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WoW Auction House

WoW Item Price Guide (Page 8)

Live Auction House prices, recorded hourly and kept, for every WoW item this site tracks. Search a name, follow what is moving, or open the full A-Z list.

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Understanding WoW Items

Items are the core of World of Warcraft. Whether you're gearing up for raids, crafting goods to sell, or collecting transmog appearances, you need to know what you're looking at. This guide explains what the numbers and labels mean on an item page, how to find the right gear for your needs, and how the auction house prices connect to what actually matters in the game.

Item Properties and Quality Tiers

Every item in WoW has properties that define its role and value. The first thing you see is its quality tier, indicated by color. Legendary items are orange and extremely rare, epic items are purple and powerful, rare items are blue and common at endgame, uncommon items are green and mostly leveling fodder, and common items are white and vendor trash. Higher quality doesn't always mean better for you personally: a rare item (blue) you can equip today is far more useful than an epic item (purple) you can't wear for five more levels. Collecting epic gear you can't use is just gold sitting idle.

Quality reflects the item's power level and rarity, but more importantly, it tells you where the item comes from and how to get another one if you need a replacement. Rare and higher quality items usually come from specific sources: dungeons, raids, crafted goods, or quests. Uncommon items are widespread, often dropped by trash mobs, sold by vendors, or found while leveling through zones. Common items are basic supplies: vendor trash that vendors will buy for a few copper pieces. Knowing the quality helps you understand where to farm or hunt for an item if you need one. If you're looking for a rare blue item, you know to run dungeons or check the auction house. If you're looking for an epic piece, you need to raid or buy crafted gear.

Item level, or ilvl, is the number next to the quality color. It's a standardized power measurement across all gear types, making it easy to compare pieces at a glance. Higher item level almost always means more stats, better performance in group content, and higher DPS or survivability. In modern retail WoW, item level requirements exist for dungeons and raids: you need a certain minimum ilvl to queue for group content. The requirements scale by difficulty, increasing for heroic and mythic+ versions to gate progression through harder content. If you're pushing into endgame content, item level is your roadmap. You progress from one tier to the next by gearing up, hitting the requirement, and qualifying for the next content level.

Armor Systems

Each armor piece fits a specific body slot: head, neck, shoulder, chest, back, wrist, waist, legs, feet, hands, finger, trinket, and main hand or off-hand weapons. You can only equip one item per slot at a time, so knowing what slots you need to fill is fundamental.

Armor also comes in types: cloth, leather, mail, and plate. Your class wears one specific armor type, and wearing the wrong type is a massive waste. A warrior in cloth gets no armor rating at all. Each class is designed around one armor type: mages wear cloth, rogues wear leather, hunters wear mail, and warriors wear plate. If you're shopping for gear, make sure it matches your class armor type first.

Within each armor type, items provide different amounts of armor rating. Plate provides the most, mail comes next, then leather, then cloth. This isn't just flavor: the armor rating directly reduces physical damage taken. A plate-wearing warrior gets hit less hard than a cloth-wearing mage. Combined with the stats on the gear itself, armor type is part of your survivability calculation.

Every piece of armor carries primary stats: Strength, Agility, Intellect, or Stamina. Your class specialization determines which stat matters most. Strength makes warriors, paladins, and death knights stronger. Agility empowers rogues, monks, and hunters. Intellect fuels mages, priests, druids, and warlocks. Stamina increases health and benefits everyone equally.

On top of primary stats, most gear carries secondary stats. These vary by expansion and balance patch, but typically include Haste (faster casting or attack speed), Critical Strike (increased crit chance), Versatility (damage dealt, healing done, and damage reduction), Mastery (a spec-specific power boost), and Leech (heal yourself for a portion of damage dealt). The right secondary stat distribution matters a lot in high-end content: a piece with the wrong secondaries can actually be a downgrade from an older item with better-distributed stats.

Some slots carry unique considerations. Rings and trinkets are non-armor pieces that carry only primary and secondary stats, no armor value. Trinkets often have active effects: you can click them to trigger a boost for a few seconds. Weapons have higher damage ranges and often come with on-hit effects. Your back slot is usually cosmetic, carrying almost no stats, but it's where legendary cloaks attach in some expansions.

