Enter the cave at 40.38, then rich 34.39. You need to speak with dead dwarf.
Quest
The Fate of Flanis
A World of Warcraft quest in Shadowmoon Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Better than having any exact coordinates for the corpse, simply go to 40,38 as stated above, take the tunnel to the right. Move to the very end of this tunnel, it will be quite a lot of mobs to fight on the way and the the fact that newly made elementals to craft infernals are being escorted from the summoning room into the "factory" and they are being spawned regulary. When you reach a door requiring Deathforge Key you've reached a milestone, skip the door and keep moving. Next into the narrow tunnel, keep in the middle and fight the newly made infermals and after those you will meet two deathforge guardians. Behind them stands a summoner with his demon, kill him and you've free passage to the corpse of Flanis.
If you're a ranged class the corpse of the summoner might drop down over Flanis, so you don't do the mistake of not being able to find him like I did (went back out again thinking where the heck this guy could be), so I was there twice. Fortunatly I checked extra carefully and his corpse was under the summoner :-)
Can't be emphasized enough: There are two entrances to cages. The one you used before in earlier quests, all the way down the ramp, is the wrong one. The right one is half way down the ramp, easily to be missed, particularly if you're flying to the one "you know to be the right one".
If you're in the right one, make your way all the way to the (half way right) end. You don't need to get through the gate on your left.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10583))
Requirements
Read from the Blizzard quest API.
What to do
Description
Wing Commander Nuainn originally sent three of us out here to keep watch over the Deathforge and to gather information. Flanis Swiftwing volunteered to try to infiltrate the Deathforge, but we haven't heard anything from him in days. I fear the worst, {name}. Flanis is a skilled scout, but if he's gotten in over his head, we have no way of knowing. Search the Deathforge for him and recover any information or items he might have collected.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #104 40.5 41.3
Coordinates
- Turn-inShadowmoon Valley 40.5, 41.3
/way #104 40.5 41.3 - Objective areaShadowmoon Valley 34.6, 39.9
/way #104 34.6 39.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Shadowmoon Valley map
- Hero's Call: Shadowmoon Valley! about 460 yards
- Honor the Flame about 490 yards
- Grand Master Antari about 550 yards
- Desecrate this Fire! about 560 yards
Quests whose map markers the client places closest to this one on Shadowmoon Valley, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Shadowmoon Valley:
- Wildhammer Stronghold, Shadowmoon Valley
- Sanctum of the Stars, Shadowmoon Valley
- Altar of Sha'tar, Shadowmoon Valley
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 81 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 81 on Wowhead.
Storyline
Shadowmoon Valley
Part 15 of 147.
Previous: Minions of the Shadow Council · Next: The Summoning Chamber
- 10To Legion Hold
- 11Setting Up the Bomb
- 12Blast the Infernals!
- 13The Deathforge
- 14Minions of the Shadow Council
- 15The Fate of Flanis
- 16The Summoning Chamber
- 17Bring Down the Warbringer!
- 18Gaining Access
- 19Invasion Point: Cataclysm
- 20The Art of Fel Reaver Maintenance
- 21The Fel and the Furious
Showing steps 10 to 21 of 147.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Minions of the Shadow Council
<Ewan listens to you recount the events at Legion Hold, nodding.> That puts our observations into perspective. We've caught glimpses of them launching infernals in the direction of the hold, but haven't been able to find much more than that.
After this quest
Taken from the storyline's own step order.
- The Summoning Chamber
In order for the Shadow Council to construct infernals as quickly as they're being used, they must have an area dedicated to summoning the corrupted elementals that serve as the souls of the creatures. The summoning chamber is likely to be found below ground, near a pool of fouled water or lava.
The storyline at a glance
Shadowmoon Valley has 147 steps, from Spleendid! to A Job Unfinished....
Maps its steps are placed on (steps per map): Shadowmoon Valley (129), Terokkar Forest (10), Nagrand (7), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Shadowmoon Valley map
- Battle Pet Tamers
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.