
Raid - Cataclysm
Dragon Soul
8 encounters and 288 drops. Every drop links to its item page; tradeable drops carry a live Auction House price.
Forged by Deathwing during the War of the Ancients, the Dragon Soul harnessed the combined power of the dragonflights until it was ultimately destroyed. Through the Caverns of Time, Thrall and the remaining dragonflights were able to recover the powerful artifact before its destruction. Now they have rallied at Wyrmrest Temple in a desperate attempt to use the might of the Dragon Soul against Deathwing himself.
Quick Facts
| Type | Raid |
|---|---|
| Expansion | Cataclysm |
| Encounters | 8 |
| Drops | 288 |
| Item level | 25 to 38 |
| Tradeable drops | 2 |
| Difficulties | Looking For Raid, Normal, Heroic, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic) |
Difficulties and Lockouts
Dragon Soul has 5 difficulties in the game data: 10 Player, 10 Player (Heroic), 25 Player and 25 Player (Heroic) save you to a weekly lockout; Looking For Raid can be run again at any time.
| Difficulty | Players | Lockout |
|---|---|---|
| 10 Player | 10 | Weekly |
| 10 Player (Heroic) | 10 | Weekly |
| 25 Player | 25 | Weekly |
| 25 Player (Heroic) | 25 | Weekly |
| Looking For Raid | 25 | None |
Raid Finder splits Dragon Soul into 2 wings:
- The Siege of Wyrmrest Temple
- Fall of Deathwing
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Instance Map
The Adventure Guide places 8 bosses of Dragon Soul on 7 maps. Numbers follow the encounter order; each links to that fight below.
Dragon Soul
1Morchok5UltraxionDragon Soul
2Warlord Zon'ozz- 2 Warlord Zon'ozz 51.0, 53.0
Dragon Soul
3Yor'sahj the Unsleeping- 3 Yor'sahj the Unsleeping 46.8, 49.9
Dragon Soul
4Hagara the Stormbinder- 4 Hagara the Stormbinder 52.8, 52.0
Dragon Soul
6Warmaster Blackhorn- 6 Warmaster Blackhorn 48.1, 17.2
Dragon Soul
7Spine of Deathwing- 7 Spine of Deathwing 33.2, 85.3
Dragon Soul
8Madness of Deathwing- 8 Madness of Deathwing 47.9, 53.9
Encounters
LFRLooking For RaidNNormalHHeroic10P10 Player25P25 Player10P H10 Player (Heroic)25P H25 Player (Heroic)
Morchok
The most powerful elemental still under Deathwing's sway, Morchok-once a passive guardian-is now convinced that his only respite will come with Azeroth's demise. Morchok rages against the foundation of Wyrmrest Temple, Azeroth's last beacon of hope in the Hour of Twilight.
Abilities & Strategy
Stomp
Morchok's current target and their closest ally will take a double portion of the damage. In Heroic Difficulty Stomp also increases the Physical damage taken by affected players by 0% for 10 sec.
Crush Armor
Morchok strikes his current target, inflicting 0% normal melee damage and reducing the target's armor by 0% for 20 sec. This effect stacks up to 10 times.
Resonating Crystal
Morchok conjures an explosive crystal onto the battlefield that explodes after 12 sec. for massive Shadow damage. The explosion splits the damage between three random players, and the total damage inflicted increases depending on the distance of each player from the crystal. In 25 Player raids, the damage splits between seven random enemies.
Furious
At 20% remaining health, Morchok becomes furious and increases his attack speed by% and his damage inflicted by%.
The Earth Consumes You!
for 5 sec. While the power of the earth draws the players to him, Morchok also summons Earth's Vengeance.
Earth's Vengeance
Black Blood of the Earth
while a player stands within the blood. This effect stacks up to 20 times.
Kohcrom
Upon reaching 90% remaining health, Morchok tears himself in half and creates his twin Kohcrom. He casts the same spells as Morchok, but a few seconds later.
Loot
80 drops · item level 25 to 38 · 10 slots (Chest, Feet, Finger, Hands, Neck, One-Hand +4 more) · 1 tradeable
Hagara the Stormbinder
Hagara, one of the first students of arcane magic under the Forsaken, showed surprising potential for one who had started learning so late in life. But in her undisciplined attempts to bind elementals into servitude, she was ensnared and twisted by the Windlord, Al'Akir. Now fiercely loyal to the Twilight's Hammer, Hagara binds others for her elemental masters to torment.
Abilities & Strategy
Ice Lance
Hagara conjures crystals of ice that launch Ice Lance missiles towards a random player standing near Hagara.
