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Blackwing Descent in the Adventure Guide

Raid - Cataclysm

Blackwing Descent

6 encounters and 158 drops. Every drop links to its item page; tradeable drops carry a live Auction House price.

Located in Blackrock Mountain

Nefarian and his warped attempts to create a new breed of dragon were thought to be defeated after his death in Blackwing Lair. Yet tales have emerged that his father, Deathwing, has reanimated Nefarian and set him to work in Blackwing Descent. The gruesome experiments being conducted there are feared to be on a level of wickedness far surpassing Nefarian's previous crimes against nature.

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Quick Facts

TypeRaid
ExpansionCataclysm
Located inBlackrock Mountain
Encounters6
Drops158
Item level32 to 37
Tradeable drops0
DifficultiesNormal, Heroic, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic)

Difficulties and Lockouts

Blackwing Descent has 4 difficulties in the game data: 10 Player, 10 Player (Heroic), 25 Player and 25 Player (Heroic) save you to a weekly lockout.

DifficultyPlayersLockout
10 Player10Weekly
10 Player (Heroic)10Weekly
25 Player25Weekly
25 Player (Heroic)25Weekly
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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Instance Map

The Adventure Guide places 6 bosses of Blackwing Descent on 2 maps. Numbers follow the encounter order; each links to that fight below.

Blackwing Descent

Blackwing Descent map with 2 boss locations1Omnotron Defense System2Magmaw
  1. 1 Omnotron Defense System 65.5, 57.5
  2. 2 Magmaw 27.5, 57.5

Blackwing Descent

Blackwing Descent map with 4 boss locations3Atramedes4Chimaeron5Maloriak6Nefarian's End
  1. 3 Atramedes 47.5, 32.8
  2. 4 Chimaeron 24.6, 70.2
  3. 5 Maloriak 71.5, 70.2
  4. 6 Nefarian's End 48.0, 70.2

Encounters

NNormalHHeroic10P10 Player25P25 Player10P H10 Player (Heroic)25P H25 Player (Heroic)

Omnotron Defense System

The Omnotron Defense System was once touted as the Dark Iron dwarves' greatest technological marvel. When Nefarian arrived in Blackwing Descent, he repurposed the run-down system to annihilate anyone intruding on his laboratories.

Abilities & Strategy

Primary Defense Matrix

The four dwarven golems share a health pool and two are active at any given time. When a golem activates, it possesses 100 energy to use for its abilities. Once the golem's energy reaches 50, it gains a defensive shield and a new golem activates. Once the golem's energy reaches 0, the golem deactivates and another golem activates.

Arcanotron

Power Generator

Arcanotron summons a Power Generator under a random player. The field increases the damage dealt by 0% for all units within 5 yards and restores mana every 0.5 seconds. The Power Generator lasts 1 min.

Arcane Annihilator

Arcanotron blasts a random player for Arcane damage. In 25-player raids Arcanotron blasts three random players.

Power Conversion

Arcanotron's shield converts damage taken into Converted Power, which provides additional magic damage and cast speed.

Converted Power

Damage done to Arcanotron's Power Conversion shield grants him 0% additional Arcane damage and increases his spell haste by 0% for 30 sec. This effect stacks.

Overcharged Power Generator

Lord Victor Nefarius converts a Power Generator into an Overcharged Power Generator. The field increases the damage dealt by 0% for all units within 5 yards and restores mana every 0.5 seconds. An Overcharged Power Generator grows in size until it explodes, triggering Arcane Blowback.

Arcane Blowback

Electron

Lightning Conductor
Electrical Discharge

Electron inflicts Nature damage to up to 3 targets within 8 yards. The damage inflicted increases with each jump.

Unstable Shield
Shadow Infusion

Lord Victor Nefarius corrupts the Lightning Conductor, transforming the target into a Shadow Conductor. Shadow Conductor causes Shadow damage to all nearby allies every 2 sec., with the magnitude of the damage increasing with greater distance from the Shadow Infused player.

Magmatron

Incineration Security Measure

Magmatron strikes everyone in the room for Fire damage every 1 sec. for 4 sec.

Acquiring Target

Magmatron acquires a random player as a target for his Flamethrower ability. After 4 sec. Magmatron channels his Flamethrower on the target, inflicting Fire damage every 1 sec. to all players in front of him for 4 sec.

Flamethrower

Magmatron inflicts Fire damage every 1 sec. to all enemies in front of him for 4 sec.

