
Raid - Cataclysm
The Bastion of Twilight
5 encounters and 120 drops. Every drop links to its item page; tradeable drops carry a live Auction House price.
The Bastion of Twilight stands as a dark symbol of the Old Gods' burgeoning power on Azeroth. Various branches of the Twilight's Hammer dwell deep beneath the towering form--considered the cult's foremost command center--along with their twisted leader, Cho'gall. There, he and his servants conspire to bring the Old Gods' apocalyptic visions to fruition by bleeding Azeroth of all sanity, hope, and life.
Quick Facts
| Type | Raid |
|---|---|
| Expansion | Cataclysm |
| Encounters | 5 |
| Drops | 120 |
| Item level | 32 to 37 |
| Tradeable drops | 0 |
| Difficulties | Normal, Heroic, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic) |
Difficulties and Lockouts
The Bastion of Twilight has 4 difficulties in the game data: 10 Player, 10 Player (Heroic), 25 Player and 25 Player (Heroic) save you to a weekly lockout.
| Difficulty | Players | Lockout |
|---|---|---|
| 10 Player | 10 | Weekly |
| 10 Player (Heroic) | 10 | Weekly |
| 25 Player | 25 | Weekly |
| 25 Player (Heroic) | 25 | Weekly |
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Instance Map
The Adventure Guide places 5 bosses of The Bastion of Twilight on 3 maps. Numbers follow the encounter order; each links to that fight below.
The Bastion of Twilight
1Halfus Wyrmbreaker2Theralion and Valiona- 1 Halfus Wyrmbreaker 53.5, 19.3
- 2 Theralion and Valiona 54.0, 78.4
The Bastion of Twilight
3Ascendant Council4Cho'gall- 3 Ascendant Council 42.5, 45.5
- 4 Cho'gall 73.5, 75.5
The Bastion of Twilight
5Sinestra- 5 Sinestra 49.0, 34.3
Encounters
NNormalHHeroic10P10 Player25P25 Player10P H10 Player (Heroic)25P H25 Player (Heroic)
Halfus Wyrmbreaker
Imbued with unnatural power and stamina by Cho'gall, the ettin Halfus Wyrmbreaker captures dragons for use as fodder in the Twilight's Hammer's rituals. To this end, he has enslaved a behemoth proto-dragon to aid him in hunting down his winged prey.
Abilities & Strategy
Halfus Wyrmbreaker
Each week a random three of Halfus's five captured dragonkin awaken. Each awakened dragonkin empowers Halfus and his enslaved Proto-Behemoth with an ability. On Heroic difficulty, all five dragonkin awaken and empower Halfus and his enslaved Proto-Behemoth with all possible abilities.
Malevolent Strikes
Halfus's melee strikes wound his current target, reducing healing received by 0% for 30 sec. This effect stacks. This ability activates when the Slate Dragon awakens.
Frenzied Assault
Halfus permanently increases his attack speed by 0%. This ability activates when the Nether Scion awakens.
Shadow Nova
Halfus unleashes dark magic, inflicting Shadow damage and knocking back all enemies within 50000 yards. This ability activates when the Storm Rider awakens.
Proto-Behemoth
Halfus's enslaved proto-dragon flies nearby, raining down fire upon those who threaten his master. Like Halfus, awakened dragonkin empower the Proto-Behemoth with abilities.
Fireball Barrage
The Proto-Behemoth fires rapid volleys of fireballs at random enemy targets. Each Fireball deals Fire damage within 4 yards of impact. This ability activates when the Time Warden awakens.
Scorching Breath
The Proto-Behemoth unleashes waves of flame across the entire platform, dealing Fire damage to all enemies every 1 sec, for 8 sec. This ability activates when the Orphaned Emerald Whelps awaken.
Fireball
The Proto-Behemoth lobs single fireballs at the location of a random player. When the fireball lands, it inflicts Fire damage to players within 4 yards of the impact. This ability is only active when the Time Warden is dormant.
Furious Roar
When Halfus reaches 50% remaining health, he periodically emits a Furious Roar. This terrible roar inflicts Physical damage to all players and knocks them to the ground, stunning them for 2 sec. Halfus roars three times in rapid succession.