Ice Tomb
Hagara traps two random players in a tomb of ice, stunning the targets until other players destroy the Ice Tombs. Players trapped within the tomb lose 5% of their maximum health every second. In 25 player Normal difficulty Hagara traps five random players. In 25 player Heroic difficulty Hagara traps six random players.
Shattered Ice
Hagara launches a blast of ice at a random player, inflicting%105289s1 Frost damage and reducing the player's movement speed for 4 sec.
Focused Assault
Hagara rapidly slices at her current target, swinging for 0% normal weapon damage every 0.5 sec. for 5 sec.
Frozen Tempest
Hagara channels and fills the platform with a tempest of water and ice. The Tempest protects Hagara from all attacks and spells.
Binding Crystal
Destroying all four of the binding crystals stops Hagara's channeling of Frozen Tempest.
Watery Entrenchment
Ice Wave
Four equidistant lines of ice extend out from Hagara and sweep across the platform. The Ice Wave inflicts%105314s1 Frost damage on any player caught by its movement and increases their Frost damage taken by 0% for 2.5 sec.
Icicle
Snowpacked Icicles fall around the edge of the platform.
Frostflake
Hagara places a Frostflake on a random player, reducing their movement speed by 0% and an additional 0% every 1 sec for 15 sec. When the Frostflake effect expires, it deals damage equal to 0% of the player's maximum health, and creates a 10 yard radius area of frost underneath that player. The frost reduces any player's movement speed standing within the area by 0%.
Lightning Storm
Hagara channels a lightning storm to electrocute the players on the platform. A Water Shield protects Hagara from all attacks and spells. When players overload every Crystal Conductor, the feedback stops her channeling and causes her to suffer an Electrocution.
Crystal Conductor
Hagara conjures four Crystal Conductors to protect herself from the lightning storm. In 10 player Heroic Difficulty, Hagara conjures eight Crystal Conductors.
Lightning Conduit
A Crystal Conductor charged by the death of a Bound Lightning Elemental casts Lightning Conduit on the nearest player, inflicting%105369s1 Nature damage every 1 sec. Lightning Conduit also connects the affected player to another player or Crystal Conductor within 10 yards.
Bound Lightning Elementals
Hagara calls elementals to aid her during the Lightning Storm. When a player kills an elemental, it causes a nearby Crystal Conductor to overload and electrocute nearby players.
Storm Pillars
Hagara targets the location of a random player, then after 3 seconds a pillar of lightning erupts.
Feedback
The feedback from the overloaded Crystal Conductors and destroyed Binding Crystals stuns Hagara and increases her damage taken by 0% for 15 sec.
Loot
76 drops · item level 25 to 38 · 7 slots (Feet, Finger, One-Hand, Trinket, Two-Hand, Waist +1 more) · 2 tradeable
Spine of Deathwing
When Deathwing first channeled the Dragon Soul's power against the other flights, the massive energies that were unleashed threatened to break apart his very body. Rather than forgo this weapon, he had adamantium plates fused to his scales to hold his body together. Later reinforced with elementium, these plates are now his weakness--the sole vulnerability to Deathwing's lethal presence.
Abilities & Strategy
Roll
Throughout the encounter, Deathwing tries to throw players from his back when he senses that they are all standing on the same side of his spine. During a roll, Deathwing throws off all players and other creatures not attached to his back.
Elementium Reinforced Plates
The glancing strike from the Dragon Soul destroyed one of the large armor plates on Deathwing's back and loosened another three. Players must remove all of these plates to give Thrall a chance to get a clear shot.
Burning Tendons
Players expose Burning Tendons when they pry up one of Deathwing's armor plates. Destroying these fibrous strands is the key to removing an armor plate.
Seal Armor Breach
After the players pry up an armor plate, the Burning Tendons rapidly pull the plate closed, protecting the tendons from further damage and preventing the plate from flying off.
Deathwing's Immune System
The creatures that comprise Deathwing's Immune System emerge from the holes left by torn off armor plates. Deathwing defends himself with increasing intensity as more plates are torn off.
Grasping Tendrils
These tendrils sprout from holes in Deathwing's back that aren't currently occupied by Corruption tentacles. The Tendrils grasp any player that wanders too close, reducing their movement speed by 0% and inflicting Fire damage every 0.5 sec. until they move away. This effect prevents players from being thrown off Deathwing's back.
Corruption
These tentacles are dramatic physical manifestations of the Old God Corruption that runs rampant through Deathwing's body. They emerge first from the holes in his back left by armor plates, and they seal the wound completely, preventing any other creatures from emerging from it.