Binding and Ownership

Binding determines whether you can trade, mail, or sell an item. Soulbound items bind to you the moment you equip them and can never be traded away. You're stuck with them unless you vendor them or delete them. Bind on Equip (BoE) items stay tradeable until you equip them, so you can buy them from others on the auction house or sell them if you don't need them. Bind on Pickup (BoP) items bind to you when you pick them up, but you can mail them to alts on your account: this is useful for gearing multiple characters from a single source. Account Bound items can be traded between any characters on your account via in-game mail, giving you flexibility to move gear to whoever needs it most. Heirlooms are a special account-bound category that level with your character, scaling their power as you progress through the game.

Understanding binding is crucial for both gearing strategies and gold-making. A BoE epic drop from a raid is instantly liquid: you can sell it for gold on the auction house if you don't need it. This is why raiders farm high-end dungeons for BoE drops as income. A BoP piece goes to your character only, so if you're on an alt that doesn't need it, it's essentially wasted: you can't sell it or move it to someone who would benefit. If you're farming for a living, BoE items are your revenue stream: the only things you can convert into gold. BoE equipment is the economic engine of WoW: players buy it to speed up leveling alts and get them raid-ready faster, raiders buy it to smooth their own progression when raid drops don't give them what they need, and collectors buy it for transmog or to complete sets. The prices reflect that demand: a BoE piece of the same item level as a BoP drop can cost hundreds or thousands more gold because so many buyers compete for it.

Sockets, Enchantments, and Crafted Quality

Many pieces of gear have sockets: holes where you can slot gems for additional stats. Sockets come in colors: red, yellow, blue, or colorless. Red sockets want Strength or Agility gems. Yellow sockets want Intellect or Haste gems. Blue sockets want Stamina gems. Colorless sockets (called Prismatic) accept any gem type. Most gear has a few sockets, though high-end crafted items may have more. Gems provide meaningful stat boosts depending on rarity and the expansion. A fully gemmed piece of high-end gear can have significant bonus stats from gems alone. If you're buying an item on the auction house, check whether it already has gems in it: a raw, gemless piece might be cheaper but you'll spend extra gold filling those sockets. Always compare total cost (item + gemming) rather than just the item price when shopping.

Enchantments are temporary stat boosts applied to gear by the Enchanting profession. They're not permanent: if you replace an item, the enchant stays on the old piece and doesn't transfer. A well-enchanted item carries meaningful stat gains depending on the expansion and tier. Like gems, enchants represent real investment in an item. High-end players always enchant their gear because the stats are significant for combat performance and rankings. If you're buying something expensive, expect it to be enchanted already. If it's not, negotiate the price downward to account for the enchanting cost you'll need to pay.

Weapons are measured by damage range and speed. A slow weapon deals moderate damage but swings slowly, while a fast weapon deals lighter damage per swing but attacks more frequently. The actual damage per second (DPS) depends on both the range and speed, which is why a slower weapon isn't automatically better: your class might benefit from faster swings to trigger more on-hit effects or generate resources faster. Many weapons have procs: on-hit effects that trigger a percentage of the time or when certain conditions are met. A weapon might restore mana on hit, increase your speed temporarily, or boost your damage against specific types of enemies. These effects are often crucial to a weapon's value in high-end content: a weapon with a powerful proc can be worth far more than raw damage numbers suggest.

Crafted gear comes in multiple quality tiers: Normal, High-Quality, and Masterwork, depending on the expansion. A normal-quality craft gives baseline stats. High-quality gives a meaningful stat boost above normal. Masterwork is the highest tier, offering an even larger boost. The difference between qualities is significant: a Masterwork piece provides substantially more stats than a normal craft. Crafters increase quality through specialization, tools, and materials. If you're ordering a craft from someone, always ask for the highest quality they can make: the extra cost is usually worth it compared to buying lower-quality versions and replacing them sooner. Conversely, if you're crafting to sell, higher-quality pieces command much higher prices on the auction house. Crafted prices spike dramatically at expansion launches, when raiders need gear fast and raid drops are scarce, then fall as the expansion progresses and more raiders get geared from raiding. Savvy sellers buy craft materials early in the expansion, make high-quality items, and resell them at peak prices. Smart buyers wait a few weeks into an expansion when prices settle but the gear is still useful.

