Boss
General Husam
General Husam - Lost City of the Tol'vir
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the General Husam encounter in Lost City of the Tol'vir.
The titans themselves appointed General Husam as one of Uldum's foremost guardians. After Siamat, Lord of the South Wind, cured the Neferset tol'vir's curse of flesh, Husam helmed a rebellion that culminated in the air elemental's imprisonment.
Encounter Facts
In the game's encounter order for Lost City of the Tol'vir, General Husam comes 1st of 4, before High Prophet Barim.
- General Husam
- High Prophet Barim
- Lockmaw
- Siamat
Instance Entrance: Uldum
Lost City of the Tol'vir entranceThe Lost City of the Tol'vir entrance is in Uldum, at 60.6, 64.4 on the Uldum map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Shockwave
General Husam prepares to unleash a massive blow, then he strikes the ground and four separate Shockwaves erupt from his location.
Bad Intentions
General Husam charges a random enemy player then hurls them onto a nearby wall. The hard impact from being thrown onto the wall inflicts Physical damage on the player, and they are stunned as they slide down the wall back onto the ground.
Hammer Fist
General Husam executes a rapid flurry of four attacks, with one landing every 0.5 second for 2 sec. Each Hammer First attack inflicts 75% of his normal melee damage.
Mystic Trap
General Husam periodically throws mystic traps at the location of three random players. The traps stay armed for 20 seconds then begin a 5 second countdown. After this final 5 second countdown ends, the Mystic Trap will detonate.
Detonate Traps
General Husam prematurely begins the final 5 second countdown sequence for all active mystic traps. After the countdown ends, every trap will detonate.
Ability Spells
Every ability the Adventure Guide lists for General Husam, with its spell's school, cast time and duration and the description the game gives it.
Drops
Loot the dungeon journal lists for this encounter in Lost City of the Tol'vir.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The General Husam encounter lists 12 items in the dungeon journal, item level 37. Equip slots covered: Feet, Hands, Back, Neck, Two-Hand and Finger. Every piece binds when picked up, so none of it reaches the Auction House.
- Greaves of Wu the Elder Feet (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 44g 7s for it.
- Greaves of Wu the Elder Feet (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 13g 52s for it.
- Ionic Gloves Hands (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 29g 82s for it.
- Ionic Gloves Hands (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Critical Strike. A vendor pays 6g 96s for it.
- Kaleki Cloak Back (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Agility, Stamina, Mastery and Haste. A vendor pays 43g 75s for it.
- Kaleki Cloak Back (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Strength or Intellect, Stamina, Mastery and Haste. A vendor pays 10g 22s for it.
- Necklace of Rumbling Earth Neck, item level 37, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 5g 34s for it.
- Necklace of Rumbling Earth Neck, item level 37, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 24g 75s for it.
- Seliza's Spear Two-Hand (Polearm), item level 37, requires level 32. Bind on Pickup. Stats: Agility, Stamina, Mastery and Critical Strike. A vendor pays 105g 53s for it.
- Seliza's Spear Two-Hand (Polearm), item level 37, requires level 32. Bind on Pickup. Stats: Agility, Stamina, Mastery and Critical Strike. A vendor pays 24g 64s for it.
- Spirit Creeper Ring Finger, item level 37, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 36g 88s for it.
- Spirit Creeper Ring Finger, item level 37, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 5g 34s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.