Imprisoned Dragonkin
Halfus has imprisoned a Slate Dragon, a Nether Scion, a Storm Rider, a Time Warden, and a pack of Orphaned Emerald Whelps. They surround him on his platform, wearing bonds of servitude. If freed they will each turn on their master and weaken him, but Halfus then dominates the dragonkin and forces them to fight against the players. In Normal Difficulty three random dragonkin awaken each week, while the other two slumber. Only the awakened dragonkin may be freed.
Nether Scion
Nether Blindness
Upon being released the Nether Scion shrouds Halfus's eyes with a thick fog, impairing his vision and reducing his chance to hit, attack speed, and damage done by 0%.
Dragon's Vengeance
The Nether Scion curses Halfus as it dies, causing Halfus to take 0% increased damage. This effect stacks.
Orphaned Emerald Whelps
Atrophic Poison
Upon being released each Emerald Whelp poisons Halfus's Proto-Behemoth, reducing its damage dealt. This effect stacks 8 times.
Dragon's Vengeance
The last of the Orphaned Emerald Whelps curses Halfus as it dies, causing Halfus to take 0% increased damage. This effect stacks.
Slate Dragon
Stone Grip
Upon being released the Slate Dragon afflicts Halfus with a creeping paralysis, causing him to occasionally petrify for 12 sec. While petrified, Halfus cannot move or attack and players inflict 0% more damage to Halfus.
Dragon's Vengeance
The Slate Dragon curses Halfus as it dies, causing Halfus to take 0% increased damage. This effect stacks.
Storm Rider
Cyclone Winds
Upon being released the Storm Rider envelops Halfus in a cyclone, slowing his casting speed by 0%.
Dragon's Vengeance
The Storm Rider curses Halfus as it dies, causing Halfus to take 0% increased damage. This effect stacks.
Time Warden
Time Dilation
Upon being released the Time Warden warps the flow of time around Halfus's Proto-Behemoth, reducing the velocity of its deadly fireballs.
Dragon's Vengeance
The Time Warden curses Halfus as it dies, causing Halfus to take 0% increased damage. This effect stacks.
Loot
27 drops · item level 32 to 37 · 11 slots (Chest, Feet, Hands, Head, Held In Off-hand, Legs +5 more) · all Bind on Pickup
Theralion and Valiona
Magically aged to adulthood, Valiona and Theralion were to be paragons among a new clutch of twilight dragons, leading their brood in scouring Azeroth of life. Instead, they waste their incredible powers constantly bickering and fighting each other.
Abilities & Strategy
Theralion
When the encounter begins, Theralion immediately takes to the air, while Valiona engages the attackers on the ground. The twin dragons share a single health pool, and each alternates between being airborne and fighting on the ground.
Grounded Abilities
Theralion uses the following abilities while on the ground.
Engulfing Magic
Theralion twists the magical energies within an enemy spellcaster, increasing their damage and healing done by 0% for 20 sec. However, each time the affected player deals damage or healing, Engulfing Magic triggers a twilight explosion. In a 25 player raid, Theralion twists the magical energies of three enemy spellcasters.
Fabulous Flames
Theralion launches a burst of twilight energy at the location of a random enemy. Fabulous Flames leave a circular patch of twilight fire on the ground for 45 sec., inflicting Shadow damage every 1 sec.
Twilight Shift
Theralion periodically applies Twilight Shift to his current target. This effect stacks. When Theralion applies a fifth stack to the same target, he casts Shifting Reality on the target.
Airborne Abilities
Theralion uses the following abilities while in the air.
Twilight Blast
While hovering overhead, Theralion continually launches bolts of twilight flame at the locations of random players.
Dazzling Destruction
As he prepares to land, Theralion mesmerizes his foes with swirling patterns of energy on the ground. If a player is already in the Twilight Realm when struck by Dazzling Destruction, that player dies.
Valiona
When the encounter begins, Theralion immediately takes to the air, while Valiona engages the attackers on the ground. The twin dragons share a single health pool, and each alternate between being airborne and fighting on the ground.
Grounded Abilities
Valiona uses the following abilities while on the ground.
Blackout
Valiona surrounds a random player in a shroud of Twilight energy, absorbing the next points of healing on the target. When Blackout expires or a player dispels the effect, the dark energy explodes in a massive torrent.
