The water to dive was so foggy, even with graphics high I had a hard time to find the cave entrance.
So if anyone else has this problem: Dive at exactly /way 74.04 7.44
Dive until you hit the diry "floor". Dive around that "floor" towards Alcaz Island with the dirt above your head and you should be in :)
Quest
The Missing Chapter
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you're having trouble turning this in, it might be because you just about finished up the Zandalari Allied Race questline and stopped over by the JC trainer before going to see Talanji on her throne. After you complete the allied race quests you should be able to turn the quest in.
Entrance is at /way 74.69 7.77
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49599))
Requirements
Read from the Blizzard quest API.
Description
<Seshuli puts down the journal and looks back up at you.> While trying to figure out where de shrines reside, I came across an entry dat mentioned him exploring an area dat sounds very similar to Dustwallow Marsh. It could be a long shot, given when dis earthen roamed Azeroth, but maybe if you retrace his final steps, you may find something. I'll mark his last location for you on your map.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #70 65.9 17.9
Coordinates
- Objective areaDustwallow Marsh 65.9, 17.9
/way #70 65.9 17.9 - Objective areaDustwallow Marsh 74.1, 6.7
/way #70 74.1 6.7 - Objective areaDustwallow Marsh 77.8, 17.2
/way #70 77.8 17.2 - Objective areaDustwallow Marsh 79.0, 18.1
/way #70 79.0 18.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dazar'alor map
- A Promising Beginning same spot
- Polished Up same spot
- Setting Things Right same spot
- Digging Through the Past same spot
- Vengeful Venture about 70 yards
- The Ub3r-Spanner about 70 yards
- It's Scrap Work... about 70 yards
- The True Leader of Zandalar about 80 yards
- Speaker of the Horde about 90 yards
- The King's Death about 90 yards
Quests whose map markers the client places closest to this one on Dazar'alor, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Dazar'alor:
- The Great Seal
- The Sliver, Zuldazar
- Temple of the Prophet, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 13 on Wowhead.
Spell: Design: Jewelhammer's Focus
Where this quest fits
Other quests with this name
This one: Horde only · Level 10-60.
Other storylines on the Dazar'alor map
- Allies of the Horde: Zandalari
- Unrest in Zuldazar
- The Battle for Stromgarde
- Mission from the Warchief
- Crucible of Storms
- Tools of the Trade: The Ub3r-Spanner
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.