
Raid - Cataclysm
Throne of the Four Winds
2 encounters and 76 drops. Every drop links to its item page; tradeable drops carry a live Auction House price.
Located in Uldum
Al'Akir the Windlord's personal lair, the Throne of the Four Winds, glides high among Skywall's boundless vistas. Now that the barriers of the Elemental Plane have been ruptured, Al'Akir is free to travel Azeroth's winds at his leisure. He has mustered his fiercest tempests to scour Uldum of life and seize control of the mysterious titan-forged Halls of Origination.
Quick Facts
| Type | Raid |
|---|---|
| Expansion | Cataclysm |
| Located in | Uldum |
| Encounters | 2 |
| Drops | 76 |
| Item level | 30 to 37 |
| Tradeable drops | 0 |
| Difficulties | Normal, Heroic, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic) |
Difficulties and Lockouts
Throne of the Four Winds has 4 difficulties in the game data: 10 Player, 10 Player (Heroic), 25 Player and 25 Player (Heroic) save you to a weekly lockout.
| Difficulty | Players | Lockout |
|---|---|---|
| 10 Player | 10 | Weekly |
| 10 Player (Heroic) | 10 | Weekly |
| 25 Player | 25 | Weekly |
| 25 Player (Heroic) | 25 | Weekly |
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Instance Map
The Adventure Guide places 2 bosses of Throne of the Four Winds on 1 map. Numbers follow the encounter order; each links to that fight below.
1The Conclave of Wind2Al'Akir- 1 The Conclave of Wind 47.5, 26.1
- 2 Al'Akir 47.5, 50.0
Encounters
NNormalHHeroic10P10 Player25P25 Player10P H10 Player (Heroic)25P H25 Player (Heroic)
The Conclave of Wind
With Siamat, Lord of the South Wind, imprisoned by the Neferset tol'vir, Al'Akir's lieutenants are vying to fill the power vacuum that now exists in the Conclave of Wind. The remaining conclave members are Anshal, Lord of the West Wind, whose gales can heal allies or poison enemies; Rohash, Lord of the East Wind, whose tempests can grind the mightiest mountains to dust; and Nezir, Lord of the North Wind, whose frigid storms have claimed more lives than all other cardinal wind lords combined.
Abilities & Strategy
Anshal
Anshal has zero wind energy at the beginning of the encounter. He regains 1 wind energy every second, and when he reaches 90 wind energy, he casts Zephyr.
Nurture
Anshal summons a Ravenous Creeper every second for 5 sec.
Ravenous Creeper
Ravenous Creepers periodically release Toxic Spores until killed.
Soothing Breeze
Anshal summons an area of calm winds at the location of a random Ravenous Creeper that lasts 30 sec. This 10 yard radius area heals Anshal and his Ravenous Creepers per second. Any enemies standing within the area are silenced and pacified.
Zephyr
The Zephyr also increases the damage dealt by Ravenous Creepers by 0% for 15 sec. This effect stacks.
Rohash
Rohash has zero wind energy at the beginning of the encounter. He regains 1 wind energy every second, and when he reaches 90 wind energy, he casts Hurricane.
Slicing Gale
Rohash's fierce winds slice through a random player, inflicting Nature damage. On Heroic Difficulty, Slicing Gale also increases the player's Nature damage taken by 0% for 45 sec. This effect stacks.
Wind Blast
Rohash slowly rotates in place and blasts players in front of him with wind for 6 sec, inflicting Nature damage and knocking players back.
Tornado
Hurricane
When Rohash accumulates 90 wind energy he casts Hurricane, creating a huge vortex of wind. The Hurricane catches all nearby players and launches them into the air, inflicting Nature damage per second for 15 sec. The players then drop out of the air, possibly taking additional falling damage.
Storm Shield
When Rohash accumulates 30 wind energy he casts Storm Shield. The shield absorbs damage and inflicts Nature damage per second to all players on his platform.
Nezir
Nezir has zero wind energy at the beginning of the encounter. He regains 1 wind energy every second, and when he reaches 90 wind energy, he casts Sleet Storm.
Wind Chill
This effect stacks.
Permafrost
Nezir channels a blast of Frost in the direction of his current target, inflicting Frost damage every 1 second to players within the 50 degree cone for 3 sec.
Ice Patch
Nezir summons Ice Patches at the location of a random player on his platform that last 3 sec. This effect stacks.
Sleet Storm
The damage is divided among all targets.
Loot
22 drops · item level 37 · 2 slots (Finger, Waist) · all Bind on Pickup
Al'Akir
Gifted with great intelligence and cunning, Al'Akir the Windlord once served as the foremost tactician in the Old Gods' horrific armies. In the wake of the Cataclysm, he has aligned with Deathwing and turned his godlike powers against many of the air elementals' ancient tol'vir nemeses.