Devouring Flames
Valiona unleashes a prolonged breath of Twilight flame in the direction of a random player. Devouring Flames inflicts up to Shadow damage every 1 sec. for 5 sec. The damage diminishes on targets within the breath the farther away from Valiona they are located.
Twilight Shift
Valiona periodically applies Twilight Shift to her current target. This effect stacks. When Valiona applies a fifth stack to the same target, she casts Shifting Reality on the target.
Airborne Abilities
Valiona uses the following abilities while in the air.
Twilight Meteorite
Valiona sets her sights upon a random player and prepares to unleash a powerful Twilight Meteorite on them.
Deep Breath
As she prepares to land, Valiona takes a deep breath and strafes from one end of the chamber to the other, engulfing a third of the room in Twilight Flames. Contact with this dark flame inflicts Shadow damage, and draws the player into the Twilight Realm. If the player is already in the Twilight Realm when struck by Deep Breath, that player dies.
Twilight Realm
Being struck by Theralion's Dazzling Destruction or Valiona's Deep Breath pulls players into the Twilight Realm. In this alternate plane of existence, spheres of volatile twilight energy float around and detonate if touched. Collapsing portals appear randomly throughout the area, and players may use a portal to return to the material plane. Each portal disappates after a time. In Heroic Difficulty Shifting Reality also pulls players into the Twilight Realm.
Twilight Sentry
On Heroic Difficulty the Twilight Realm is populated by the mysterious Twilight Sentries. Visible only as shimmers of twilight to those in the material plane, Twilight Sentries strike out indiscriminately, firing Rift Blasts at players both inside and outside the Twilight Realm.
Rift Blast
Twilight Sentries continually fire Rift Blasts at random players, inflicting Shadow damage every 3 sec.
Twilight Zone
Players trapped in the Twilight Realm suffer Shadow damage every 2 sec. The effect stacks, and the damage inflicted increases by 0% with each additional application.
Unstable Twilight
Coming into contact with one of the floating orbs of twilight energy within the Twilight Realm causes it to violently explode.
Loot
24 drops · item level 37 · 8 slots (Back, Finger, Head, Neck, One-Hand, Ranged +2 more) · all Bind on Pickup
Ascendant Council
As the most powerful Twilight's Hammer cultists to be twisted into elemental beings, the Ascendant Council members have long forgotten their existence as mere mortals. From their wicked sanctum, they oversee the selection of new ascension candidates.
Abilities & Strategy
Stage One: You Dare Invade?
At the start of the encounter, Feludius and Ignacious enter the battle. Arion and Terrastra then watch from the balconies above. In Heroic Difficulty Arion and Terrastra assist their fellow councillors.
Feludius
Ascendant Councillor of Water
Glaciate
Feludius unleashes a burst of Frost that damages all players in the room. Damage taken decreases with distance from Feludius, and any victims at point-blank range suffer fatal damage. Players afflicted by Waterlogged when Feludius uses Glaciate become Frozen and suffer additional damage.
Hydro Lance
Feludius fires a powerful waterbolt at a random player, inflicting Frost damage.
Water Bomb
Feludius lobs a shower of watery missiles throughout the room, splashing down and inflicting Frost damage to players within 6 yards of each impact. Water Bomb afflicts Waterlogged on any enemy damaged.
Heart of Ice
Ignacious
Ascendant Councillor of Flame
Aegis of Flame
Ignacious surrounds himself with a radiant shield of flame, absorbing up to damage and preventing spell interruption while active. He begins channeling Rising Flames immediately after Aegis.
Inferno Rush
Ignacious leaps to a distant target, knocking away all enemies within 10 yards of the point of impact and inflicting Fire damage. Ignacious then rushes back to his last target, leaving a trail of fire in his wake. Standing within this fire inflicts Fire damage every 0.5 sec.
Flame Torrent
Ignacious unleashes plumes of fire from his hands, inflicting Fire damage every 1 sec for 3 sec in a 18 yard 30 degree cone in front of him.
Burning Blood
Ignacious boils the blood of a random player, inflicting increasing Fire damage every 2 sec, but also causing nearby players within 10 yards to become Flame Imbued.
