Boss Encounter
Sha of Fear appears as a raid or dungeon boss. See the encounter page for its instance.
Abilities & Strategy
What the in-game dungeon journal describes for the Sha of Fear encounter. Every ability links to its spell page.
Abilities & Strategy
The Terrace of Endless Spring
The Sha of Fear looms atop the Terrace, attempting to consume the pure light emanating from its center.
Pure Light
A narrow column of uncorrupted light still projects skyward from the center of the terrace. When a player stands in this light it bends, forming a protective wall that extends back from this Champion of the Light in a 'V' shape. This attracts the attention of the Sha of Fear, who fixates on the Champion.
Wall of Light
The Champion and other players standing within the wall of light take 10% reduced damage from all sources. The wall also deflects the Sha's Breath of Fear attack.
Thrash
The Sha strikes 3 times on every fourth attack.
Breath of Fear
The Sha of Fear unleashes a horrible breath attack, inflicting Shadow damage to all enemies over 1.5 sec. Afflicted enemies are also feared for 5 sec. Players standing behind the Wall of Light are unaffected.
Eerie Skull
The Sha throws a skull at a player's location, inflicting Shadow damage to enemies within 2.5 yards of the impact point.
Ominous Cackle
The Sha cackles ominously and transports a group of players to one of the outer shrines to battle a former guardian of the terrace.
Terror Spawn
The Sha periodically summons a pair of Terror Spawns to attack players. A bulwark of dark energy protecting each Terror Spawn deflects spells and attacks that strike the front of the creature.
Penetrating Bolt
The Terror Spawn hurls a bolt of Sha energy at a player's location, inflicting Shadow damage to enemies within 3.75 yards of the impact point. Affected enemies take 10% increased Shadow damage for 15 sec.
Reaching Attack
The Sha strikes at a distant target, inflicting 50% of weapon damage as Shadow and increasing Shadow damage taken by 25% for 8 sec. The Sha uses this ability when no targets are in melee range.
Lei's Hope
The light in the terrace seems to glow more brightly after players force the Sha to retreat to the Dread Expanse. Attack and casting speeds are increased by 15% within the Terrace of Endless Spring on subsequent attempts.
The Outer Shrines
The group of players transported by Ominous Cackle must defeat one of three Sha possessed crossbowmen. The former terrace guardians Yang Guoshi, Cheng Kang, and Jinlun Kun attack the players.
Shoot
The caster shoots at the target, inflicting 75% weapon damage as Physical.
Dread Spray
The caster rapidly fires sprays of Dread Bolts in specific directions for 8 sec. The caster gains immunity to taunt for the duration. Each spray of Dread Bolts fires in a cone in front of the caster, inflicting 50% of weapon damage as Shadow and afflicting the target for 8 sec.
Death Blossom
The caster spins in a circle, unleashing a hail of bolts in all directions for 5 sec. Each bolt that strikes an enemy inflicts Physical damage.
Sha Globe
Globes of Sha energy are knocked out of the possessed crossbowman as he loses health. Touching a globe will consume it, inflicting Shadow damage but refilling the player's primary resource over time. If not consumed within 8 sec the globe will return to the bowman, healing him for 5% of his maximum health.
Fearless
Defeating any of the possessed crossbowmen allows the group to return to the central terrace and grants them 60% increased damage and healing, 60% increased movement speed, and immunity to Fear effects for 30 sec.
The Dread Expanse
On heroic difficulty the Sha of Fear retreats to the Dread Expanse at 66% remaining health, dragging players along with him. This watery wasteland is a place of the Sha's making where he has access to a new set of abilities.
Fading Light
The last glimmers of light from the terrace heal players as they are extinguished, restoring 90% health and mana over 6 sec. In addition, all player cooldowns are reset.
Pure Light
The uncorrupted light from the terrace binds itself to the current champion and takes on a new form. It grows stronger, granting the champion immunity to fear and horror effects and reduces their damage taken by 30%.
Transfer Light
The champion can use this ability to move the Pure Light to a targeted friendly player.
Dread Thrash
The Sha strikes 6 times on every fourth Thrash.
Implacable Strike
The Sha unleashes an Implacable Strike in the direction of his current target that inflicts damage to enemies up to 40 yards away.
Naked and Afraid
The Sha strips the gear from his current target, reducing the target's armor and chance to dodge and parry by 100% for 25 sec.
Waterspout
The Sha agitates the water under several players, creating a series of waterspouts. Each waterspout takes 1.5 sec.
Huddle in Terror
The Sha terrifies several players, causing them to cower in fear and inflicting Shadow damage every 1 sec. for 12 sec.
Submerge
The Sha summons an increasing number of Dread Spawns each time he submerges.