Searing Plasma
The Corruption coats the victim in the searing blood of Deathwing. The thick blood absorbs up to healing done to the target and causes the victim to cough up blood. The violent coughing periodically inflicts%105479s2 Physical damage every 10 sec.
Fiery Grip
The Corrupton grips victims with a whip-like cord of plasma, stunning them for up to 30 sec. and inflicting%105490s2 Fire damage every 3 sec. The corruption must channel to maintain this effect, and players may break the channel by inflicting significant damage to the tentacle. This effect prevents players from being thrown off Deathwing's back.
Hideous Amalgamation
These unstable creatures are a patchwork of Elementium Armor fragments and pieces of the former Dragon's body held together by his molten blood.
Absorb Blood
The Amalgamation absorbs nearby Corrupted Blood residue. The Amalgamation grows more unstable with each Residue absorbed, increasing its damage by 0% and attack speed by 0%.
Superheated Nucleus
The core of the Amalgamation becomes critically unstable, causing it to inflict%106264s1 Fire damage to all enemies every 3 sec. If the players destroy the Amalgamation in this state, then it will trigger a Nuclear Blast.
Nuclear Blast
This powerful blast pries up one of Deathwing's Elementium plates if it is within range.
Degradation
Destroyed Amalgamations degrade the maximum health of all enemy targets by 0%.
Blood Corruption: Death
Deathwing's corruption courses through your veins. This corruption takes hold if it is not removed quickly, infecting the player with the Blood of Deathwing. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Earth.
Blood Corruption: Earth
A shadow of Neltharion courses through your veins. This corruption takes hold if it is not removed quickly, infecting the player with the Blood of Neltharion. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Death.
Corrupted Blood
These living globs of Deathwing's blood appear fragile, but leave behind an indestructible residue when killed.
Burst
Residue
Destroying a Corrupted Blood leaves behind an indestructible residue. It slowly creeps toward the nearest hole in Deathwing's Back where it reconstitutes into a new Corrupted Blood.
Loot
31 drops · item level 25 to 38 · 5 slots (Feet, Hands, Shoulder, Trinket, Waist) · 1 tradeable
Warlord Zon'ozz
Countless ages ago, Warlord Zon'ozz and his soldiers waged endless war against the forces of C'Thun and Yogg-Saron. Millennia have passed, but the warlord still serves the chaotic might of the Old God N'Zoth. Deathwing has now unleashed this legendary faceless one to crush the defenders of Wyrmrest Temple.
Abilities & Strategy
Focused Anger
Warlord Zon'ozz increasingly focuses his anger and rage, increasing his Physical damage done by 0% and his attack speed by%. This effect stacks.
Psychic Drain
Warlord Zon'ozz channels a wave of psychic force in a 30 degree cone in front of himself, inflicting%104322s1 Shadow damage and leeching life for ten times the amount of damage dealt.
Disrupting Shadows
Warlord Zon'ozz covers random players with Disrupting Shadows. The effect inflicts%103434s1 Shadow damage every 2 seconds. The shadows also deal Shadow damage and knockback the targeted player if the effect is dispelled.
Void of the Unmaking
Warlord Zon'ozz summons a Void of the Unmaking. This void travels forward until it encounters a soul to absorb.
Void Diffusion
When the Void collides with a player it diffuses, inflicting%103527s1 Shadow damage split evenly between nearby players. The force of this diffusion causes the void to ricochet in the opposite direction, and the absorbed souls increase the damage the Void inflicts by 0% per diffusion. When the Void collides with a player it diffuses, inflicting 50,000 Shadow damage. The force of this diffusion causes the void to ricochet in the opposite direction, and the absorbed souls increase the damage the Void inflicts by 5% per diffusion.
Black Blood Eruption
If the Void of Unmaking reaches the outer edges of the Maw of Go'rath, it will spark a violent reaction. This eruption deals%108794s2 Shadow damage to all targets within the maw, knocking them into the air.
Zon'ozz Diffused
When the Void collides with Warlord Zon'ozz, it inflicts a distracting shock to him. The Void Diffusion increases the damage Zon'ozz takes by 0% for every time the Void of the Unmaking bounces between players. This collision enrages Warlord Zon'ozz, causing him to awaken the Maw of Go'rath and lose his Focused Anger. In Heroic Difficulty the awakening of the Maw of Go'rath causes many different types of tentacles to emerge and attack the players.
