Skip to content

Elite

Sha of Violence

Advertisement
Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
SpookyVince+27via Wowhead (opens the original comment in a new tab)

The best way to succeed in this encounter is to consider it as a 2 boss fight.

1. The boss itself
The tank can and should stay focused on the boss, relatively standard spank & tank as far as the 2nd part of the strat is applied reasonably well.

There is only 1 thing to be careful about. When the boss does a Disorienting Smash on the tank, the 2nd on aggro list will get aggro from the boss. Using a survival CD is of good and sound advice at that moment as the tank will lose aggro for a few seconds.

2. The adds
Without the adds, the fight would be very simple, however, they have to be dealt with.

There are 2 major problems with the adds:
- as they spawn, they produce a spike that does pretty bad damage (80-100k on mail arnour in hero mode) to the target
- they spawn rather quickly and attack their target for an amount of damage to be taken into account, and they explode at their death, causing even greater damage.

It is a fight that requires a strong healer with a capability to heal important amounts on a long fight.

How to deal with it?
1. Name a dps in charge of the adds. Preferably, a distance dps who can either keep them away (such as frost/arcane mage, hunter, warlock with tank pet) or a melee dps who can taunt with decent self heal capability (dk or paladin, perhaps a chaman could do).

That dps must focus only the adds as they will spawn fairly often. They must be dps'ed before they are too many. I estimated that a constant 15-17k dps on normal or 18-20k dps on hero is enough to get rid of one in time to fight the next spawn.

A distance dps is probably preferred as the add explode for important damage upon their death.

The 2 other dps will focus the boss. The faster the boss goes down, the less adds your healer will have to compensate for.

2. Make sure that everyone is able to move (quickly) when the adds spawn on them. The spawn location is clearly visible on the floor with a round whitish disk under the targetted character. Move out of the disk to avoid taking the damage of the spike.

Mobility is very important on this fight. The healer also will be targetted.

For having tested it very successfuly with a BM hunter and a tank pet, I believe it is a very good option. Make sure your pet taunts the adds and overuse the misdirection with glyph (no CD).

Warlock with a voidwalker should be able to do it fairly easily as well. Mages should be able to slow down the add and dps it before it reaches melee range.

3
DorianFyre+23via Wowhead (opens the original comment in a new tab)

Lore information on the Sha for those of you who haven't been reading the quests :)

The Sha originated from the death of an Old God, Y'Shaarj (who is confirmed to be very very dead). In his dying breath he cursed Pandaria with this strange energy - but a pale shadow of his true self, the source of the Sha, and it lay dormant for thousands of years.
There are only six known 'main' sha, though there were seven heads of Y'Shaarj, and similarly the tale is known as the Seven Burdens of Shaohao. This may mean that there is another Sha somewhere.
This is not widely known knowledge, though the Klaxxi have shown they are aware of it.

When Shaohao, the Last Emperor of Pandaria, fought his own fears and doubts and bested each Sha (a temple situated at the sight of each battle) and buried the Sha beneath Pandaria, they began feeding off every harsh word, doubtful thought, hateful expression, waiting. This is why some Sha have greater control in different regions of Pandaria. The August Celestials knew the Sha would eventually be released, and that is why they train their monks in a certain style to deal with the specific Sha buried under their temple.

Sha of Anger - Defeated and buried at the sight of the Temple of the White Tiger located in Kun Lai.

[npc=59651] - Defeated and buried at the sight of Temple of the Red Crane located in the Krasarang Wilds.

[npc=56439] - Defeated and buried at the Temple of the Jade Serpent located in the Jade Forest.

Sha of Fear - Defeated and buried at the current sight of the Niuzao Temple located in the Townlong Steppes. This Sha also has corrupted the majority of the Mantid, including Grand Empress Shek'zeer.

Sha of Hatred - Defeated and buried at the sight of the Temple of the White Tiger located in Kun Lai.

Sha of Violence - Defeated and buried at the sight of the Temple of the White Tiger located in Kun Lai. At some point he is imprisoned by the Shado-Pan, he is eventually freed from his cage and defeated.

Read all 28 on Wowhead ↗

Details

TypeElemental
ClassificationElite
Dungeon journalShado-Pan Monastery
Roster sliceS

This roster comes from the current game client's data files, so it is not a complete list of every NPC in the game - older world NPCs that are no longer in the modern client are absent.

Achievement: Pandaria dungeon boss defeated the most

Pandaria dungeon boss defeated the most icon

Killing Sha of Violence counts toward Pandaria dungeon boss defeated the most. Its in-game description: “Pandaria dungeon boss killed the most” Pandaria dungeon boss defeated the most tracks 27 creatures; the other 26:

Achievement: Pandaria dungeon bosses defeated

Pandaria dungeon bosses defeated icon

Killing Sha of Violence counts toward Pandaria dungeon bosses defeated. Its in-game description: “Pandaria 5-player bosses killed” Pandaria dungeon bosses defeated tracks 27 creatures; the other 26:

Boss Encounter

Sha of Violence appears as a raid or dungeon boss. See the encounter page for its instance.

Abilities & Strategy

What the in-game dungeon journal describes for the Sha of Violence encounter. Every ability links to its spell page.

Abilities & Strategy

Disorienting Smash

The Sha smashes the target, inflicting Shadow damage and causing it to wander confused for up to 4 sec. Any damage taken while confused removes the effect.

Smoke Blades

The Sha attacks nearby enemies in a smoky whirlwind, inflicting 20% weapon damage every 1 sec. and reducing the critical strike chance of affected targets by 100%. Abilities and spells used by the afflicted targets reduce the duration of this effect by 5 seconds. Afflicted targets gain Parting Smoke when this effect is removed.

Parting Smoke

The curtain of smoke parts, briefly revealing a weak point on the Sha of Violence. The player's next attack or spell used within 3 sec will critically strike for 100% more damage than usual.

Sha Spike

The Sha summons an erupting spike at the location of a random player, inflicting Shadow damage and knocking targets back. As the spike returns to the ground, a Volatile Energy emerges to attack the caster's enemies for 30 sec.

Enrage

The Sha enrages at low health, increasing its attack speed by 50% for 30 sec.

Advertisement

Drops in Shado-Pan Monastery

Loot the dungeon journal lists for the Sha of Violence encounter.

What is shown is the loot the game's own dungeon journal lists for this encounter.

Related

Community notes from Wowhead · 28 comments

Top 3 shown above

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

The top 3 are shown in Top Comments above. Read all 28 on Wowhead.

Level and Map Tracking

The game data tunes Sha of Violence for levels 20 to 35, Mists of Pandaria content.

What Each Drop Is

The Sha of Violence encounter lists 5 items in the dungeon journal, item level 39. Equip slots covered: Wrist, One-Hand, Hands, Neck and Feet. Every piece binds when picked up, so none of it reaches the Auction House.

  • Bladed Smoke Bracers Wrist (Mail), item level 39, requires level 33. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 2g 44s for it.
  • Crescent of Ichor One-Hand (One-Handed Axe), item level 39, requires level 33. Bind on Pickup. Stats: Stamina, Agility, Haste and Mastery. A vendor pays 7g 14s for it.
  • Gloves of Enraged Slaughter Hands (Cloth), item level 39, requires level 33. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 2g 58s for it.
  • Necklace of Disorientation Neck, item level 39, requires level 33. Bind on Pickup. Stats: Stamina, Mastery and Versatility. A vendor pays 11g 98s for it.
  • Spike-Soled Stompers Feet (Plate), item level 39, requires level 33. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Mastery. A vendor pays 3g 73s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.