Encasing Shadows

Lord Victor Nefarius causes shadows to bind the feet of the Acquired Target, preventing movement until the Flamethrower finishes channeling.

Barrier

Magmatron's shield absorbs damage. If the Barrier breaks, it releases a gale of flame, inflicting Fire damage to all players.

Toxitron

Chemical Bomb

Toxitron fires a Chemical Bomb at a random player, creating a Chemical Cloud at their location. The cloud increases the damage taken by any unit in the cloud.

Chemical Cloud

Toxitron's Chemical Cloud increases the damage taken by any unit in the cloud by 0%. The Chemical Cloud also inflicts Nature damage every 1 seconds.

Poison Protocol

Toxitron's Poison Protocol creates a Poison Bomb every 3 seconds. Each Poison Bomb fixates on a random player. A Poison Bomb explodes when it reaches melee range of its target.

Poison Bomb

The Poison Bombs created by Toxitron's Poison Protocol each fixate on a random player. A Poison Bomb explodes and creates a Poison Puddle when it reaches melee range of its target.

Poison Soaked Shell

Dealing damage to Toxitron's shield inflicts Soaked in Poison on the damaging player.

Soaked in Poison

Soaked in Poison inflicts Nature damage every 2 sec. This effect stacks, but dispelling this poison once removes all stacks. When a player attacks or uses a spell or ability, they expunge the poison on their target.

Grip of Death

Lord Victor Nefarius sometimes teleports to the center of a Chemical Cloud and casts Grip of Death, pulling all players into the cloud.

Loot

24 drops · item level 37 · 8 slots (Chest, Feet, Finger, Head, One-Hand, Shoulder +2 more) · all Bind on Pickup

Magmaw

Magmaw is a colossal lava worm summoned from the Firelands centuries ago by Ragnaros' Dark Iron servitors. Nefarian largely considers Magmaw a worrisome pest, but has grown fond of feeding the beast his failed experiments... and servants.

Abilities & Strategy

Magma Spit

Magmaw spits a volley of magma at three random players, inflicting Fire damage to each player. In 25 player raids Magmaw spits at eight random players.

Pillar of Flame

Magmaw barrages the ground beneath a random player's feet with globs of roiling magma. The impacts also spawn multiple Lava Parasites.

Lava Parasite

These slow moving creatures will burrow into the warm flesh of players when they attack, infecting their new host.

Parasitic Infection

When a Lava Parasite burrows into the flesh of a player, the Lava Parasite inflicts damage every 2 sec. for 10 sec. After the infection runs its course, the player vomits up the Parasite. It then begins to search for a new host.

Lava Spew

Magmaw spews a stream of molten lava across all players, inflicting Fire damage every 2 sec for 6 sec.

Molten Tantrum

If Magmaw is ever unable to reach an enemy with his melee attack, he enters a frenzy. Magmaw then launches Magma Spit at all players and increases his Fire damage dealt by 0% for 10 sec. This effect stacks.

Mangle

Magmaw picks up his current target in his jaws, then bites down. The crushing force inflicts damage every 2 sec. Magmaw crushes his target severely after 30 sec. Impaling Magmaw causes him to release his grasp on the target.

Sweltering Armor

Magmaw's fiery jaws melt the armor of the player targeted by Mangle, reducing the player's armor by 0% for 90 sec.

Massive Crash

Magmaw brings his entire body smashing down on one half of the room, inflicting damage and stuns all players caught beneath him for 3 sec. The Massive Crash also briefly stuns Magmaw, allowing two players to leap onto his pincers.

Lava Worm Wrangling

Immediately after Magmaw performs Massive Crash, a window of opportunity exists where two players can leap onto his pincers. From that location they can attach chains to the spike protruding from the ground in front of the worm, and then reel Magmaw onto the spike.

Launch Hook

The players hanging onto Magmaw's pincers can launch a hook at the spike in front of the worm. If the hook connects, it chains Magmaw to the spike for 3 sec. Magmaw will break free from a single connecting chain, but if a player connects a second chain to the spike then the players reel the chains in and impale Magmaw on the spike.

Point of Vulnerability

When Magmaw is impaled on the spike, players can attack his exposed and unarmored head. Attacking the exposed head increases the damage dealt to Magmaw by 0%. Magmaw frees himself from the spike after 30 sec.

