
Dungeon - Cataclysm
Lost City of the Tol'vir
4 encounters and 50 drops. Every drop links to its item page; tradeable drops carry a live Auction House price.
The Lost City of the Tol'vir is the stronghold of the Neferset, a faction of the cat-like tol'vir who swore fealty to Deathwing in exchange for a cure to the curse of flesh, which had turned their rocky hides to soft skin. With the affliction expunged, the tol'vir have rebelled against their benefactor, although they remain irrevocably twisted and hostile due to the dark pact that they made.
Quick Facts
| Type | Dungeon |
|---|---|
| Expansion | Cataclysm |
| Encounters | 4 |
| Drops | 50 |
| Item level | 37 |
| Tradeable drops | 0 |
| Difficulties | Normal, Heroic, 10 Player, 25 Player |
Difficulties and Lockouts
Lost City of the Tol'vir has 2 difficulties in the game data: Heroic resets daily; Normal can be run again at any time.
| Difficulty | Players | Lockout |
|---|---|---|
| Normal | 5 | None |
| Heroic | 5 | Daily |
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Instance Map
The Adventure Guide places 4 bosses of Lost City of the Tol'vir on 1 map. Numbers follow the encounter order; each links to that fight below.
1General Husam2Lockmaw3High Prophet Barim4Siamat- 1 General Husam 37.5, 42.5
- 2 Lockmaw 67.5, 72.5
- 3 High Prophet Barim 27.1, 65.7
- 4 Siamat 41.5, 55.2
Encounters
NNormalHHeroic10P10 Player25P25 Player
General Husam
The titans themselves appointed General Husam as one of Uldum's foremost guardians. After Siamat, Lord of the South Wind, cured the Neferset tol'vir's curse of flesh, Husam helmed a rebellion that culminated in the air elemental's imprisonment.
Abilities & Strategy
Shockwave
General Husam prepares to unleash a massive blow, then he strikes the ground and four separate Shockwaves erupt from his location.
Bad Intentions
General Husam charges a random enemy player then hurls them onto a nearby wall. The hard impact from being thrown onto the wall inflicts Physical damage on the player, and they are stunned as they slide down the wall back onto the ground.
Hammer Fist
General Husam executes a rapid flurry of four attacks, with one landing every 0.5 second for 2 sec. Each Hammer First attack inflicts 0% of his normal melee damage.
Mystic Trap
General Husam periodically throws mystic traps at the location of three random players. The traps stay armed for 20 seconds then begin a 5 second countdown. After this final 5 second countdown ends, the Mystic Trap will detonate.
Detonate Traps
General Husam prematurely begins the final 5 second countdown sequence for all active mystic traps. After the countdown ends, every trap will detonate.
Loot
10 drops · item level 37 · 5 slots (Back, Feet, Finger, Hands, Two-Hand) · all Bind on Pickup
Lockmaw
Amid the Neferset's chaotic insurrection against Siamat, the pygmy Augh pilfered whatever treasures he could from the ancient tol'vir city. Among his race, Augh is respected as much for his cunning as he is for his ferocious pet crocolisk, Lockmaw.
Abilities & Strategy
Lockmaw
Viscous Poison
Dust Flail
Lockmaw begins to whip his tail up and down for 5 sec. The damage dealt by Dust Flail increases by 0% for each second Lockmaw whips his tail.
Venomous Rage
When Lockmaw's remaining health reaches 30%, he enters a Venomous Rage. This increases his damage dealt by 0%.
Scent of Blood
Lockmaw causes a random player to bleed, inflicting Physical damage every 2 seconds for 30 sec. The scent of the blood causes Frenzied Crocolisks to attack the affected player.
Frenzied Crocolisk
These vicious crocolisks periodically join the fight from the nearby riverbeds. They try to attack any player who has the Scent of Blood effect on them.
Vicious Bite
Frenzied Crocolisks bite their current enemy target, inflicting Physical damage equal to 0% of a normal melee attack and additionally inflicting Physical damage every 2 seconds for 15 sec. The Vicious Bite stacks up to 3 times.
Augh
While Lockmaw is alive, Augh is immune to damage and will periodically enter the fight stealthed then use his Paralytic Blow Dart, Whirlwind, or Smoke bomb abilities before retreating. After Lockmaw dies in Heroic Difficulty, Augh steals Lockmaw's loot and becomes attackable.
Paralytic Blow Dart
Augh shoots a Paralytic Blow Dart at a random player, immediately inflicting Nature damage, reducing melee, ranged, and spell casting speeds by 0%, and additionally inflicting Nature damage every 2 seconds for 9 sec.
Whirlwind
Smoke Bomb
Augh explodes a Smoke Bomb at his feet, stunning any enemy target within 5 yards for 3 sec.
Frenzy
Augh enters a Frenzy, increasing his attack speed by 0% and damage dealt by 0%.
Dragon's Breath
Loot
10 drops · item level 37 · 5 slots (Finger, One-Hand, Trinket, Waist, Wrist) · all Bind on Pickup
High Prophet Barim
High Prophet Barim is the hallowed spiritual leader of the Neferset. Along with General Husam, he rallied his fellow Neferset against Siamat and imprisoned the air elemental. Regardless, some dark force still drives Barim and his followers to terrorize Uldum.
Abilities & Strategy
Stage One: Begone Infidels!
Fifty Lashings
High Prophet Barim punishes his current enemy with Fifty Lashings. Barim's next 10 melee swings that deal damage inflict an additional Physical damage.