Black Blood of Go'rath
Warlord Zon'ozz inflicts%104378s1 Shadow damage every 1 sec. to all players for 30 sec. In Heroic Difficulty each tentacle of Go'rath inflicts%104377s1 Shadow damage every 2 sec. to all nearby enemies. The damage is multiplied by the number of tentacles alive.
Claw of Go'rath
Eye of Go'rath
Flail of Go'rath
Loot
75 drops · item level 25 to 38 · 6 slots (Feet, Finger, Ranged, Trinket, Waist, Wrist) · 1 tradeable
Yor'sahj the Unsleeping
Since the fall of the Bastion of Twilight, Yor'sahj the Unsleeping has eagerly assisted Deathwing, providing the Destroyer with the means to release more faceless ones from their prisons deep beneath the earth. Their numbers are endless and their power is beyond reckoning, and Yor'sahj intends to reap a grim reward for his faithful service.
Abilities & Strategy
Void Bolt
Yor'sahj the Unsleeping blasts his primary target with dark energy, dealing%104849s1 Shadow damage initially and then%104849s2 Shadow damage every 2 seconds. This effect stacks.
Call Blood of Shu'ma
Yor'sahj the Unsleeping calls to the might of Shu'ma, summoning three differently colored globules of his blood. These globules path slowly towards Yor'sahj, infusing him with additional powers if they reach him. In Heroic difficulty four slimes answer Yor'sahj's call.
Fusing Vapors
The blood globules emit a fusing vapor when damaged below 50% health that heals all other active globules for 0% of their maximum life. When one globule dies, the surviving globules completely fuse and gain immunity to all forms of damage.
Glowing Globule
When a Glowing Globule reaches Yor'sahj, it infuses Yor'sahj with the Glowing Blood of Shu'ma.
Glowing Blood of Shu'ma
Yor'sahj's Void Bolt now hits all nearby targets for%105416s1 Shadow damage in addition to the primary target component, Yor'sahj uses his abilities twice as often, and his attack speed increases by 0%.
Cobalt Globule
When a Cobalt Globule reaches Yor'sahj, it infuses Yor'sahj with the ability to summon Mana Voids.
Mana Void
A Mana Void leeches all the mana from every ranged spell caster and healer, storing the mana within itself.
Crimson Globule
When a Crimson Globule reaches Yor'sahj, it infuses Yor'sahj with the Searing Blood ability.
Searing Blood
Yor'sahj sears the blood of three random players, inflicting a base of%105033s1 Fire damage. The further the target stands from Yor'sahj, the greater shock received from the blast. In 25 player raids, Yor'sahj sears the blood of eight random players.
Dark Globule
When a Dark Globule reaches Yor'sahj, the corruption of the blood seeps out into the Maw of Shu'ma. This vile corruption then periodically creates Forgotten Ones that attack the players.
Forgotten One
These creatures fixate on a random target.
Acidic Globule
When an Acidic Globule reaches Yor'sahj, the Maw of Shu'ma infuses with the acidic blood and stimulates further Digestive Acid production.
Digestive Acid
Digestive Acid periodically secretes from the stomach lining, inflicting%105573s1 Nature damage to a random player.
Shadowed Globule
When a Shadowed Globule reaches Yor'sahj, it infuses Yor'sahj with the Deep Corruption ability.
Deep Corruption
Loot
73 drops · item level 25 to 38 · 6 slots (Feet, Finger, One-Hand, Trinket, Two-Hand, Wrist) · 1 tradeable
Ultraxion
More an abomination of dark energy than a dragon, Ultraxion has spent his short life absorbing the essence of captured nether dragons. Ultraxion is the only twilight dragon Deathwing has praised, and his arrogance is overshadowed only by the crackling energies surging through his twisted form. Loyal to his master, Ultraxion swears to bring about the fall of Wyrmrest Temple.
Abilities & Strategy
Unstable Monstrosity
Growing Twilight instability causes arcs of Twilight energy to erupt from Ultraxion's hide. Every minute that Ultraxion remains in combat reduces the time between arcs by 1 second, to a maximum rate of one arc per second. In addition, the instability prevents Ultraxion from parrying attacks.
Twilight Shift
At the beginning of the battle, Ultraxion pulls all enemies with him into the Twilight Realm where they can bear the full brunt of his powerful Twilight assaults. The Twilight Realm grants players the Heroic Will ability.
Heroic Will
The player's Heroic Will steels the caster's mind to resist the forces of Twilight. This pulls the caster out of the Twilight realm for up to 5 sec, but renders them unable to attack, cast spells, or move while concentrating.
