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Schematic: Rock Bonkin' Hardhat

Item Level 1
Binds when picked up
Recipe
Use: Learning
Effect: Rock Bonkin' Hardhat
“Teaches you how to craft a Rock Bonkin' Hardhat.”
Not sold on the Auction House

This item is acquired in-game. See its sources below.

Not sold on the Auction House Recipe
Related

Schematic: Rock Bonkin' Hardhat is not traded on the Auction House, so it has no live market price. Its first-party game data (identity, effects and sources) is read from the official World of Warcraft client build.

Schematic: Rock Bonkin' Hardhat Game Data

Teaches

Rock Bonkin' Hardhat Midnight Engineering · difficulty 730

Creates Rock Bonkin' Hardhat

Using Schematic: Rock Bonkin' Hardhat teaches this recipe. The Midnight Engineering recipe Rock Bonkin' Hardhat takes 1 Malleable Wireframe, 1 Majestic Hide, 20 Fused Vitality, 4 Aetherlume and 2 Evercore.

Requirements & Properties

Requires
Midnight Engineering (50)

Read from the World of Warcraft client build files.

Schematic: Rock Bonkin' Hardhat Crafting Costs

What One Craft Returns: Rock Bonkin' Hardhat

Schematic: Rock Bonkin' Hardhat teaches the Midnight Engineering recipe Rock Bonkin' Hardhat, which makes Rock Bonkin' Hardhat. 4 of the 5 reagents have a current US listing: Aetherlume, Evercore, Malleable Wireframe and Majestic Hide, together 2,361g 22s.

ReagentNeededLowest listedCost
Aetherlume46 gold49 silver25 gold96 silver
Evercore23 gold10 silver6 gold20 silver
Malleable Wireframe117 silver17 silver
Majestic Hide12,328 gold89 silver2,328 gold89 silver
Fused Vitality20

What Else the Reagents Make

Prices are the lowest listed prices in the latest US Auction House snapshot, not sales. Recipes, reagents, yields and skill levels come from the World of Warcraft client build files.

How Schematic: Rock Bonkin' Hardhat Compares

Built from the World of Warcraft client build files and recorded Auction House snapshots.

Schematic: Rock Bonkin' Hardhat Data Changes

Tracked changes to Schematic: Rock Bonkin' Hardhat between game data builds, newest first.

  • Item class changed from Consumable to Recipe; Item subclass changed from 0 to 3 (patch 12.1.0)