Versions and Item Pools

The core rules of armor types, binding, stats, and sockets all apply the same way across versions, but the specific items available are different.

Classic Era, Burning Crusade, and other expansion versions work with older item systems that didn't have modern secondary stats like Haste, Versatility, or Mastery: they use Hit Rating, Spell Power, and Attack Power instead. These stats have completely different meanings: Hit Rating increases your chance to hit enemies, while Spell Power directly increases damage for spell casters. Wrath and later versions introduced the modern secondary stat system that retail uses today. Mists expanded the depth of itemization further with new stat combinations and item enhancements. Knowing which version you're playing helps you understand what stats to expect and which items are actually useful for your level range. An item that's perfect in Wrath might be suboptimal in Mists due to stat changes and new gear options.

Cross-version trading is impossible: you can't move items between retail and classic, or between different classic versions. Each version has its own separate item pool and auction house.

The Auction House and Marketplace Economics

The auction house tracks two main item categories with completely different economics. Commodities are bulk goods: herbs, ore, cloth, metals, fish, potions, flasks, food, and crafting materials. Commodities are region-wide, meaning the price is the same across your entire region: there's no "cheapest realm" for a commodity, only a single market price. Thousands of these items move every day, so the market is liquid and efficient. The price reflects supply and demand across millions of players, making commodities one of the most predictable markets in WoW. A commodity that's cheap today is cheap everywhere in your region, so there's no opportunity to arbitrage by moving inventory between realms.

Gear, transmog, and collectibles are realm-specific. The same piece of plate armor can be priced completely differently on different connected realms because they have different pools of sellers and buyers. Some realms have fewer warriors, so warrior gear might be cheaper there because there's less competition from buyers. Some realms have more raiders, so high-end epics might be abundant and cheap because of all the raiding guilds supplying the market. Other realms might be small and have high prices for everything because there are few sellers. Use the cheapest realm tracker to find the best prices across connections.

If you're watching the market, look for consistent patterns that repeat. Prices tend to spike on raid reset days when raiders need flasks, potions, and food before pushing progression. Prices dip mid-week when supply catches up to demand and raiders are satiated until the next reset. New content patches introduce sharp spikes in crafting materials as players rush to gear up and crafters scramble to meet demand. These predictable cycles let experienced traders plan ahead: buying materials cheap mid-week to resell at spike prices on raid day, for example.

Individual items have their own longer-term cycles: a reagent that's currently oversupplied and cheap might spike again in a few months when current stockpiles are consumed and demand picks up again. Watching the long-term history helps you spot items worth holding for a later sale. A seasonal pattern in the history (e.g., prices always spike in September before the new raid tier drops) is a strong signal. Conversely, items that have been falling in price for weeks are probably not worth holding: they're headed toward vendor trash prices or being replaced by new recipes and materials.

Volume is equally important to price. An item with no available stock might seem like a supply gap, but it could also mean that no one's trying to sell it because it's not valuable. An item with very limited availability on the cheapest realm might be a supply gap you can fill by transferring inventory from a cheaper realm or by farming it yourself. An item with abundant availability is probably not worth pursuing because the market is saturated, competition is fierce, and margins are thin. If you're trying to make gold, high-volume items with consistent turnover are more reliable than low-volume items that might sit for weeks.

For players interested in gold-making, the item price data is raw inventory waiting to be transformed. Rising items are opportunities to buy and resell at higher prices: you're riding the wave. Falling items might be worth holding for a rebound if they're part of a seasonal cycle, or cutting losses if the trend is permanent. The most consistent gold comes from items you can move every day: crafting materials, potions, and food are high-volume. High-volume, low-margin items move fast and generate steady gold, but require volume to be profitable: you need to move a consistent stream of items to make real money. Low-volume, high-margin items move slowly and tie up your gold for weeks, but need only a few sales to be worthwhile: one sale of a rare transmog can be more profitable than weeks of grinding commodities.