Arion
Static Overload
Arion charges a player with energy that electrifies nearby allies, causing them to suffer Nature damage every 2 sec for 10 sec. Powerful gravitational fields cause this energy to dissipate harmlessly.
Terrastra
Gravity Core
Terrastra crushes a random player with intense gravitational force, inflicting Physical damage every 2 sec. While the Gravity Core crushes a player, the gravitational field pulses on nearby players within 10 yards. This field reduces a player's movement speed by 0% and haste by 0% for 10 sec.
Stage Two: We Will Handle Them!
Once either Feludius or Ignacious reaches 25% health, both Councillors retreat. Arion and Terrastra then descend from above to carry on the fight.
Arion
Ascendant Councillor of Air
Call Winds
Arion focuses and agitates the nearby air into a violent cyclone. This cyclone wanders randomly around the room for 50 sec before dissipating. The cyclones knock upwards any player who touches them and inflict the Swirling Winds effect on that player.
Thundershock
Arion unleashes a massive electrical storm that fills the room with crackling lightning, inflicting Nature damage to all players. Players with the Grounded effect take greatly reduced damage.
Lightning Rod
Arion marks a random player as a target for a forthcoming Chain Lightning attack. In 25 player raids Arion marks three random players as targets.
Disperse
Arion dissolves into swirling wind and materializes elsewhere in the room, then casts Lightning Blast.
Terrastra
Ascendant Councillor of Earth
Gravity Well
Terrastra creates a pocket of intense gravity near a random player. The Gravity Well periodically inflicts Nature damage to players within 7 yards and draws them into its pull for 30 sec. Players pulled into Gravity Wells gain the Grounded effect.
Harden Skin
If Terrastra reaches this threshold before the effect ends, Terrastra's rocky skin shatters, causing him to suffer all the damage that Harden Skin absorbed.
Quake
Terrastra sends massive shockwaves through the earth, inflicting Physical damage to all players. Players with the Swirliing Winds effect take no damage.
Eruption
Terrastra causes rocky spikes to emerge from the ground around his feet. Each spike impales players within 4 yards of it, inflicting Physical damage and knocking them up in the air.
Feludius
Frozen Orb
Feludius summons a sphere of pure Frost energy to relentlessly pursue a random player. The sphere gains speed over time. If the Frozen Orb reaches its target, it explodes and inflicts Frost damage on all players.
Ignacious
Flame Strike
Ignacious targets the location of a random player, then launches a massive fireball towards that location. The Flame Strike deals Fire damage on impact and leaves a lingering patch of fire. This fire inflicts Fire damage every 1 sec.
Stage Three: BEHOLD YOUR DOOM!
Once either Arion or Terrastra reaches 25% health, the Councillors grow impatient and place all combatants in a stasis field. All four Councillors combine to form the Elementium Monstrosity, beginning the final phase of the encounter.
Elementium Monstrosity
The initial health of the Elementium Monstrosity equals the combined remaining health of each of the four Councillors.
Electric Instability
the Monstrosity zaps nearby players with electrical bolts for Nature damage. The electrical bolt chains to nearby players. The Elementium Monstrosity is an unstable creature and emanates increasing amounts of electrical energy over time. The increased energy causes the electrical bolts to strike an increasing number of targets.
Gravity Crush
The Elementium Monstrosity traps a player in a gravity bubble, lifting them off the ground and crushing them for 0% of their maximum health every 0.5 sec for 6.5 sec. When the effect ends, the player falls to the ground. In 25 player raids the Elementium Monstrosity traps three players in a gravity bubble.
Lava Seed
The Elementium Monstrosity showers the surrounding area with kernels of pure Flame energy. Each Lava Seed erupts and inflicts Fire damage to any player within 4 yards.
Cryogenic Aura
The preternaturally cold Monstrosity reduces all damage taken by 0% and freezes the ground beneath it. The Monstrosity continually forms pools of Liquid Ice beneath its feet. These pools inflict Frost damage every 1 sec to players that stand within them. Pools of Liquid Ice expand while they remain in contact with the Monstrosity.
Loot
24 drops · item level 37 · 9 slots (Back, Feet, Hands, Head, Held In Off-hand, Legs +3 more) · all Bind on Pickup
Cho'gall
Under Cho'gall's control, the orcish Twilight's Hammer clan was transformed into a murderous cult obsessed with the Old Gods and their herald, Deathwing. Extended contact with his dark master has hideously warped both Cho'gall's mind and body.
