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Quest

The Summoning Chamber

A World of Warcraft quest in Shadowmoon Valley. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
16133+40via Wowhead (opens the original comment in a new tab)

As you go down the ramp towards the caves, take the first one to your right. Kill mobs in here until you get the displacer, then go outside and head to the next cave. Kill the summoners in there and follow the rest of the quest

3
Aurleis1+29via Wowhead (opens the original comment in a new tab)

Video Guide: https://www.youtube.com/watch?v=d2tPNhoTWuw

1. The Summoning Chamber
• Accept the quest, The Summoning Chamber, from [npc=21471] at coords 40.4, 41.2 (The Deathforge).
• Travel north, and enter the Deathforge at coords 40.1, 38.3.
• Follow the passage, and kill [npc=19756] or [npc=19754], then loot the [item=30672] from their corpse.
• Turn around, and head to coords 38.9, 38.6.
• Jump off the edge and go to 37.8, 38.2.
• Kill the [npc=20872] which is present, and use the [item=30672].
• Kill the [npc=21735] that spawns.
• Exit the Deathforge through the passage at 39.6, 39.8.
• Travel to coords 40.4, 41.2.
• Turn in the quest to [npc=21471].

Read all 40 on Wowhead ↗

Quest facts

LevelLevel 25-30
Quest ID10585

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10585))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineShadowmoon Valley, step 16 of 147
Rewards10g 50s, 4,100 XP

Description

In order for the Shadow Council to construct infernals as quickly as they're being used, they must have an area dedicated to summoning the corrupted elementals that serve as the souls of the creatures. The summoning chamber is likely to be found below ground, near a pool of fouled water or lava. Locate the summoning chamber within the Deathforge and find a way to end their summoning ritual. The mo'arg involved in making the infernals may carry a tool that will help disrupt the summoner's magics.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Shadowmoon Valley Quest turn-in 9 mapped points
Shadowmoon Valley map showing where to go for The Summoning ChamberTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #104 40.5 41.3

Coordinates

  • Turn-inShadowmoon Valley 40.5, 41.3/way #104 40.5 41.3
  • Objective areaShadowmoon Valley 37.8, 38.8/way #104 37.8 38.8
  • Objective area (centre of the marked area)Shadowmoon Valley 36.9, 41.4/way #104 36.9 41.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Shadowmoon Valley map

Quests whose map markers the client places closest to this one on Shadowmoon Valley, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Shadowmoon Valley:

  • Wildhammer Stronghold, Shadowmoon ValleyAlliance · about 540 yards south
  • Sanctum of the Stars, Shadowmoon ValleyAlliance and Horde · about 1,100 yards south-east
  • Altar of Sha'tar, Shadowmoon ValleyAlliance and Horde · about 1,300 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 170 yards north-west
  • Objective areaabout 200 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP

Storyline

Shadowmoon Valley

Part 16 of 147.

Previous: The Fate of Flanis · Next: Bring Down the Warbringer!

  1. 11Setting Up the Bomb
  2. 12Blast the Infernals!
  3. 13The Deathforge
  4. 14Minions of the Shadow Council
  5. 15The Fate of Flanis
  6. 16The Summoning Chamber
  7. 17Bring Down the Warbringer!
  8. 18Gaining Access
  9. 19Invasion Point: Cataclysm
  10. 20The Art of Fel Reaver Maintenance
  11. 21The Fel and the Furious
  12. 22News of Victory

Showing steps 11 to 22 of 147.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Fate of FlanisShadowmoon Valley · Level 25-30

    Wing Commander Nuainn originally sent three of us out here to keep watch over the Deathforge and to gather information. Flanis Swiftwing volunteered to try to infiltrate the Deathforge, but we haven't heard anything from him in days. I fear the worst, <name>.

After this quest

Taken from the storyline's own step order.

  • Bring Down the Warbringer!Shadowmoon Valley · Level 25-30

    We've made a lot of progress against the Shadow Council's operations at the Deathforge, but if we're to truly be triumphant, we'll need to defeat the Legion's overseer there. I found a key among the items in Flanis's pack.

Other quests with this name

This one: Alliance only · Shadowmoon Valley · Level 25-30.

The storyline at a glance

Shadowmoon Valley has 147 steps, from Spleendid! to A Job Unfinished....

Maps its steps are placed on (steps per map): Shadowmoon Valley (129), Terokkar Forest (10), Nagrand (7), Shattrath City (1).

Steps of this storyline count toward:

Other storylines on the Shadowmoon Valley map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.