Collections, Transmog, and Progression Strategies

Transmog items are cosmetic: they don't have stats that affect combat, but they change how your armor looks. Transmog can be extremely valuable because players care deeply about appearance and individuality. A rare, unique-looking transmog piece from legacy content might be worthless for combat but worth significant gold to a collector who's been hunting it for years. The auction house tracks these separately from combat-useful gear because the economics are completely different: transmog is about scarcity and aesthetics, not power. Many items are part of themed sets: raid tiers have their own tier sets that mark which expansion and difficulty you cleared, dungeons have their own appearance sets, and legacy content has cosmetic sets players farm for transmog. Check transmog sets on this site to see complete sets and their components. Some sets are complete and available on the market; others have a few pieces missing and are extremely hard to finish because they drop in old content that few players run anymore.

Collectible items like mounts, battle pets, and toys similarly have no combat value but real player demand. A mount or pet might cost thousands of gold or more if it's rare or newly added. Some limited-time event mounts become unavailable after the event ends, making their price skyrocket years later when new players missed the original acquisition window. These niche markets can be profitable for players who specialize in them, buying cheap collections and reselling to enthusiasts. However, they're illiquid: your money sits tied up longer than in high-volume commodities, and you might wait weeks between sales.

For players new to endgame, item level acts as a roadmap toward progression. At level cap in retail, you start in outdoor gear at a baseline level. Dungeons provide the next tier of gear. Normal difficulty raids offer stronger equipment. Heroic raids provide even better gear. Mythic raids represent the highest tier of raid drops. Each level is designed as a stepping stone: you gear up at one tier, farm it for a while to collect set bonuses and optimize stat distribution, then move to the next level. Crafted gear lets you skip tiers: if you have enough gold, you can buy crafted gear to accelerate past natural progression drops. This is attractive to raiders who want to progress faster through the current tier. Casual players usually acquire gear naturally, replacing pieces one at a time from quests and world drops. Raiders and PvP players optimize gear for specific content, studying stat weights and timing purchases around patches or content cycles. They might target specific pieces that have strong secondary stats or useful procs rather than just buying the cheapest gear available.

Every patch brings changes: nerfs to powerful items, buffs to weak ones, new item sources, or items removed from the game entirely. A piece that was perfectly itemized in one patch might become suboptimal in the next when the stat distribution changes or a competitor item gets a huge buff. Legacy items remain in the game for transmog and collectibility, but they're not useful for combat after their expansion ends. A weapon from five expansions ago has no value for combat but might be valuable for transmog if it has a unique appearance. Understanding which items are currently useful versus which are purely cosmetic helps you avoid overpaying for gear you won't use. Check hotfixes and news if you're shopping for expensive pieces. A nerf announcement might cause prices to crash overnight as players bail on a previously desirable item, knowing it's no longer optimal. A buff might spike prices as players rush to acquire something newly powerful, creating a feeding frenzy of buyers.

Using the Item Database

The item database on this site includes comprehensive auction house data with prices updated hourly. Use the category filters to browse by type: armor, weapons, reagents, consumables, transmog, or collectibles. Search for a specific item by name if you know what you want. The A-Z list lets you browse alphabetically if you're exploring. Explore recipes, materials, and professions to see what crafters are producing and what's selling.

Each item page shows the current cheapest buyout, quantity available, and price history spanning days or weeks depending on the item. For realm-specific gear, you'll see a table showing prices on connected realms, sorted by cost. This lets you shop across realms if you play on a high-population server where prices might be inflated. A piece that costs significantly more on your realm might be available for much less on a lower-population connected realm. You can also track item sets to find complete transmog collections and see which pieces are currently available and which are hard to find.

The site updates prices hourly from Blizzard's auction house API, so the data is current. The verified timestamp tells you when the last update happened. If prices look out of date, refresh and wait for the next cycle. Hourly updates mean you're always seeing the live market, not cached data from days ago.

The price history shows whether an item is stable, trending, or volatile. A flat line means the price hasn't moved much: the market is settled and predictable. A sharp spike up might mean a new raid tier or crafting material boom is happening, and the shortage is temporary. A consistent downward trend suggests oversupply or falling demand: the item is becoming less valuable. Traders use these patterns to buy low and sell high, but if you're just gearing up, the trends help you time your purchases: buying after a crash is cheaper than buying during a spike.

