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Throne of the Four Winds in the Adventure Guide

Raid - Cataclysm

Throne of the Four Winds

2 encounters and 76 drops. Every drop links to its item page; tradeable drops carry a live Auction House price.

Located in Uldum

Al'Akir the Windlord's personal lair, the Throne of the Four Winds, glides high among Skywall's boundless vistas. Now that the barriers of the Elemental Plane have been ruptured, Al'Akir is free to travel Azeroth's winds at his leisure. He has mustered his fiercest tempests to scour Uldum of life and seize control of the mysterious titan-forged Halls of Origination.

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Quick Facts

TypeRaid
ExpansionCataclysm
Located inUldum
Encounters2
Drops76
Item level30 to 37
Tradeable drops0
DifficultiesNormal, Heroic, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic)

Difficulties and Lockouts

Throne of the Four Winds has 4 difficulties in the game data: 10 Player, 10 Player (Heroic), 25 Player and 25 Player (Heroic) save you to a weekly lockout.

DifficultyPlayersLockout
10 Player10Weekly
10 Player (Heroic)10Weekly
25 Player25Weekly
25 Player (Heroic)25Weekly
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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Instance Map

The Adventure Guide places 2 bosses of Throne of the Four Winds on 1 map. Numbers follow the encounter order; each links to that fight below.

Throne of the Four Winds map with 2 boss locations1The Conclave of Wind2Al'Akir
  1. 1 The Conclave of Wind 47.5, 26.1
  2. 2 Al'Akir 47.5, 50.0

Encounters

NNormalHHeroic10P10 Player25P25 Player10P H10 Player (Heroic)25P H25 Player (Heroic)

The Conclave of Wind

With Siamat, Lord of the South Wind, imprisoned by the Neferset tol'vir, Al'Akir's lieutenants are vying to fill the power vacuum that now exists in the Conclave of Wind. The remaining conclave members are Anshal, Lord of the West Wind, whose gales can heal allies or poison enemies; Rohash, Lord of the East Wind, whose tempests can grind the mightiest mountains to dust; and Nezir, Lord of the North Wind, whose frigid storms have claimed more lives than all other cardinal wind lords combined.

Abilities & Strategy

Anshal

Anshal has zero wind energy at the beginning of the encounter. He regains 1 wind energy every second, and when he reaches 90 wind energy, he casts Zephyr.

Nurture

Anshal summons a Ravenous Creeper every second for 5 sec.

Ravenous Creeper

Ravenous Creepers periodically release Toxic Spores until killed.

Soothing Breeze

Anshal summons an area of calm winds at the location of a random Ravenous Creeper that lasts 30 sec. This 10 yard radius area heals Anshal and his Ravenous Creepers per second. Any enemies standing within the area are silenced and pacified.

Zephyr

The Zephyr also increases the damage dealt by Ravenous Creepers by 0% for 15 sec. This effect stacks.

Rohash

Rohash has zero wind energy at the beginning of the encounter. He regains 1 wind energy every second, and when he reaches 90 wind energy, he casts Hurricane.

Slicing Gale

Rohash's fierce winds slice through a random player, inflicting Nature damage. On Heroic Difficulty, Slicing Gale also increases the player's Nature damage taken by 0% for 45 sec. This effect stacks.

Wind Blast

Rohash slowly rotates in place and blasts players in front of him with wind for 6 sec, inflicting Nature damage and knocking players back.

Tornado
Hurricane

When Rohash accumulates 90 wind energy he casts Hurricane, creating a huge vortex of wind. The Hurricane catches all nearby players and launches them into the air, inflicting Nature damage per second for 15 sec. The players then drop out of the air, possibly taking additional falling damage.

Storm Shield

When Rohash accumulates 30 wind energy he casts Storm Shield. The shield absorbs damage and inflicts Nature damage per second to all players on his platform.