Fading Light
Ultraxion sucks the light out of his current target and one random player, drawing them into Twilight over 5-10 seconds. Upon expiration, players in the Twilight Realm instantly die. Players in the normal realm forcibly enter the Twilight Realm, and are afflicted with Faded into Twilight. In 25 player Difficulty, Ultraxion sucks the light out of three random players. In 10 player Heroic Difficulty, Ultraxion sucks the light out of two random players. In 25 player Heroic Difficulty, Ultraxion sucks the light out of six random players. In Raid Finder Difficulty, Ultraxion only sucks the light out of his current target.
Faded into Twilight
Residual Twilight effects cause all threat against Ultraxion to be reset. In addition, no threat will be generated for 10 sec. In Heroic Difficulty, players take 0% more Physical damage for 10 sec, instead of generating no threat.
Hour of Twilight
The Hour of Twilight falls upon Ultraxion's foes. Enemies caught within the Twilight Realm take%103327s1 unresistable Shadow damage. Players within the normal realm forcibly enter the Twilight Realm. If Hour of Twilight does not hit a player, the Aspects take the full brunt of the attack. This disrupts the shield protecting the Aspects and heralds the end of all life on Azeroth. In 25 player Normal Difficulty, if Hour of Twilight hits less than three players, the Aspects take the full brunt of the attack. In 10 player Heroic Difficulty, if Hour of Twilight hits less than two players, the Aspects take the full brunt of the attack. In 25 player Heroic Difficulty, if Hour of Twilight hits less than five players, the Aspects take the full brunt of the attack. In Looking for Raid Difficulty, the Aspects can never take the full brunt of the attack.
Looming Darkness
When struck by Hour of Twilight, powerful waves of Twilight energy course through the victim, rendering them more susceptible to the harmful effects of Hour of Twilight. Players instantly die if Hour of Twilight inflicts additional damage to them.
Twilight Burst
If every player stands outside the range of his powerful claws, Ultraxion expels a powerful burst of Twilight energy. This burst inflicts%106415s1 unresistable Shadow damage on all players and increases their magical damage taken by 0% for 6 sec. This effect stacks.
Twilight Eruption
After 6 minutes have passed, Ultraxion's instability reaches uncontainable levels and erupts outwards as a massive explosion that destroys all nearby foes and Ultraxion himself. If the shields surrounding the Aspects should fall at any point during the encounter, Ultraxion will immediately trigger Twilight Eruption.
Protection of the Aspects
The Aspects provide limited aid to the players as they fight Ultraxion.
Alexstrasza
Gift of Life
Alexstrasza creates a crystal of pure life energy. Activating the crystal imbues one healer with the essence of life itself, increasing healing done by 0% for the duration of the battle. The crystal has one charge. Only one buff granted by Alexstrasza, Ysera, or Kalecgos can be present on a player at any time. In 25 player raids, Alexstrasza creates two crystals.
Ysera
Essence of Dreams
Ysera creates a crystal of dream energy. The crystal has one charge. Only one buff granted by Alexstrasza, Ysera, or Kalecgos can be present on a player at any time. In 25 player raids, Ysera creates two crystals.
Kalecgos
Source of Magic
Kalecgos creates a crystal of amplified arcane energy. Activating the crystal imbues one healer with the essence of magic, reducing the mana cost of all spells by 0% and increasing spell haste by 0% for the remainder of the battle. The crystal has one charge. Only one buff granted by Alexstrasza, Ysera, or Kalecgos can be present on a player at any time. In 25 player raids, Kalecgos creates two crystals.
Nozdormu
Timeloop
Nozdormu captures all players within a finite timeloop. Any attack which would otherwise kill the player brings them to 0% of maximum health and removes the Timeloop.
Thrall
Last Defender of Azeroth
Thrall, now the Earth-Warder of Azeroth, blesses all tanks with the immovable strength of the ancient stones of the world. The blessing reduces defensive cooldowns by 0% and increases defensive ability durations by 0%.
Loot
78 drops · item level 25 to 38 · 8 slots (Feet, Finger, Held In Off-hand, One-Hand, Shoulder, Trinket +2 more) · 1 tradeable
Warmaster Blackhorn
Though once vast in number, only a few dozen twilight dragons now remain. Astride these hardened survivors are the last vestiges of the Twilight's Hammer's army: the elite drake riders of Deathwing's personal escort. Led by the insidious Warmaster Blackhorn, they move with unholy purpose, driven to protect their dark master.
Abilities & Strategy
Stage One: Dragonriders, Attack!
