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Lost City of the Tol'vir in the Adventure Guide

Dungeon - Cataclysm

Lost City of the Tol'vir

4 encounters and 50 drops. Every drop links to its item page; tradeable drops carry a live Auction House price.

The Lost City of the Tol'vir is the stronghold of the Neferset, a faction of the cat-like tol'vir who swore fealty to Deathwing in exchange for a cure to the curse of flesh, which had turned their rocky hides to soft skin. With the affliction expunged, the tol'vir have rebelled against their benefactor, although they remain irrevocably twisted and hostile due to the dark pact that they made.

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Quick Facts

TypeDungeon
ExpansionCataclysm
Encounters4
Drops50
Item level37
Tradeable drops0
DifficultiesNormal, Heroic, 10 Player, 25 Player

Difficulties and Lockouts

Lost City of the Tol'vir has 2 difficulties in the game data: Heroic resets daily; Normal can be run again at any time.

DifficultyPlayersLockout
Normal5None
Heroic5Daily
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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Instance Map

The Adventure Guide places 4 bosses of Lost City of the Tol'vir on 1 map. Numbers follow the encounter order; each links to that fight below.

Lost City of the Tol'vir map with 4 boss locations1General Husam2Lockmaw3High Prophet Barim4Siamat
  1. 1 General Husam 37.5, 42.5
  2. 2 Lockmaw 67.5, 72.5
  3. 3 High Prophet Barim 27.1, 65.7
  4. 4 Siamat 41.5, 55.2

Encounters

NNormalHHeroic10P10 Player25P25 Player

General Husam

The titans themselves appointed General Husam as one of Uldum's foremost guardians. After Siamat, Lord of the South Wind, cured the Neferset tol'vir's curse of flesh, Husam helmed a rebellion that culminated in the air elemental's imprisonment.

Abilities & Strategy

Shockwave

General Husam prepares to unleash a massive blow, then he strikes the ground and four separate Shockwaves erupt from his location.

Bad Intentions

General Husam charges a random enemy player then hurls them onto a nearby wall. The hard impact from being thrown onto the wall inflicts Physical damage on the player, and they are stunned as they slide down the wall back onto the ground.

Hammer Fist

General Husam executes a rapid flurry of four attacks, with one landing every 0.5 second for 2 sec. Each Hammer First attack inflicts 0% of his normal melee damage.

Mystic Trap

General Husam periodically throws mystic traps at the location of three random players. The traps stay armed for 20 seconds then begin a 5 second countdown. After this final 5 second countdown ends, the Mystic Trap will detonate.

Detonate Traps

General Husam prematurely begins the final 5 second countdown sequence for all active mystic traps. After the countdown ends, every trap will detonate.

Loot

10 drops · item level 37 · 5 slots (Back, Feet, Finger, Hands, Two-Hand) · all Bind on Pickup

Lockmaw

Amid the Neferset's chaotic insurrection against Siamat, the pygmy Augh pilfered whatever treasures he could from the ancient tol'vir city. Among his race, Augh is respected as much for his cunning as he is for his ferocious pet crocolisk, Lockmaw.

Abilities & Strategy

Lockmaw

Viscous Poison
Dust Flail

Lockmaw begins to whip his tail up and down for 5 sec. The damage dealt by Dust Flail increases by 0% for each second Lockmaw whips his tail.

Venomous Rage

When Lockmaw's remaining health reaches 30%, he enters a Venomous Rage. This increases his damage dealt by 0%.

Scent of Blood

Lockmaw causes a random player to bleed, inflicting Physical damage every 2 seconds for 30 sec. The scent of the blood causes Frenzied Crocolisks to attack the affected player.

Frenzied Crocolisk

These vicious crocolisks periodically join the fight from the nearby riverbeds. They try to attack any player who has the Scent of Blood effect on them.

Vicious Bite

Frenzied Crocolisks bite their current enemy target, inflicting Physical damage equal to 0% of a normal melee attack and additionally inflicting Physical damage every 2 seconds for 15 sec. The Vicious Bite stacks up to 3 times.

Augh

While Lockmaw is alive, Augh is immune to damage and will periodically enter the fight stealthed then use his Paralytic Blow Dart, Whirlwind, or Smoke bomb abilities before retreating. After Lockmaw dies in Heroic Difficulty, Augh steals Lockmaw's loot and becomes attackable.

Paralytic Blow Dart

Augh shoots a Paralytic Blow Dart at a random player, immediately inflicting Nature damage, reducing melee, ranged, and spell casting speeds by 0%, and additionally inflicting Nature damage every 2 seconds for 9 sec.

Whirlwind
Smoke Bomb

Augh explodes a Smoke Bomb at his feet, stunning any enemy target within 5 yards for 3 sec.

Frenzy

Augh enters a Frenzy, increasing his attack speed by 0% and damage dealt by 0%.

Dragon's Breath

Loot

10 drops · item level 37 · 5 slots (Finger, One-Hand, Trinket, Waist, Wrist) · all Bind on Pickup

High Prophet Barim

High Prophet Barim is the hallowed spiritual leader of the Neferset. Along with General Husam, he rallied his fellow Neferset against Siamat and imprisoned the air elemental. Regardless, some dark force still drives Barim and his followers to terrorize Uldum.

Abilities & Strategy

Stage One: Begone Infidels!

Fifty Lashings

High Prophet Barim punishes his current enemy with Fifty Lashings. Barim's next 10 melee swings that deal damage inflict an additional Physical damage.