Abilities & Strategy
Corrupted Blood
Exposure to several of Cho'gall's abilities increases a player's Corruption level. For each point of Corruption they have, players suffer 0% additional damage from Cho'gall's Corruption of the Old God ability.
Corruption: Accelerated
When Corrupted Blood reaches 25%, a player gains Corruption: Accelerated, which rapidly increases their Corruption level.
Corruption: Sickness
When Corrupted Blood reaches 50%, players periodically become violently ill. They vomit and inflict Shadow damage to players within a 5 yard long 20 degree cone in front of them. Players hit by this vile spew suffer increased Corruption.
Corruption: Malformation
When Corrupted Blood reaches 75%, the corruption is so thorough that a tentacle Malformation erupts from a player's back. The tentacle periodically casts Shadow Bolts at the player's allies, inflicting Shadow damage.
Corruption: Absolute
When Corrupted Blood reaches 100%, players fully transform into faceless horrors. While in this state players cannot be healed, but inflict 0% additional damage and cast spells instantly.
Stage One: Chaos Comes!
Conversion
Cho'gall beckons to the weak of mind, causing random players to abandon their loyalties and begin to Worship Cho'gall. Worshipping Cho'gall grants him one application of Twisted Devotion every 3 sec.
Twisted Devotion
Cho'gall gains strength from his converted followers, increasing his damage dealt by 0% for 15 sec. This effect stacks.
Fury of Cho'gall
Cho'gall blasts his current target, inflicting Shadow and Physical damage, and increasing Physical and Shadow damage taken by 0% for 1 min.
Flame's Orders
Cho'gall calls forth a Fire elemental and absorbs the elemental into his Twilight Hammer, empowering it with Flaming Destruction. On Heroic difficulty Cho'gall gains one additional stack of Flaming Destruction for each 10% health remaining on the elemental when it is absorbed.
Flaming Destruction
While Flame's Orders empowers Cho'gall's hammer, his melee attacks inflict additional Fire damage to his current target and splashes molten fire that creates a burning Blaze nearby.
Shadow's Orders
Cho'gall calls forth a Shadow elemental and absorbs the elemental into his Twilight Hammer, imbuing it with Empowered Shadows. On Heroic Difficulty Cho'gall gains one stack of Empowered Shadows for each 10% health remaining on the elemental when it is absorbed.
Empowered Shadows
While Shadow's Orders empowers Cho'gall's hammer, it emits bursts of nether power every 3 sec.
Summon Corrupting Adherent
Cho'gall summons a Corrupting Adherent from one of twilight portals at the sides of the room. On 25-player Heroic difficulty, Cho'gall activates both portals, summoning two Corrupting Adherents simultaneously.
Corrupting Adherent
Cho'gall summons these faceless minions of the Old Gods to hasten the doom of his foes.
Fester Blood
Cho'gall festers the blood of all Corrupting Adherents, causing pools of Spilled Blood of the Old God to form into animated oozes. Fester Blood also causes the dark blood of any living Corrupting Adherents to boil, causing the Festering Blood effect.
Festering Blood
Players damaged by this ability will gain Corruption.
Blood of the Old God
The Corrupting Adherents' blood congeals into numerous vile oozes, each of which fixates on a random player and moves towards them. The animated Blood of the Old God raises the Corruption level of any target they melee.
Stage Two: Come, Infinite Night!
When Cho'gall reaches 25% health, he calls upon the full powers of the Old Gods. He absorbs the dark energies of any remaining Corrupting Adherents and pools of Spilled Blood of the Old God, then transforms himself into a twisted creature.
Fury of Cho'gall
Cho'gall blasts his current target, inflicting Shadow and Physical damage, and increasing Physical and Shadow damage taken by 0% for 1 min.
Corruption of the Old God
Cho'gall fills the room with tendrils of shadowy corruption, inflicting Shadow damage every 2 sec to all players and gradually increasing their Corruption level. Players suffer 0% additional damage from Corruption of the Old God for each point of their Corruption.
Darkened Creations
Cho'gall causes tentacles to erupt from inky clouds on the ground.