Lord Victor Nefarius

On Heroic Difficulty Lord Nefarius arrives to observe the adventurers contend with his pet and thwart their efforts.

Blazing Inferno

Lord Nefarius calls down a meteor of bone and fire at the ground beneath a random player. The explosion creates a Blazing Bone Construct, and sparks the Ignition of fast-moving flames in a spiral around the point of impact.

Ignition

The Blazing Inferno creates moving patches of flame that swirl around the point of impact, inflicting Fire damage every 1 sec to all players within 15 yards of them. The Ignition flames dissipate after 1 min.

Blazing Bone Construct

Lord Nefarius's Blazing Inferno creates a single flaming skeletal construct.

Shadow Breath

When Magmaw reaches 30% remaining health, Lord Nefarius begins to directly attack the players. He launches volleys of shadowy flame at random players.

Loot

27 drops · item level 32 to 37 · 9 slots (Chest, Feet, Head, Legs, One-Hand, Trinket +3 more) · all Bind on Pickup

Atramedes

Atramedes, or Experiment 25463-D, is a failed attempt to bestow enhanced senses on a black dragon whelp. The toxic salve applied to the broodling robbed him of sight, forcing him to rely on sound and smell for survival. A tragic story... if Atramedes weren't so evil.

Abilities & Strategy

Sound

Atramedes is blind and hunts based on sound. Players begin the battle with 0 Sound and gain Sound when taking damage. Atramedes channels Devastation on targets with 100 Sound and quickly kills them. Using an Ancient Dwarven Shield resets the Sound on all players.

Ancient Dwarven Shields

Ten Ancient Dwarven Shields are positioned around the room. Any player can strike one of the shields and cause a Resonating Clash. This interrupts Atramedes' casting, resets the Sound on every player to zero, and gives Atramedes a case of Vertigo. When Atramedes recovers from Vertigo, he destroys the shield. In Heroic Difficulty Lord Nefarius destroys an additional shield whenever Atramedes destroys one.

Resonating Clash

The sound resonating from the Ancient Dwarven Shield interrupts Atramedes' casting. While Airborne, Atramedes switches the target of his Roaring Flame Breath to the player who used the Ancient Dwarven Shield.

Vertigo

The Resonating Clash places Atramedes into a state of Vertigo, increasing damage taken by 0% for 5 sec.

Grounded Abilities

Atramedes begins the fight on the ground.

Sonar Pulse

Atramedes periodically sends out discs of sonic energy to locate players. Players struck by a Sonar Pulse gain Sound. On Heroic Difficulty a Sonar Pulse also inflicts Arcane damage.

Modulation

Atramedes casts Modulation, inflicting Shadow damage. Modulation inflicts additional Sound, and the damage inflicted on a player increases with higher Sound levels.

Sonic Breath

Atramedes tracks on a random player, breathing fire as he turns towards that player. Sonic Flame inflicts Fire damage to all players in its path and adds Sound.

Searing Flames

Atramedes channels and fills the room with flames. The flames inflict Fire damage every 2 sec. and increases Fire damage taken by 0% for 6 sec. The damage increases by 2% for every point of Sound on the target. Resonating Clash interrupts the channeling of Searing Flames. Searing Flames leaves behind patches of Roaring Flames on the ground for 4 sec.

Roaring Flames

Searing Flames produces patches of Roaring Flame on the ground. Players crossing the Roaring Flames take Fire damage and an additional Fire damage every 1 sec for 4 sec. Roaring Flames also adds 5 Sound.

Devastation

Atramedes channels Devastation on all players with 100 sound, inflicting Fire damage every 0.5 second.

Airborne Abilities

Atramedes periodically flies up into the air during the fight, raining destruction down on his enemies from above.

Roaring Flame Breath

Atramedes breathes a gout of flame that follows a random player around the room. The Roaring Flame Breath inflicts Fire damage and leaves Roaring Flames in its wake. The movement of the breath speeds up over time. A Resonating Clash temporarily halts the progress of breath, but Atramedes then retargets the flames on a player that used the Ancient Dwarven Shield.

Roaring Flames

Roaring Flame Breath produces patches of Roaring Flame on the ground. Players crossing the Roaring Flames take Fire damage and an additional Fire damage every 1 sec for 4 sec. Roaring Flames also adds 5 Sound.

Sonar Bomb

Atramedes launches Sonar Bombs at the locations of random players.