Flying alongside the Skyfire and surveying the scene while his massive twilight drake lobs balls of destruction at the gunship, Warmaster Blackhorn gives the order for his elite dragonriders to swoop into battle.
The Skyfire
Sky Captain Swayze helms this massive gunship equipped with numerous cannons and a pair of harpoon guns for its defense. The gunship is sturdy but not indestructible, and if it sustains too much damage the pursuit of Deathwing will come to an untimely end.
Harpoon Guns
Alliance engineers equipped the Skyfire with two repurposed harpoon guns, seized during its prior service in Northrend. Harpoon gunners spear the enemy's Assault Drakes and reel them in to bring them within reach of ranged attackers on the deck. The drakes strain against the line, eventually breaking free and returning to a safe distance. After a pause to reload, the harpoon gunners then spear their target anew. In Raid Finder Difficulty, the drakes do not break free from the Harpoons.
Deck Fire
As the Skyfire takes damage, destructive fires break out on the ship and spread rapidly across its deck. Crewmembers rush to extinguish these blazes and keep them in check. Any player standing within a fire suffers Fire damage per second.
Goriona
Warmaster Blackhorn takes to the skies with this massive twilight drake.
Twilight Onslaught
Goriona unleashes a massive blast of dark energy at a random location on the deck of the Skyfire. Twilight Onslaught inflicts%106401s1 Shadow damage, divided evenly among all players within its yard radius and the Skyfire. If the attack strikes the deck of the Skyfire without hitting a player, the gunship suffers the full damage.
Broadside
Goriona periodically unleashes a vicious barrage of fireballs that slam into the side of the Skyfire, causing the ship to suffer damage equal to 0% of its remaining structural integrity.
Twilight Assault Drake
These drakes strafe across the deck of the ship, deposit their fierce riders onto the deck, and then retreat to a safe distance to bombard the gunship.
Twilight Barrage
The twilight drakes launch bursts of dark energy at a random location on the deck of the Skyfire. Twilight Barrage inflicts%107439s1 Shadow damage, divided evenly among all players within its yard radius. If the attack strikes the deck of the Skyfire without hitting a player, the gunship suffers the full damage instead. On Heroic Difficulty, Twilight Barrage also increases Shadow damage taken by 0%. This effect stacks.
Twilight Elite Dreadblade
Blade Rush
The Dreadblade charges at the location of a random distant player, inflicting%107595s1 Physical damage to all players in its path.
Degeneration
The Dreadblade carves a swath of destruction with its dark sword. The sword inflicts%107558s1 Shadow damage to enemies in a frontal cone, and%107558s2 Shadow damage every 2 sec for 1 min. This effect stacks.
Twilight Elite Slayer
Blade Rush
The Elite Slayer charges at the location of a random distant player, inflicting%107595s1 Physical damage to all players in its path.
Brutal Strike
The Slayer strikes a vicious blow with its jagged sword. The strike inflicts%107567s1% weapon damage, and%107567s2 Physical damage every 2 sec for 1 min. This effect stacks.
Twilight Sapper
Sleek infiltrator drakes airdrop goblins strapped with powerful explosives onto the deck of the ship. These Sappers rush to breach the gunship bridge and detonate their destructive payload.
Detonate
Upon reaching the Skyfire's bridge, the Sapper detonates his explosives.
Stage Two: Looks Like I'm Doing This Myself
Once the Skyfire's defenders defeat three waves of dragonriders, Warmaster Blackhorn leaps down onto the deck of the gunship.
Warmaster Blackhorn
Devastate
Blackhorn sunders his current target's armor, inflicting 0% weapon damage and reducing the player's armor by 0% for 30 sec. This effect stacks.
Disrupting Roar
Warmaster Blackhorn screams fiercely, inflicting%108044s1 Physical damage to all enemies on the gunship.
Shockwave
Blackhorn strikes the ground, unleashing a wave of force that inflicts%108046s2 Physical damage to enemies in an 80 yard frontal cone and stuns them for 4 sec.
Vengeance
As Warmaster Blackhorn takes damage during the course of the fight, he inflicts 1% more damage for each percentage of his missing health.
Siphon Vitality
When severely injured, Warmaster Blackhorn drains health directly from Goriona. The health drain inflicts damage equal to 0% of Goriona's remaining health, and heals Blackhorn accordingly.
Goriona
After depositing her master on the deck of the Skyfire, Goriona hovers alongside the Skyfire and rains destruction down on the players. Once Goriona has suffered sufficient damage, she will break off and flee, abandoning her master on the Skyfire. On Heroic mode, upon reaching 90% health, Goriona will land on the Skyfire's deck to assist her master.