Stock depth tells you crucial information about availability and competition. An item with very limited availability on the cheapest realm might be a supply gap you can fill by transferring inventory from a cheaper realm or by farming it yourself. An item with abundant availability is probably not worth pursuing because the market is saturated, prices are likely stable or falling, and you'll face lots of competition from other sellers. Deep liquidity (lots of stock) means you can buy when you need it without waiting for a restock.

When comparing items, remember that a cheaper price doesn't always mean better value. A piece that's lightly gemmed might be cheaper raw but will cost you more gold to fully equip. An enchanted piece costs more upfront but arrives ready to use. If you're shopping for endgame gear, expect to pay for both enchants and gems: a truly cheap piece might be missing one or both, and you'll spend the difference filling those slots.

The realm price table is especially useful for players shopping between connected realms. If you have characters on multiple realms or are considering a transfer, you can see at a glance whether an item is cheaper on another realm. Some specialized items (like rare transmog) might only be listed on a few realms in your connection: checking the table helps you identify which realms have access to inventory you need.

What's the difference between cheap and actually a good deal?

A cheap price doesn't mean value. A consumable costing drastically more than normal market rates is a scam: someone listed it wrong or the market crashed. Use the "most traded" or "fastest rising" sections to see what's actually moving and compare prices to the recent history. If the price is far below typical market levels without recent news explaining it, check the quantity available before buying.

Should I buy gear on the auction house or farm it from dungeons?

Farming is free but slow. Buying is fast but costs gold. If you're leveling and need gear immediately, auction house gear gets you moving faster. If you're at endgame and focused on profit, farming sellable drops is better value than gold. Calculate your own hourly gold-making rate and compare to the piece's cost.

Why are the same items priced differently on different realms?

Realm supply and demand differ. Realms with more warriors have more plate armor available and cheaper prices. Realms with large raiding guilds have higher demand for high-end gear. Population size, guilds present, and past price history all influence current prices.

How do I know if an item is worth holding for price recovery?

Check the long-term history: is the item normally expensive, or is it always cheap? Is the crash part of a seasonal cycle or a permanent shift in supply? If an item has been falling steadily for weeks, it's probably not recovering. If it crashed suddenly and historically spikes at certain times of year, holding for that cycle might work.

What should I focus on to make the most gold at the auction house?

Start with items you understand deeply: your crafting profession's materials, items you use personally, or transmog you know is rare. Pick items with consistent demand and reasonable margins. High-volume, low-margin items move fast but require volume to be profitable. Low-volume, high-margin items move slowly but need only a few sales to be worthwhile.

How often do the prices on this site update?

Prices update hourly based on Blizzard's auction house data. The timestamp on each item page shows the last update. If you need real-time prices during active trading, use Blizzard's official armory or the in-game auction house directly.

Why does an item show high price with no stock available?

Sometimes the cheapest price shown reflects old data that hasn't been refreshed yet, or the listing expired and prices reset to the next-cheapest option, which might be much higher. Check the history: if the previous prices were much lower, the current high price might be a temporary shortage. If prices are consistently high, that's the real market rate.

Can I arbitrage prices between realms?

Not for gear. Gear prices on different connected realms stay separate because you can't trade between connections. Within a connected realm group, you can move inventory and resell if you have access to multiple realms. For commodities, there's only one regional price, so cross-realm arbitrage doesn't exist.

Should I craft my own gear or buy it?

If you can craft profitably (the cost of materials is less than what you can sell the finished piece for), craft. If materials are expensive and selling is competitive, buying premade might be cheaper. Calculate the cost: add up material costs, factor in a crafting fee if paying someone else, and compare to the auction house price.

What are optimal stats for my class?

Stat optimization depends on your spec, content, and the current patch. As a general rule, your primary stat (Strength, Agility, or Intellect) is almost always best. Secondary stats vary: Haste matters more to some specs, Mastery to others. Check your class guides or simulations to know your stat weights. The auction house shows items with various stat distributions: knowing your priorities helps you buy wisely.

Playing WoW Forever? Forever is Blizzard's Classic-based version and it is still in beta, so this guide does not make claims about how this system will work there. What the beta client actually contains is tracked on the WoW Forever hub, and anything you read about Forever before launch can change. Until it ships, the Classic Era notes in this guide are the closest reference for how a Classic ruleset treats this topic.