Sonic Fireball

Atramedes launches Sonic Fireballs at the areas where his Sonar Bombs landed.

Obnoxious Fiend

Lord Victor Nefarius meddles in the fight, randomly opening portals and allowing Obnoxious Fiends to enter the fray. Each Obnoxious Fiend jumps on the back of a random player and tries to increase that player's Sound.

Phase Shift

Obnoxious Fiends are immune to spells when not on a player's back.

Obnoxious

When an Obnoxious Fiend jumps on a player's back, it casts Obnoxious to increase that player's Sound by 10.

Loot

24 drops · item level 37 · 11 slots (Chest, Feet, Hands, Head, Legs, Neck +5 more) · all Bind on Pickup

Chimaeron

Terrifying. Ugly. Evil. Kill it.

Abilities & Strategy

Pip Quickwit

Pip Quickwit, gnome explorer extraordinare, has been captured by Nefarian and cannot be freed from his cage until Chimaeron is slain. A player can talk to Pip before the fight begins to convince him to activate his Bile-O-Tron, which helps keep the raid alive. Activating the Bile-O-Tron also wakes Chimaeron.

Bile-O-Tron

When Pip activates the Bile-O-Tron, it moves about the room and sprays raid members with Pip's Mixture as long as it is active. Chimaeron periodically knocks the Bile-O-Tron offline.

Pip's Mixture

The Bile-O-Tron sprays Pip's Mixture on the raid while online. Pip's Mixture prevents players whose health is above from dropping below 1 health.

Stage One: Truly Something to Behold

Chimaeron attacks his current target with Break and Double Attack, while continually spraying Caustic Slime at the raid. He periodically casts Massacre on the raid, and his heads sometimes Feud following a Massacre.

Caustic Slime

Chimaeron lobs Caustic Slime at two random players. Each Caustic Slime inflicts Nature damage, divided evenly among all players within 6 yards of the target. Caustic Slime also reduces chance to hit by 0% for 2.5 sec. In 25 player raids Chimaeron lobs Caustic Slime at five random players.

Massacre

Chimaeron hits all players for massive damage, probably killing anyone not under the effects of Pip's Mixture. Massacre sometimes knocks the Bile-O-Tron offline for a short period of time.

Feud

Whenever Chimaeron knocks the Bile-O-Tron offline, his two heads begin to argue with each other, preventing Chimaeron from perfoming melee attacks for 30 sec. In Heroic Difficulty Lord Victor Nefarius orders Chimaeron to stop his bickering, ending Feud after only 2 seconds.

Break

Chimaeron attacks viciously, breaking through his target's defenses and increasing their Physical damage taken by 0% and reducing healing done by 0% for 1 min. This effect stacks.

Double Attack

Chimaeron strikes twice with his next attack.

Stage Two: A Horrific Creation

At 20% health Chimaeron goes into a rage. This renders him immune to Taunt effects and greatly decreases healing done by players.

Mortality

Chimaeron goes into a rage, rendering him immune to Taunt effects. In addition, he reduces healing effects done to players by 0%. In 10 player raids Chimaeron takes 0% increased damage while Mortality is active.

Double Attack

Chimaeron strikes twice with his next attack.

Mocking Shadows

Loot

24 drops · item level 37 · 7 slots (Feet, Finger, Hands, Ranged, Shoulder, Trinket +1 more) · all Bind on Pickup

Maloriak

The human Malory was a bright young alchemist until he was kidnapped by Nefarian and fused with the corpse of a dragonspawn. The result-Maloriak-is a bumbling minion who possesses only a dull glimmer of his former intelligence.

Abilities & Strategy

Stage One: Mustn't Fail Again!

Periodically, Maloriak throws various vials into his cauldron, causing different effects. The first two Vials will be Red then Blue or Blue then Red, followed by Green, then the cycle repeats.

Arcane Storm

Maloriak channels an Arcane Storm inflicting Arcane damage per second for 6 sec. to all players.

Remedy

The amount healed increases per second.

Red Vial

Maloriak throws a Red Vial into his cauldron, giving him flaming breath. The effects of the Red Vial last for 40 seconds.

Consuming Flames

Maloriak ignites a random player in flames, inflicting Fire damage per second for 10 sec. Any magic damage taken by the player while ignited increases the damage Consuming Magic deals by 50% of the magic damage taken.