Nezir

Nezir has zero wind energy at the beginning of the encounter. He regains 1 wind energy every second, and when he reaches 90 wind energy, he casts Sleet Storm.

Wind Chill

This effect stacks.

Permafrost

Nezir channels a blast of Frost in the direction of his current target, inflicting Frost damage every 1 second to players within the 50 degree cone for 3 sec.

Ice Patch

Nezir summons Ice Patches at the location of a random player on his platform that last 3 sec. This effect stacks.

Sleet Storm

The damage is divided among all targets.

Loot

22 drops · item level 37 · 2 slots (Finger, Waist) · all Bind on Pickup

Al'Akir

Gifted with great intelligence and cunning, Al'Akir the Windlord once served as the foremost tactician in the Old Gods' horrific armies. In the wake of the Cataclysm, he has aligned with Deathwing and turned his godlike powers against many of the air elementals' ancient tol'vir nemeses.

Abilities & Strategy

Stage One: Your Challenge is Accepted!

Al'Akir periodically casts Squall Line, Wind Burst, Ice Storm and Lightning Strike on random players. He casts Static Shock on any target in melee range and Electrocute on his primary target if that target leaves melee range.

Wind Burst

Al'Akir casts a Wind Burst on all players, inflicting Nature damage and knocking them back.

Squall Line

Al'Akir summons a line of wind funnels that move around the platform in a circle.

Ice Storm

Al'akir casts an Ice Storm at random locations around the platform. The Ice Storm slowly moves, leaving behind an ice patch on the ground. The ice inflicts Frost damage every 0.5 seconds and reduces the movement speed by 0% for all enemies standing within the ice patch.

Lightning Strike

Al'Akir casts a Lightning Strike at a random player, inflicting Nature damage to that player, and also Nature damage to all other players within a 60 degree cone centered on the original target. On Heroic difficulty, the Lightning Strike inflicts Nature damage every second for 16 seconds.

Electrocute

Al'Akir channels a bolt of electricity to his current target if he is unable to reach that target with his melee attack, inflicting increasing Nature damage over time. He stops channeling Electrocute when his target returns to melee range.

Static Shock

Al'Akir shocks all players within his melee range, inflicting Nature damage and interrupting any spells cast for 0.1 sec.

Stage Two: Your Persistence Angers Me!

At 80% health, Al'Akir no longer casts Wind Bursts but continually brings down Acid Rain and spawns Stormlings.

Squall Line

Al'Akir summons a line of wind funnels that move around the platform in a circle.

Electrocute

Al'Akir channels a bolt of electricity to his current target if he is unable to reach that target with his melee attack, inflicting increasing Nature damage over time. He stops channeling Electrocute when his target returns to melee range.

Acid Rain

Al'Akir inflicts Nature damage per second to all enemies. The damage dealt increases every 15 sec.

Stormling

Al'Akir summons a Stormling every 20 seconds. When Stormlings are killed they cause a Feedback effect on Al'Akir, increasing his damage taken. On Heroic difficulty, the Nature damage caused by Stormlings also causes players to take 0% additional Nature damage for 2 sec. This effect stacks from multiple Stormlings.

Feedback

A Stormling's death causes a feedback effect on Al'Akir, increasing the damage he receives by 0%. This effect stacks and lasts 30 sec.

Stage Three: Enough!

At 25% health, Al'Akir shatters his platform, tossing all players into the air and granting them the ability to fly. Al'Akir no longer cast Squall Lines, but casts Wind Burst again, along with Lightning, Lightning Cloud and Lightning Rod.

Eye of the Storm

All players can fly at 0% normal movement speed.

Wind Burst

Al'Akir casts a Wind Burst on all players, inflicting Nature damage and knocking them back.

Lightning

Al'Akir continually casts Lightning Bolts at random players, inflicting Nature damage.

Lightning Rod

Al'Akir electrifies a random player and makes them a Lightning Rod. After 5 sec., the player emits lightning at nearby players for 5 sec.