Dread Spawn
This creature fixates on the current champion of the light. If a new player becomes the champion the Dread Spawn changes targets.
Sha Spine
The Dread Spawn emits Sha Spines. Each spine inflicts Shadow damage to random enemy players.
Eternal Darkness
The Dread Spawn kills his current target when he reaches melee range.
Gathering Speed
The Dread Spawn periodically gains 100% movement speed.
Drops in Terrace of Endless Spring
Loot the dungeon journal lists for the Sha of Fear encounter.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Community notes from Wowhead · 91 comments
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Achievements whose criteria involve Sha of Fear, from the current game data.
Level and Map Tracking
The game data tunes Sha of Fear for level 35, Mists of Pandaria content.
What Each Drop Is
The Sha of Fear encounter lists 31 items in the dungeon journal, item levels 39 to 40. Equip slots covered: Legs, Trinket, One-Hand, Chest, Waist and Two-Hand. Every piece binds when picked up, so none of it reaches the Auction House.
- Dreadwoven Leggings of Failure Legs (Cloth), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Haste. A vendor pays 77g 99s for it.
- Essence of Terror Trinket, item level 40, requires level 35. Bind on Pickup. Stats: Intellect. A vendor pays 26g 41s for it. Equip: Item - Spell Hits Proc Haste.
- Helm of the Shadowy Conqueror Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 50g for it. Use: Create Item.
- Helm of the Shadowy Protector Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Warrior, Hunter, Shaman and Monk. A vendor pays 50g for it. Use: Create Item.
- Helm of the Shadowy Vanquisher Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 50g for it. Use: Create Item.
- Kilrak, Jaws of Terror One-Hand (One-Handed Sword), item level 40, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Mastery. Tooltip: “Sha-Touched” A vendor pays 122g 30s for it.
- Robes of Pinioned Eyes Chest (Cloth), item level 40, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 78g 66s for it.
- Shadowgrip Girdle Waist (Mail), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 41g 39s for it.
- Shin'ka, Execution of Dominion Two-Hand (Two-Handed Axe), item level 40, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Mastery and Critical Strike. Tooltip: “Sha-Touched” A vendor pays 152g 33s for it.
- Wrap of Instant Petrification Chest (Leather), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 78g 35s for it.
- Dreadwoven Leggings of Failure Legs (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Haste. A vendor pays 77g 18s for it.
- Dreadwoven Leggings of Failure Legs (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Haste. A vendor pays 76g 36s for it.
- Essence of Terror Trinket, item level 39, requires level 35. Bind on Pickup. Stats: Intellect. A vendor pays 25g 75s for it. Equip: Item - Spell Hits Proc Haste.
- Essence of Terror Trinket, item level 39, requires level 35. Bind on Pickup. Stats: Intellect. A vendor pays 25g 9s for it. Equip: Item - Spell Hits Proc Haste.
- Helm of the Shadowy Conqueror Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 50g for it. Use: Create Item.
- Helm of the Shadowy Conqueror Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 50g for it. Use: Create Item.
- Helm of the Shadowy Protector Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Warrior, Hunter, Shaman and Monk. A vendor pays 50g for it. Use: Create Item.
- Helm of the Shadowy Protector Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Warrior, Hunter, Shaman and Monk. A vendor pays 50g for it. Use: Create Item.
- Helm of the Shadowy Vanquisher Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 50g for it. Use: Create Item.
- Helm of the Shadowy Vanquisher Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 50g for it. Use: Create Item.
- Kilrak, Jaws of Terror One-Hand (One-Handed Sword), item level 39, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Mastery. Tooltip: “Sha-Touched” A vendor pays 121g 2s for it.
- Kilrak, Jaws of Terror One-Hand (One-Handed Sword), item level 39, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Mastery. Tooltip: “Sha-Touched” A vendor pays 119g 74s for it.
- Robes of Pinioned Eyes Chest (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 77g 83s for it.
- Robes of Pinioned Eyes Chest (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 77g 1s for it.
- Shadowgrip Girdle Waist (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 40g 95s for it.
- Shadowgrip Girdle Waist (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 40g 52s for it.
- Shin'ka, Execution of Dominion Two-Hand (Two-Handed Axe), item level 39, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Mastery and Critical Strike. Tooltip: “Sha-Touched” A vendor pays 150g 74s for it.
- Shin'ka, Execution of Dominion Two-Hand (Two-Handed Axe), item level 39, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Mastery and Critical Strike. Tooltip: “Sha-Touched” A vendor pays 149g 15s for it.
- Wrap of Instant Petrification Chest (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 77g 53s for it.
- Wrap of Instant Petrification Chest (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 76g 71s for it.
- Illusion: Jade Spirit Consumable, item level 1, requires level 32. Bind on Pickup. A vendor pays 22g 50s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.