Scorching Blast

Maloriak breathes fire, inflicting Fire damage divided among all targets in a 70 degree cone up to 60 yards in front of him.

Release Aberrations

Maloriak releases 3 Aberrations from their growth chambers. These Aberrations then attack the players.

Blue Vial

Maloriak throws a Blue Vial into his cauldron, granting him freezing magic. The effects of the Blue Vial last for 40 seconds.

Biting Chill

The ring lasts 10 sec.

Flash Freeze
Release Aberrations

Maloriak releases 3 Aberrations from their growth chambers. These Aberrations then attack the players.

Green Vial

Maloriak throws a Green Vial into his cauldron. The mixture explodes and cancels the Growth Catalyst on the Aberrations. The effects of the Green Vial last for 40 seconds.

Debilitating Slime

Slime sprays out from the cauldron, coating every unit in the room. The slime increases all damage taken by 0% and temporarily suppresses any Growth Catalysts. Lasts 15 sec.

Dark Magic

Lord Victor Nefarius throws Dark Magic into the cauldron, causing Vile Swill to spew from the cauldron. The effects of the Dark Magic last for 90 seconds. The Dark Magic also grants Maloriak immunity to Taunt effects.

Engulfing Darkness

Maloriak blasts a 20 degree cone shaped area in front of him in Engulfing Darkness, inflicting Shadow damage and reducing the healing dealt by 0% to players within the area for 1.5 sec.

Vile Swill

The Dark Magic causes five Vile Swill to appear. These horrible slimes continually cast Dark Sludge on random players until slain.

Stage Two: Unpredictable Results

At 25% remaining health, Maloriak stops throwing vials into the cauldron. He deals more melee damage, gains a new set of abilities, and immediately frees all remaining experiments in the growth chambers.

Release All

Maloriak releases all remaining Aberrations and the two Prime Subjects from their growth chambers.

Magma Jets

Maloriak releases a stream of small fire fissures in front of him. The fissures also leave behind a persistent burning effect that inflicts Fire damage to all nearby players.

Absolute Zero

Maloriak summons a sphere of sub-freezing energy near a random player.

Acid Nova

Maloriak inflicts Nature damage per second to all players for 10 sec.

Prime Subject

These experimental drakonids enhance allies' damage with Growth Catalyst.

Growth Catalyst

Each Prime Subject increases the damage of other Prime Subjects within 10 yards by 0% and reduces their damage taken by 0%. This effect stacks, and also affects Maloriak and Aberrations.

Loot

27 drops · item level 32 to 37 · 9 slots (Back, Chest, Feet, Hands, Head, Legs +3 more) · all Bind on Pickup

Nefarian's End

Deathwing's son, Nefarian, gained infamy for his horrifying efforts to create chromatic dragons from the essences of Azeroth's various dragonflights. After his death in Blackwing Lair, he was reanimated and charged by Deathwing to continue his insidious endeavors.

Abilities & Strategy

Electrocute

Throughout the battle, Nefarian electrocutes the entire raid every time he loses 10% of his health. Electrocute generates a massive crackle of lightning that inflicts Nature damage on all players.

Stage One: Rise, Sister!

Nefarian reveals the undead form of his sister, Onyxia, and the two dragons attack the raid.

Children of Deathwing
Nefarian
Hail of Bones

Before Nefarian lands at the beginning of Stage One, he summons some Animated Bone Warriors. In 25 player raids Nefarian summons additional Animated Bone Warriors.

Shadowflame Breath

Nefarian's dragon breath inflicts Shadowflame damage to players within a 60 yard long 60 degree cone, and fully recharges the energy of any Animated Bone Warriors in the breath's area.

Tail Lash

Nefarian sweeps his tail at any enemies in a 60 degree cone facing behind him, inflicting Physical damage and stunning them for 2 sec.

Animated Bone Warriors

Early in stage one and before he lands, Nefarian summons Animated Bone Warriors. The skeletons possess an energy bar that depletes over time. They collapse if they run out of energy, but restore energy if struck by Shadowflame Breath or Shadowblaze.

Dominion

Nefarian periodically dominates the mind of random players, seizing control of their bodies for 20 sec. Dominated players walk towards a portal that appears. If a Dominated player reach the portal, it kills them. Dominion grants players access to three special abilities.

Onyxia
Electrical Energy

Onyxia gains energy over time and more energy when Nefarian casts Electrocute. If Onyxia reaches full energy, she explodes in an Electrical Overload, killing all players.