Darkened Creation
Darkened Creations continually try to channel Debilitating Beam on a random player.
Loot
32 drops · item level 32 to 37 · 11 slots (Chest, Feet, Finger, Hands, Head, Legs +5 more) · all Bind on Pickup
Sinestra
Originally Deathwing's prime consort, Sinestra created the first twilight dragons, but was later obliterated by one of her terrifying creations. Now a ravaged husk reanimated by insidious magic, Sinestra oversees the creation of new twilight clutches.
Abilities & Strategy
Stage One: I Will Deal With You Myself!
At the outset of the battle, Sinestra is weakened from past battles and from nurturing the Twilight brood.
Wrack
Sinestra causes a random player to suffer Shadow damage every 2 sec. for 1 min. with the damage taken increasing rapidly. When a player dispels Wrack, it bounces to two nearby allies of the afflicted player. Wrack retains its remaining duration but returns to its original damage values.
Flame Breath
Sinestra unleashes a torrent of flame that sweeps across her platform, inflicting Fire damage to all enemies.
Twilight Slicer
Sinestra summons two shadowy orbs, each of which fixates on a player and begins to pursue that player. These spheres are linked together by a cutting beam of pure twilight energy that inflicts Shadow damage per sec. to any player who comes into contact with the beam. Each sphere also pulses twilight energy, inflicting Shadow damage every 0.5 sec in a 10 yard radius. The orbs dissipate after 15 sec.
Twilight Blast
When Sinestra cannot reach anyone in melee range, she blasts an enemy for Shadow damage.
Twilight Whelps
Sinestra periodically calls forth a set of five Twilight Whelps to attack intruders.
Twilight Spit
The Twilight Whelps spit shadowy bile on their target, inflicting Shadow damage and increasing the target's Shadow damage taken by 0%. This effect stacks.
Twilight Essence
When a Twilight Whelp dies, the essence instilled in it by Sinestra leaks out, forming a bubbling puddle beneath its corpse. If this essence touches any other dead Twilight Whelp, that Whelp reanimates. Each pool of Twilight Essence expands over time. The pools inflict Shadow damage every 2 sec.
Stage Two: I Tire of This!
When Sinestra is brought to 30% health, she draws upon ambient energy to restore her power and erects a shield to protect herself.
A Clash of Flame and Twilight
The red dragon Caelestrasz, Calen in his humanoid form, comes to the party's aid and engages in a magical duel with Sinestra. The duelist with the most mana gains the upper hand.
Pyrrhic Focus
Calen burns his own health reserves to restore his mana. His focus also increases healing done to Calen by 0%.
Mana Barrier
A powerful barrier envelops Sinestra, continually replenishing any lost health at the expense of her mana.
Pulsing Twilight Egg
Sinestra has stored vast reserves of twilight energy in these massive eggs.
Twilight Carapace
The Pulsing Twilight Eggs are normally impervious to all damage. In moments of dire need, Sinestra directly siphons from the eggs and causes their Twilight Carapace to drop temporarily.
Twilight Spitecaller
These twilight dragonkin periodically stream into the room during the clash between Calen and Sinestra.
Unleash Essence
The Twilight Spitecaller releases a torrent of twilight energy that afflicts all nearby enemies, inflicting damage equal to 0% of each target's maximum health every 1 sec. Conventional interrupts cannot prevent the casting of the spell, but other effects that cause loss of control may be effective.
Indomitable
If a Twilight Spitecaller is incapacitated for more than a brief period of time, it regains control through a surge of sheer will.
Twilight Drake
Twilight Drakes swoop in from the sides of the cavern during the clash between Calen and Sinestra.
Twilight Breath
The Drake's breath inflicts Shadow damage in a 25 yard 60 degree cone in front of it.
Absorb Essence
If a Twilight Drake comes into contact with a pool of Twilight Essence, it siphons that energy and causes the pool to shrink and eventually vanish entirely. Each charge of Essence absorbed increases the Drake's damage by 0%, and its health by 0%. This effect stacks.
Stage Three: Now Die!
Once the players destroy the Pulsing Twilight Eggs, Sinestra brings her magical duel with Calen to an end and attacks the players with her full fury. Empowered by the twilight eggs from which she reclaims her siphoned energy, Sinestra no longer deals reduced damage.