Plague of Ages
High Prophet Barim hurls a bolt of cursed blight that targets a random player then jumps to hit two more random players. The bolt inflicts Nature damage and an additional Nature damage every 2 seconds for 9 sec.
Heaven's Fury
High Prophet Barim opens up the heavens at the location of a random player.
Blaze of the Heavens
High Prophet Barim summons a fiery phoenix to join the fight. If the Blaze of the Heavens reaches 1% remaining health, it transforms into a phoenix egg and begins to heal. After approximately 20 seconds, the egg will hatch into a new Blaze of the Heavens.
Blaze of the Heavens
The phoenix inflicts Fire damage every 1.5 seconds to any player within 15 yards. The phoenix slowly immolates herself, losing 0% of its health every 1.5 seconds. The phoenix also creates small 15 yard radius patches of fire on the ground underneath her every 1.5 seconds. The patches inflict Fire damage to any player standing within them.
Repentance
When High Prophet Barim's remaining health reaches 50%, Barim pulls every player to him and forces them to kneel in front of him while stunned for 6 sec. Barim then rips your soul apart, banishing your soul to the darkness and triggering stage two of the encounter.
Stage Two: Kneel and Repent
After High Prophet Barim casts Repentance, he becomes immune to damage and players find themselves in a realm of darkness. Players must defeat the Harbinger of Darkness to end stage two, return to their normal bodies, and continue the fight against Barim.
Harbinger of Darkness
Defeating this dark phoenix ends stage two.
Wail of Darkness
Soul Sever
The Harbinger of Darkness severs the soul of a random player, creating a Soul Fragment. The Soul Fragment then moves towards the Harbinger of Darkness. If the Soul Fragment reaches the Harbinger it will cast Merged Souls.
Merged Souls
If a Soul Fragment reaches the Harbinger of Darkness, the Soul Fragment will heal the Harbinger and increase the size and damage dealt by the Harbinger by 0%. After casting this spell, the Soul Fragment disappears.
Loot
10 drops · item level 37 · 5 slots (Feet, Finger, Legs, Neck, One-Hand) · all Bind on Pickup
Siamat
Purging the Neferset tol'vir's curse of flesh left the fearsome elemental Siamat severely drained. It was during this moment of vulnerability that the tol'vir struck and magically imprisoned Siamat at the center of their ancient sand-swept city.
Abilities & Strategy
Stage One: Winds of the South, Rise!
Siamat begins the encounter flying above his platform, nigh invulnerable to any damage taken.
Storm Bolt
Siamat throws a charged missile at a random enemy player, inflicting Nature damage.
Cloud Burst
Servant of Siamat
Siamat summons three of these large air elementals during Stage 1. A single Servant enters the fight every 45 seconds, or immediately after the previous Servant dies. After all three Servants die, Siamat enters Stage Two.
Lightning Nova
Thunder Crash
The Servant of Siamat builds up a massive charge of electricity then unleashes the energy at his current target inflicting Nature damage.
Lightning Charge
When a Servant of Siamat reaches 4% of its remaining health, it emits a Lightning Charge inflicting Nature damage, increasing damage taken by 0%, damage dealt increased by 0%, and increasing haste by 0% for every player within 20 yards.
Minion of Siamat
Siamat summons these air elementals to join the fight approximately every 30 seconds in both Stages.
Chain Lightning
The Minion of Siamat strikes a random player with a lightning bolt that then arcs up to 10 yards to four additional players. The bolt inflicts Nature damage to the first target, then 70% less each time the bolt arcs to a new target.
Tempest Storm
Depletion
Stage Two: Cower Before the Storm!
After the players kill three Servants of Siamat, Stage two begins with Siamat landing on the platform and becoming vulnerable to damage.
Wailing Winds
Players are also violently knocked around the platform during the spell.
Storm Bolt
In stage two, the Storm Bolt inflicts Nature damage.
Gathered Storms
Siamat absorbs a Tempest Storm formed by a Minion of Siamat. In Heroic Difficulty Siamat blasts all players instead of two.
Loot
20 drops · item level 37 · 9 slots (Back, Feet, Finger, Legs, One-Hand, Shield +3 more) · all Bind on Pickup
Achievements
8 achievements tied to Lost City of the Tol'vir, worth 80 achievement points in total.
Heroic: Lost City of the Tol'vir Guild RunDefeat Siamat, Lord of the South Wind in the Lost City of the Tol'vir in Heroic difficulty while in a guild group.10
Lost City of the Tol'virDefeat Siamat, Lord of the South Wind in the Lost City of the Tol'vir.10
Heroic: Lost City of the Tol'virDefeat Siamat, Lord of the South Wind in the Lost City of the Tol'vir on Heroic Difficulty.10
Protocol Inferno: Lost City of the Tol'virDefeat Siamat, Lord of the South Wind in the Lost City of the Tol'vir on Heroic Difficulty while Protocol Inferno is active.10
Straw That Broke the Camel's BackDefeat Earthrager Ptah while mounted on a camel in the Halls of Origination on Heroic Difficulty.10
Kill It With Fire!Defeat 3 Burning Souls during the High Prophet Barim encounter in Lost City of the Tol'vir on Heroic Difficulty.10
Acrocalypse NowDefeat 20 Frenzied Crocolisks within 10 seconds during the Lockmaw encounter in the Lost City of the Tol'vir on Heroic Difficulty.10
Headed SouthDefeat Siamat, Lord of the South Wind, with 3 stacks of Lightning Charge in Lost City of the Tol'vir on Heroic Difficulty.10
More Cataclysm Dungeons
Other dungeons from the same expansion.