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Overload

Spell

Overload

Nature

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Instant castSelf Only

Nature spell.

Overload

How it works

Casting it triggers a 3 sec global cooldown.

Overload is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 71.3714. Its area radius is 10 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 140. Its area radius is 10 yards.

What it does

Overload is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 71.3714) in a 10 yard radius and has a Knock Back effect in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Global cooldown3 sec
GCD categoryCategory id 1421
Effect #1School Damage (2)
Value: 71.3714
Radius: 10 yards
Effect #2Knock Back (98)
Value: 140
Misc value: 175
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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