Plague of Ages

High Prophet Barim hurls a bolt of cursed blight that targets a random player then jumps to hit two more random players. The bolt inflicts Nature damage and an additional Nature damage every 2 seconds for 9 sec.

Heaven's Fury

High Prophet Barim opens up the heavens at the location of a random player.

Blaze of the Heavens

High Prophet Barim summons a fiery phoenix to join the fight. If the Blaze of the Heavens reaches 1% remaining health, it transforms into a phoenix egg and begins to heal. After approximately 20 seconds, the egg will hatch into a new Blaze of the Heavens.

Blaze of the Heavens

The phoenix inflicts Fire damage every 1.5 seconds to any player within 15 yards. The phoenix slowly immolates herself, losing 0% of its health every 1.5 seconds. The phoenix also creates small 15 yard radius patches of fire on the ground underneath her every 1.5 seconds. The patches inflict Fire damage to any player standing within them.

Repentance

When High Prophet Barim's remaining health reaches 50%, Barim pulls every player to him and forces them to kneel in front of him while stunned for 6 sec. Barim then rips your soul apart, banishing your soul to the darkness and triggering stage two of the encounter.

Stage Two: Kneel and Repent

After High Prophet Barim casts Repentance, he becomes immune to damage and players find themselves in a realm of darkness. Players must defeat the Harbinger of Darkness to end stage two, return to their normal bodies, and continue the fight against Barim.

Harbinger of Darkness

Defeating this dark phoenix ends stage two.

Wail of Darkness
Soul Sever

The Harbinger of Darkness severs the soul of a random player, creating a Soul Fragment. The Soul Fragment then moves towards the Harbinger of Darkness. If the Soul Fragment reaches the Harbinger it will cast Merged Souls.

Merged Souls

If a Soul Fragment reaches the Harbinger of Darkness, the Soul Fragment will heal the Harbinger and increase the size and damage dealt by the Harbinger by 0%. After casting this spell, the Soul Fragment disappears.

Loot

10 drops · item level 37 · 5 slots (Feet, Finger, Legs, Neck, One-Hand) · all Bind on Pickup

Siamat

Purging the Neferset tol'vir's curse of flesh left the fearsome elemental Siamat severely drained. It was during this moment of vulnerability that the tol'vir struck and magically imprisoned Siamat at the center of their ancient sand-swept city.

Abilities & Strategy

Stage One: Winds of the South, Rise!

Siamat begins the encounter flying above his platform, nigh invulnerable to any damage taken.

Storm Bolt

Siamat throws a charged missile at a random enemy player, inflicting Nature damage.

Cloud Burst
Servant of Siamat

Siamat summons three of these large air elementals during Stage 1. A single Servant enters the fight every 45 seconds, or immediately after the previous Servant dies. After all three Servants die, Siamat enters Stage Two.

Lightning Nova
Thunder Crash

The Servant of Siamat builds up a massive charge of electricity then unleashes the energy at his current target inflicting Nature damage.

Lightning Charge

When a Servant of Siamat reaches 4% of its remaining health, it emits a Lightning Charge inflicting Nature damage, increasing damage taken by 0%, damage dealt increased by 0%, and increasing haste by 0% for every player within 20 yards.

Minion of Siamat

Siamat summons these air elementals to join the fight approximately every 30 seconds in both Stages.

Chain Lightning

The Minion of Siamat strikes a random player with a lightning bolt that then arcs up to 10 yards to four additional players. The bolt inflicts Nature damage to the first target, then 70% less each time the bolt arcs to a new target.

Tempest Storm
Depletion

Stage Two: Cower Before the Storm!

After the players kill three Servants of Siamat, Stage two begins with Siamat landing on the platform and becoming vulnerable to damage.

Wailing Winds

Players are also violently knocked around the platform during the spell.

Storm Bolt

In stage two, the Storm Bolt inflicts Nature damage.

Gathered Storms

Siamat absorbs a Tempest Storm formed by a Minion of Siamat. In Heroic Difficulty Siamat blasts all players instead of two.

Loot

20 drops · item level 37 · 9 slots (Back, Feet, Finger, Legs, One-Hand, Shield +3 more) · all Bind on Pickup

Achievements

8 achievements tied to Lost City of the Tol'vir, worth 80 achievement points in total.

  • Heroic: Lost City of the Tol'vir Guild RunDefeat Siamat, Lord of the South Wind in the Lost City of the Tol'vir in Heroic difficulty while in a guild group.10
  • Lost City of the Tol'virDefeat Siamat, Lord of the South Wind in the Lost City of the Tol'vir.10
  • Heroic: Lost City of the Tol'virDefeat Siamat, Lord of the South Wind in the Lost City of the Tol'vir on Heroic Difficulty.10
  • Protocol Inferno: Lost City of the Tol'virDefeat Siamat, Lord of the South Wind in the Lost City of the Tol'vir on Heroic Difficulty while Protocol Inferno is active.10
  • Straw That Broke the Camel's BackDefeat Earthrager Ptah while mounted on a camel in the Halls of Origination on Heroic Difficulty.10
  • Kill It With Fire!Defeat 3 Burning Souls during the High Prophet Barim encounter in Lost City of the Tol'vir on Heroic Difficulty.10
  • Acrocalypse NowDefeat 20 Frenzied Crocolisks within 10 seconds during the Lockmaw encounter in the Lost City of the Tol'vir on Heroic Difficulty.10
  • Headed SouthDefeat Siamat, Lord of the South Wind, with 3 stacks of Lightning Charge in Lost City of the Tol'vir on Heroic Difficulty.10

More Cataclysm Dungeons

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