Lightning Cloud

Al'Akir summons clouds at the altitude of a random player. The Lightning Cloud fills the entire area of that altitude, and after 5 seconds they erupt in an electrical storm, inflicting Nature damage per second to all players within the cloud. A Lightning Cloud lasts 30 seconds.

Loot

54 drops · item level 30 to 37 · 5 slots (Back, Finger, Legs, Neck, One-Hand) · all Bind on Pickup

Cloudburst CloakNH10P25PCloudburst Cloak10P H25P HCloudburst NecklaceNH10P25PCloudburst Necklace10P H25P HCloudburst RingNH10P25PCloudburst Ring10P H25P HCrown of the Forlorn Conqueror10P H25P HCrown of the Forlorn Protector10P H25P HCrown of the Forlorn Vanquisher10P H25P HEssence of the Forlorn10P H25P HGale Rouser LeggingsNH10P25PGale Rouser Leggings10P H25P HHelm of the Forlorn ConquerorNH10P25PHelm of the Forlorn ProtectorNH10P25PHelm of the Forlorn VanquisherNH10P25PLightning Well LegguardsNH10P25PLightning Well Legguards10P H25P HMantle of the Forlorn ConquerorNH10P25PMantle of the Forlorn ProtectorNH10P25PMantle of the Forlorn VanquisherNH10P25PMistral DrapeNH10P25PMistral Drape10P H25P HMistral PendantNH10P25PMistral Pendant10P H25P HPermafrost CapeNH10P25PPermafrost Cape10P H25P HPermafrost ChokerNH10P25PPermafrost Choker10P H25P HPlanetary AmuletNH10P25PPlanetary Amulet10P H25P HPlanetary DrapeNH10P25PPlanetary Drape10P H25P HReins of the Drake of the South WindShoulders of the Forlorn Conqueror10P H25P HShoulders of the Forlorn Protector10P H25P HShoulders of the Forlorn Vanquisher10P H25P HSky Strider GreavesNH10P25PSky Strider Greaves10P H25P HSoul Breath LeggingsNH10P25PSoul Breath Leggings10P H25P HStar Chaser LegguardsNH10P25PStar Chaser Legguards10P H25P HStormwake, the Tempest's ReachNH10P25PStormwake, the Tempest's ReachNH10P25PStormwake, the Tempest's ReachNH10P25PStormwake, the Tempest's Reach10P H25P HStormwake, the Tempest's Reach10P H25P HStormwake, the Tempest's Reach10P H25P HTempest Keeper LeggingsNH10P25PTempest Keeper Leggings10P H25P HThunder Wall GreavesNH10P25PThunder Wall Greaves10P H25P HWind Stalker LeggingsNH10P25PWind Stalker Leggings10P H25P H

Achievements

8 achievements tied to Throne of the Four Winds, worth 70 achievement points in total.

  • Throne of the Four Winds Guild RunDefeat the bosses in Throne of the Four Winds while in a guild group.10
  • Throne of the Four WindsDefeat the bosses in Throne of the Four Winds.10
  • Realm First! Al'AkirFirst guild on the realm to defeat Al'Akir in the Throne of the Four Winds on Heroic difficulty while in a guild group.
  • Heroic: Al'Akir Guild RunDefeat Al'Akir in the Throne of the Four Winds on Heroic difficulty while in a guild group.10
  • Heroic: Conclave of WindDefeat the Conclave of Wind in the Throne of the Four Winds on Heroic Difficulty.10
  • Heroic: Al'AkirDefeat Al'Akir in the Throne of the Four Winds on Heroic Difficulty.Title Reward: Of the Four Winds10
  • Stay ChillDefeat the Conclave of Wind in the Throne of the Four Winds while everyone in the raid has at least 7 stacks of Wind Chill.10
  • Four PlayDefeat Al'Akir in the Throne of the Four Winds while he is affected by Feedback.10

More Cataclysm Raids

Other raids from the same expansion.

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