Twilight Flames
Twilight Breath
Goriona unleashes a torrent of dark flame, inflicting Shadow damage in a 45 yard cone in front of the caster.
Consuming Shroud
Goriona envelops an enemy target in twilight energy, absorbing the next healing received. When Consuming Shroud absorbs incoming healing, unleashed energy will deal damage equal to the healing absorbed to all allies. Dying while afflicted by Consuming Shroud will release all remaining energy at once.
Loot
77 drops · item level 25 to 38 · 7 slots (Feet, Finger, Shield, Trinket, Two-Hand, Waist +1 more) · 1 tradeable
Madness of Deathwing
A warped mass of molten hatred and unfathomable power, this formless, mindless horror cannot be stopped. Whatever was left of Neltharion the Earth-Warder is long gone, his mind and soul corrupted and devoured by his Old God masters. All this monstrous being desires is destruction, annihilation, and the end of all things.
Abilities & Strategy
Stage One: The Final Assault
Deathwing assaults his enemies while attached to the platforms by his twisted limbs.
Assault Aspect
Deathwing searches for his next enemy to assault. Deathwing assaults the platform with the largest number of players and an attached limb.
Cataclysm
Elementium Bolt
Deathwing creates an Elementium Bolt, sending it to the target platform.
Elementium Blast
The initial damage decreases the further the player stands from the targeted location.
Corrupting Parasite
A Corrupting Parasite inflicts increasing Shadow damage periodically. When Corrupting Parasite's duration ends, the parasite detaches from the player and causes a Parasitic Backlash.
Corrupting Parasite
After the Corrupting Parasite's duration ends, the parasite detaches from the host.
Hemorrhage
Deathwing's tentacle begins to Hemorrhage, creating several Regenerative Blood at a nearby location.
Regenerative Blood
The Regenerative Blood of Deathwing forms. Regenerative Bloods gain ten energy every 1 sec. The melee attacks of a Regenerative Blood also cause Degenerative Bite.
Limb Tentacle
Deathwing grasps onto each platform with one of his limbs.
Burning Blood
The Burning Blood gushes from the Tentacle, inflicting Fire damage every 2 sec. The damage increases as the Limb Tentacle's health lowers.
Blistering Tentacle
At 75%, 50%, and 25% remaining health the Limb Tentacle sprouts several Blistering Tentacles that are immune to Area of Effect abilities.
Agonizing Pain
The pain from severing Deathwing's limb interrupts his concentration, stunning him and inflicting 0% of his health in damage.
Mutated Corruption
A Mutated Corruption appears shortly after assaulting a platform.
Crush
The crushing weight of the Mutated Corruption inflicts%106385s1 Physical damage to enemies in a cone in front of the Corruption.
Impale
The Mutated Corruption impales its target, inflicting%106444s1 Physical damage to the target.
Stage Two: The Last Stand
At 20% remaining health, Deathwing falls forward onto the platform.
Congealing Blood
Deathwing begins to Hemorrhage, creating several Congealing Blood at a nearby location. The Blood then moves towards Deathwing.
Congealing Blood
If a Congealing Blood reaches Deathwing, it heals him for 0% of his maximum health.
Elementium Fragment
Pieces of Deathwing's armor chip off, forming three Elementium Fragments nearby. In 25 player raids, eight Elementium Fragments form.
Shrapnel
The Fragment fires a piece of Shrapnel at a random player, inflicting%106791s1 unresistable Physical damage.
Elementium Terror
Pieces of Deathwing's armor chip off, forming two Elementium Terrors nearby.
Tetanus
The Elementium Terror's melee attacks cause Tetanus, inflicting%106730s2 Physical damage and an additional%106730s1 Physical damage every 1 sec. The effect stacks.
Corrupted Blood
Corrupted Blood gushes from Deathwing, inflicting Fire damage every 2 sec. The damage increases as Deathwing's health lowers. At 15%, 10%, and 5% remaining health, Deathwing hemorrages. This increases the damage dealt by Corrupted Blood.
The Aspects
The Dragon Aspects assist in the fight against Deathwing. Each aspect channels Expose Weakness on their respective Limb Tentacle when Deathwing begins to cast Cataclysm. Expose Weakness increases the damage done to the Tentacle by 100%. Each Aspect also channels Concentration after the players destroy their respective tentacle, preventing the Aspect from assisting the players with their presence and their special powers. The Aspects resume assisting the players when Stage Two begins.
Alexstrasza
Alexstrasza's Presence
The Presence of Alexstrasza increases the player's maximum health by 0%.