Lightning Discharge
Shadowflame Breath

Onyxia's dragon breath inflicts Shadowflame damage to players within a 60 yard long 60 degree cone, and fully recharges the energy of any Animated Bone Warriors in the breath's area.

Tail Lash

Onyxia sweeps her tail at any enemies in a 60 degree cone facing behind her, inflicting Physical damage and stunning them for 2 sec.

Electrical Overload

If Onyxia reaches full energy, she releases a massive Electrical Overload and causes Nature damage to all players.

Stage Two: Curse You, Mortals!

When the players kill Onyxia, Nefarian takes to the air and fills the room with magma except for three platforms. Nefarian then summons a Chromatic Prototype upon each of the platforms.

Chromatic Prototype

A Chromatic Prototype appears on each platform. They stand in place and cast Blast Nova.

Blast Nova

Chromatic Prototypes cast Blast Nova, which inflicts Fire damage every 2 sec. to all enemies.

Shadowflame Barrage

While flying, Nefarian breathes a Shadowflame Barrage at random players, inflicting Shadowflame damage.

Explosive Cinders

While flying, Nefarian occasionally targets random players with Explosive Cinders, coating them in explosive residue that inflicts Fire damage every 2 seconds.

Stage Three: You Simply Will Not Die!

After the players kill all the Chromatic Prototypes, the lava subsides, and Nefarian lands to finish the battle.

Shadowflame Breath

Nefarian's dragon breath inflicts Shadowflame damage to players within a 60 yard long 60 degree cone, and fully recharges the energy of any Animated Bone Warriors in the breath's area.

Tail Lash

Nefarian sweeps his tail at any enemies in a 60 degree cone facing behind him, inflicting Physical damage and stunning them for 2 sec.

Shadowblaze Spark
Animated Bone Warriors

Animated Bone Warriors can be reanimated in Stage Three. The skeletons possess an energy bar that depletes over time. They collapse if they run out of energy, but restore energy if struck by Shadowflame Breath or Shadowblaze.

Empowering Strikes

The Animated Bone Warriors grow more powerful over time, increasing their damage dealt by 0% and their movement speed by 0%. This effect stacks.

Loot

32 drops · item level 32 to 37 · 9 slots (Back, Chest, Neck, One-Hand, Shield, Shoulder +3 more) · all Bind on Pickup

Achievements

16 achievements tied to Blackwing Descent, worth 150 achievement points in total.

  • Blackwing DescentDefeat the bosses in Blackwing Descent.10
  • Blackwing Descent Guild RunDefeat the bosses in Blackwing Descent while in a guild group.10
  • Heroic: MagmawDefeat Magmaw in Blackwing Descent on Heroic Difficulty.10
  • Realm First! NefarianFirst guild on the realm to defeat Nefarian in Blackwing Descent on Heroic difficulty while in a guild group.
  • Heroic: Omnotron Defense SystemDefeat the Omnotron Defense System in Blackwing Descent on Heroic Difficulty.10
  • Heroic: MaloriakDefeat Maloriak in Blackwing Descent on Heroic Difficulty.10
  • Heroic: AtramedesDefeat Atramedes in Blackwing Descent on Heroic Difficulty.10
  • Heroic: ChimaeronDefeat Chimaeron in Blackwing Descent on Heroic Difficulty.10
  • Heroic: Nefarian Guild RunDefeat Nefarian in Blackwing Descent on Heroic difficulty while in a guild group.10
  • Heroic: NefarianDefeat Nefarian in Blackwing Descent on Heroic Difficulty.Title Reward: Blackwing's Bane10
  • Parasite EveningDefeat Magmaw in Blackwing Descent without anyone in the raid becoming infected with a parasite.10
  • Achieve-a-tronDefeat the Omnotron Defense System in Blackwing Descent while neutralizing the following attacks.10
  • Silence is GoldenDefeat Atramedes in Blackwing Descent without any raid member's sound bar going over 50%.10
  • Full of Sound and FuryDefeat Chimaeron in Blackwing Descent with no more than 2 raid member deaths.10
  • Aberrant BehaviorKill 12 Aberrations within 10 seconds on the Maloriak encounter in Blackwing Descent and then defeat Maloriak.10
  • Keeping it in the FamilyDamage Nefarian below 50% health before he lands for the final confrontation and then defeat Nefarian in Blackwing Descent.10

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