Abilities & Strategy
Stage One: Your Challenge is Accepted!
Al'Akir periodically casts Squall Line, Wind Burst, Ice Storm and Lightning Strike on random players. He casts Static Shock on any target in melee range and Electrocute on his primary target if that target leaves melee range.
Wind Burst
Al'Akir casts a Wind Burst on all players, inflicting Nature damage and knocking them back.
Squall Line
Al'Akir summons a line of wind funnels that move around the platform in a circle.
Ice Storm
Al'akir casts an Ice Storm at random locations around the platform. The Ice Storm slowly moves, leaving behind an ice patch on the ground. The ice inflicts Frost damage every 0.5 seconds and reduces the movement speed by 0% for all enemies standing within the ice patch.
Lightning Strike
Al'Akir casts a Lightning Strike at a random player, inflicting Nature damage to that player, and also Nature damage to all other players within a 60 degree cone centered on the original target. On Heroic difficulty, the Lightning Strike inflicts Nature damage every second for 16 seconds.
Electrocute
Al'Akir channels a bolt of electricity to his current target if he is unable to reach that target with his melee attack, inflicting increasing Nature damage over time. He stops channeling Electrocute when his target returns to melee range.
Static Shock
Al'Akir shocks all players within his melee range, inflicting Nature damage and interrupting any spells cast for 0.1 sec.
Stage Two: Your Persistence Angers Me!
At 80% health, Al'Akir no longer casts Wind Bursts but continually brings down Acid Rain and spawns Stormlings.
Squall Line
Al'Akir summons a line of wind funnels that move around the platform in a circle.
Electrocute
Al'Akir channels a bolt of electricity to his current target if he is unable to reach that target with his melee attack, inflicting increasing Nature damage over time. He stops channeling Electrocute when his target returns to melee range.
Acid Rain
Al'Akir inflicts Nature damage per second to all enemies. The damage dealt increases every 15 sec.
Stormling
Al'Akir summons a Stormling every 20 seconds. When Stormlings are killed they cause a Feedback effect on Al'Akir, increasing his damage taken. On Heroic difficulty, the Nature damage caused by Stormlings also causes players to take 0% additional Nature damage for 2 sec. This effect stacks from multiple Stormlings.
Feedback
A Stormling's death causes a feedback effect on Al'Akir, increasing the damage he receives by 0%. This effect stacks and lasts 30 sec.
Stage Three: Enough!
At 25% health, Al'Akir shatters his platform, tossing all players into the air and granting them the ability to fly. Al'Akir no longer cast Squall Lines, but casts Wind Burst again, along with Lightning, Lightning Cloud and Lightning Rod.
Eye of the Storm
All players can fly at 0% normal movement speed.
Wind Burst
Al'Akir casts a Wind Burst on all players, inflicting Nature damage and knocking them back.
Lightning
Al'Akir continually casts Lightning Bolts at random players, inflicting Nature damage.
Lightning Rod
Al'Akir electrifies a random player and makes them a Lightning Rod. After 5 sec., the player emits lightning at nearby players for 5 sec.
Lightning Cloud
Al'Akir summons clouds at the altitude of a random player. The Lightning Cloud fills the entire area of that altitude, and after 5 seconds they erupt in an electrical storm, inflicting Nature damage per second to all players within the cloud. A Lightning Cloud lasts 30 seconds.
Loot
54 drops · item level 30 to 37 · 5 slots (Back, Finger, Legs, Neck, One-Hand) · all Bind on Pickup
Achievements
8 achievements tied to Throne of the Four Winds, worth 70 achievement points in total.
Throne of the Four Winds Guild RunDefeat the bosses in Throne of the Four Winds while in a guild group.10
Throne of the Four WindsDefeat the bosses in Throne of the Four Winds.10
Realm First! Al'AkirFirst guild on the realm to defeat Al'Akir in the Throne of the Four Winds on Heroic difficulty while in a guild group.
Heroic: Al'Akir Guild RunDefeat Al'Akir in the Throne of the Four Winds on Heroic difficulty while in a guild group.10
Heroic: Conclave of WindDefeat the Conclave of Wind in the Throne of the Four Winds on Heroic Difficulty.10
Heroic: Al'AkirDefeat Al'Akir in the Throne of the Four Winds on Heroic Difficulty.Title Reward: Of the Four Winds10
Stay ChillDefeat the Conclave of Wind in the Throne of the Four Winds while everyone in the raid has at least 7 stacks of Wind Chill.10
Four PlayDefeat Al'Akir in the Throne of the Four Winds while he is affected by Feedback.10
More Cataclysm Raids
Other raids from the same expansion.