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Quest

The Fel and the Furious

A World of Warcraft quest in Shadowmoon Valley. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
20659+56via Wowhead (opens the original comment in a new tab)

I completed this quest within the time given for it (5 minutes) and when i returned, the quest giver and the guards nearby were gone, so i failed the quest. If this happens, run down the slope to the point when the sky turns purple and run back up. Theyll be there. Also, as a hunter, you can't have your pet out or the control panel will not work.

2
60815+27via Wowhead (opens the original comment in a new tab)

This quest confused me a bit at first until I got the hang of it.

The controls are three little boxes just down the hill from the quest giver. Click on one and you will become the machine.

One time the control bar never showed up for me - the other time it did. Don't know if this is a known issue or not.

Walk down the stairs/ramp and there will be more infernals to kill. Right click on the buff to get back to the control box and then go up the hill to turn in quest.

3
733706+26via Wowhead (opens the original comment in a new tab)

Fun? This has got to be one of the most irritating quests I have come across so far. It makes me wonder who tested this crap. First of all, as others have mentioned, clicking on the control consoles didn't always work. I was only able to use the one on the right.

Second, I had a great deal of difficulty against the 70 elite mobs who were wacking the crap out of the reaver while the weapons I had did very little against them. This was worsened by the irritatingly slow cool-down times of the stuff I had to work with.

Third, I started to run out of little guys to kill! The big mobs, that I couldn't kill, followed me around wacking the crap out of me while I tried to find more of the little guys I was supposed to be after.

The questgiver tells you that you have 5 minutes to kill 60 of the mobs before your reaver dies. This is not true. If it dies, you can get another one and continue with the quest, but the little controller that shows you how much time you have left resets to 5 minutes, but you no longer have five minutes, you are still operating with the original amount of time, which you can no longer see. If you complete the quest, you must jump out of the reaver to turn it in. It took me over 10 times to complete this quest. Wrote a ticket.

Read all 129 on Wowhead ↗

Quest facts

LevelLevel 25-30
Quest ID10612

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10612))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineShadowmoon Valley, step 21 of 147
Rewards10g 50s, 5,150 XP

Description

<Plexi leafs through the manual.> Well, this has everything we need, but there's just one problem. Fel Reavers aren't really built to respond to remote control. We can modify one for you to use for a short time, but you'll have to work fast, or there's no telling what might happen! I wouldn't be surprised if your little stunt with the fel reaver catches the attention of the Legion's lackeys, either. Keep an eye out, and whatever you do, don't forget to destroy as much as you can!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Shadowmoon Valley Quest turn-in 13 mapped points
Shadowmoon Valley map showing where to go for The Fel and the FuriousTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #104 40.8 22.3

Coordinates

  • Turn-inShadowmoon Valley 40.8, 22.3/way #104 40.8 22.3
  • Objective area (centre of the marked area)Shadowmoon Valley 35.1, 19.8/way #104 35.1 19.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Shadowmoon Valley map

Quests whose map markers the client places closest to this one on Shadowmoon Valley, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Shadowmoon Valley:

  • Wildhammer Stronghold, Shadowmoon ValleyAlliance · about 1,200 yards south
  • Altar of Sha'tar, Shadowmoon ValleyAlliance and Horde · about 1,300 yards east
  • Sanctum of the Stars, Shadowmoon ValleyAlliance and Horde · about 1,600 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 330 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience5,150 XP

Storyline

Shadowmoon Valley

Part 21 of 147.

Previous: The Art of Fel Reaver Maintenance · Next: News of Victory

  1. 16The Summoning Chamber
  2. 17Bring Down the Warbringer!
  3. 18Gaining Access
  4. 19Invasion Point: Cataclysm
  5. 20The Art of Fel Reaver Maintenance
  6. 21The Fel and the Furious
  7. 22News of Victory
  8. 23What Strange Creatures...
  9. 24Frankly, It Makes No Sense...
  10. 25Felspine the Greater
  11. 26The Path of Conquest
  12. 27Breaching the Path

Showing steps 16 to 27 of 147.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Art of Fel Reaver MaintenanceShadowmoon Valley · Level 25-30

    The best way to destroy the rest of the Legion's supplies is to use their own weapons against them. I've been working on a rig that will let you take control of one of those Fel Reaver Sentinels below. There are a couple things I need to work out, yet.

After this quest

Taken from the storyline's own step order.

  • News of VictoryShadowmoon Valley · Level 25-30

    You must bring word of our success to Kurdran Wildhammer immediately! His men, under Wing Commander Nuainn, have fought nonstop to keep Wildhammer Stronghold safe and your return will surely bolster their spirits.

Other quests with this name

This one: Alliance only · Shadowmoon Valley · Level 25-30.

The storyline at a glance

Shadowmoon Valley has 147 steps, from Spleendid! to A Job Unfinished....

Maps its steps are placed on (steps per map): Shadowmoon Valley (129), Terokkar Forest (10), Nagrand (7), Shattrath City (1).

Steps of this storyline count toward:

Other storylines on the Shadowmoon Valley map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.