Essence of the Red
Calen bestows a blessing of Alexstrasza upon the raid, granting all players 0% melee, ranged, and spell haste, and causing them to regain 0% of their maximum mana per second. Essence of the Red lasts for 3 min.
Wrack
Sinestra causes a random player to suffer Shadow damage every 2 sec. for 1 min. with the damage taken increasing rapidly. When a player dispels Wrack, it bounces to two nearby allies of the afflicted player. Wrack retains its remaining duration but returns to its original damage values. Successfully dispelling Wrack instantly finishes the cooldown of the caster's single-target Magic dispel abilities.
Flame Breath
Sinestra unleashes a torrent of flame that sweeps across her platform, dealing Fire damage to all enemies.
Twilight Slicer
Sinestra summons two shadowy orbs, each of which fixates on a player and begins to pursue that player. These spheres are linked together by a cutting beam of pure twilight energy that inflicts Shadow damage per sec. to any player who comes into contact with the beam. Each sphere also pulses twilight energy, inflicting Shadow damage every 0.5 sec in a 10 yard radius. The orbs dissipate after 15 sec.
Twilight Blast
When Sinestra cannot reach anyone in melee range, she blasts an enemy for Shadow damage.
Twilight Whelps
Sinestra periodically calls forth a set of five Twilight Whelps to attack intruders.
Twilight Spit
The Twilight Whelps spit shadowy bile on their target, inflicting Shadow damage and increasing the target's Shadow damage taken by 0%. This effect stacks.
Twilight Essence
When a Twilight Whelp dies, the essence instilled in it by Sinestra leaks out, forming a bubbling puddle beneath its corpse. If this essence touches any other dead Twilight Whelp, that Whelp reanimates. Each pool of Twilight Essence expands over time. The pools inflict Shadow damage every 2 sec.
Heroic Difficulty Only
Sinestra is only available in Heroic Difficulty.
Loot
13 drops · item level 37 · 9 slots (Back, Feet, Finger, Head, Legs, Neck +3 more) · all Bind on Pickup
Achievements
15 achievements tied to The Bastion of Twilight, worth 130 achievement points in total.
The Bastion of TwilightDefeat the bosses in the Bastion of Twilight.10
The Bastion of Twilight Guild RunDefeat the bosses in the Bastion of Twilight while in a guild group.10
Realm First! SinestraFirst guild on the realm to defeat Sinestra in the Bastion of Twilight on Heroic difficulty while in a guild group.
Heroic: Cho'gall Guild RunDefeat Cho'gall in the Bastion of Twilight on Heroic difficulty while in a guild group.10
Heroic: Halfus WyrmbreakerDefeat Halfus Wyrmbreaker in the Bastion of Twilight on Heroic Difficulty.10
Heroic: Sinestra Guild RunDefeat Sinestra in the Bastion of Twilight on Heroic difficulty while in a guild group.10
Heroic: Valiona and TheralionDefeat Valiona and Theralion in the Bastion of Twilight on Heroic Difficulty.10
Heroic: Ascendant CouncilDefeat the Ascendant Council in the Bastion of Twilight on Heroic Difficulty.10
Heroic: Cho'gallDefeat Cho'gall in the Bastion of Twilight on Heroic Difficulty.10
Heroic: SinestraDefeat Sinestra in the Bastion of Twilight on Heroic Difficulty.Title Reward: Dragonslayer10
The Only EscapeDefeat Halfus Wyrmbreaker after defeating two drakes within 10 seconds of each other. The Emerald Whelp pack counts as one drake for this purpose.10
Double DragonKill 6 Twilight Fiends in the Twilight Realm and then defeat Valiona and Theralion in the Bastion of Twilight.10
ElementaryDefeat the Elementium Monstrosity in the Bastion of Twilight while only allowing it to create a single Liquid Ice patch.10
The Abyss Will Gaze Back Into YouDefeat Cho'gall in the Bastion of Twilight before any raid member earns more than 30% Corrupted Blood.10
I Can't Hear You Over the Sound of How Awesome I AmDefeat Sinestra in the Bastion of Twilight on Heroic Difficulty on the first attempt without letting any raid members die.
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