Cauterize
Alexstrasza Cauterizes the Blistering Tentacles, inflicting lethal damage over 5 sec. Cauterize also reduces the damage inflicted by Corrupted Blood. In Heroic Difficulty Alexstrasza Cauterizes the Corrupting Parasite, inflicting 0% Fire damage every 0.5 sec.
Nozdormu
Nozdormu's Presence
The Presence of Nozdormu increases the player's haste by 0%.
Time Zone
Nozdormu forms a Time Zone at the target location, causing the Elementium Meteor to lapse in time and decrease its travel speed dramatically upon entering the zone. Any enemy creatures within the Time Zone have their attack speed decreased by 0%. In Heroic Difficulty the Time Zone slows the effects of Corrupting Parasite.
Ysera
Ysera's Presence
The Presence of Ysera increases player healing done by 0%.
Enter the Dream
The Presence of Ysera allows players to enter the Dream, decreasing damage taken by 0% for 5 sec.
Kalecgos
Kalecgos' Presence
The Presence of Kalecgos increases player damage dealt by 0%.
Spellweaving
The Presence of Kalecgos allows attacks and abilities to cause Spellweaving.
Thrall
Carrying Winds
The Carrying Winds take players between adjacent platforms, and increase their movement speed by 0% for 10 sec. This effect stacks.
Loot
30 drops · item level 25 to 38 · 3 slots (One-Hand, Ranged, Two-Hand) · 1 tradeable
Achievements
21 achievements tied to Dragon Soul, worth 200 achievement points in total.
Dragon Soul Guild RunDefeat the bosses in Dragon Soul while in a guild group.10
Realm First! DeathwingFirst guild on the realm to defeat Deathwing in Dragon Soul on Heroic difficulty while in a guild group.
Heroic: Deathwing Guild RunDefeat Deathwing in Dragon Soul on Heroic difficulty while in a guild group.10
Fall of DeathwingDefeat the encounters leading up to the Fall of Deathwing in the Dragon Soul raid.10
Destroyer's EndDefeat Deathwing on Normal or Heroic Difficulty in the Dragon Soul raid.Title: Destroyer's End10
Heroic: MorchokDefeat Morchok in Dragon Soul on Heroic Difficulty.10
Heroic: Warlord Zon'ozzDefeat Warlord Zon'ozz in Dragon Soul on Heroic Difficulty.10
Heroic: Yor'sahj the UnsleepingDefeat Yor'sahj the Unsleeping in Dragon Soul on Heroic Difficulty.10
Heroic: Hagara the StormbinderDefeat Hagara the Stormbinder in Dragon Soul on Heroic Difficulty.10
Heroic: UltraxionDefeat Ultraxion in Dragon Soul on Heroic Difficulty.10
Heroic: Warmaster BlackhornDefeat Warmaster Blackhorn in Dragon Soul on Heroic Difficulty.10
Heroic: Spine of DeathwingEmerge victorious from the Spine of Deathwing in Dragon Soul on Heroic Difficulty.10
Heroic: Madness of DeathwingDestroy Deathwing in Dragon Soul on Heroic Difficulty.Title: Savior of Azeroth10
Don't Stand So Close to MeDefeat Morchok in Dragon Soul on Normal or Heroic Difficulty without any two players (three players on 25-player mode) ever being within 5 yards of each other while Morchok is channeling Black Blood of the Earth.10
Ping Pong ChampionBounce the Void of the Unmaking 10 times off of players, and then defeat Warlord Zon'ozz on Normal or Heroic Difficulty.10
Taste the Rainbow!Experience the following color combinations, and then defeat Yor'sahj the Unsleeping on Normal or Heroic Difficulty.10
Holding HandsDestroy the final Crystal Conductor during Hagara's lightning phase on Normal or Heroic Difficulty, while all players present are part of the final Lightning Conduit.10
Minutes to MidnightDefeat Ultraxion in Dragon Soul on Normal or Heroic Difficulty without any raid member being hit by Hour of Twilight more than once.10
Deck DefenderDefeat Warmaster Blackhorn on Normal or Heroic Difficulty without allowing any Twilight Barrages to damage the Skyfire.10
Maybe He'll Get Dizzy...Defeat the Spine of Deathwing encounter on Normal or Heroic Difficulty after tricking Deathwing into performing the following roll sequence: Left, Right, Left, Right.10
Chromatic ChampionDestroy Deathwing in Dragon Soul on Normal or Heroic Difficulty after beginning the encounter on each Aspect's platform:10
More Cataclysm Raids
Other raids from the same expansion.