When I completed the quest I was really confused about a question mark inside the den. If this happens to you, ignore it and hearthstone/walk back to Dolanar because that is the place to turn in the quest and nothing else.
Quest
The Relics of Wakening
A World of Warcraft quest in Teldrassil. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest is the reason Night Elves get the Wisp as their racial passive
--The first two relics are found when you walk in. Follow the little tunnel till you come to an opening with two bridges infront of you. At the end of both bridges are little caves with the chests that hold the relics. Careful: There are usually two guys within the caves and there's one (that's possibly on both) that patrols the bridge to your left.
--After that, keep following the tunnel. There will be a place to go infront of you, and tunnel leading off to the right that looks like it "spiral's" down. Follow the spiral tunnel. You will eventually come to another bridge that you may cross. There is no relic inside this cave, but a quest. Its up to you if you want to get it. The guy's name is Rageclaw, if I recall correctly...
**If you do go straight ahead, this will take you to a platform.--Now, on that plat form, there's usually a guy standing in the middle, and one that patrols the bridge leading to the platform and another patrolling the little bridge that leads you down, along with another that walks on the other bridge straight ahead (or almost) of you. That's where you want to go. It's like a cave - when you first walk in there's approx. 2 guys in that little 'bubble'. There's a tunnel to your right which you want to take. That takes you to another 'bubble' in which there's approx. 2 more guys. Once you kill them, turn to the right and there's your chest with one of the relics sitting out on a 'deck' (looks like one, as it has a railing...).
**If you didn't go straight ahead, don't worry.--If you get the quest, that's alright. Now, there's going to be another opening straight ahead, and once more, another that spirals down. Take the spiral first - There's another relic down there. This one is by that beloved Greenpaw dude...whatever his name is...Anyways, there's him (usually lvl 10ish or so) along with a lvl 8, 7, or 9. Once you're done there, move back up the spiral and take the opening on your right. Follow that. You'll come to a little arena-like area. There'll be a large pillar of stone in the middle, with guys walking around it. There IS a little cave bubble down there, but it HAS NO RELIC. This is where rageclaw's body lurks, so he might attack you. He patrols around the pillar. Now, there should be a little pathway to your left, taking you up to the platform. Kill the guys there. (I've describe approx. how many guys are there in the lil dot thing above this one.) You're going to want to take the bridge to your right, leading you into The cave bubble. Kill the guys there and take the one to your left to the next bubble, kill those guys. To your right is the 'deck' with your relic
(Taken from another site)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(483))
Requirements
Read from the Blizzard quest API.
What to do
Description
Gnarlpine invaders were seen ravaging the Ban'ethil Barrow Den, tucked in the hill to the west. The slumbering druids will be trapped in the Emerald Dream for eternity, unaware of their fate, unless we help. The delicate hibernation ritual cannot be broken without the Relics of Wakening. Journey to the Den and retrieve the Raven Claw Talisman, Black Feather Quill, Sapphire of Sky, and Rune of Nesting. The druids store them in sacred chests. Return them to me and I will prepare the awakening ritual.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #57 55.7 52.0
Coordinates
- Turn-inTeldrassil 55.7, 52.0
/way #57 55.7 52.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Teldrassil map
- Honor the Flame about 60 yards
- Teldrassil: Passing Awareness about 80 yards
- Demonic Thieves about 540 yards
- A Favor for Melithar about 540 yards
- Priestess of the Moon about 740 yards
- Iverron's Antidote about 740 yards
- Signs of Things to Come about 740 yards
- A Looming Threat about 1,480 yards
Quests whose map markers the client places closest to this one on Teldrassil, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Teldrassil:
- Dolanaar, Teldrassil
- Rut'theran Village, Teldrassil
- Darnassus, Teldrassil
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 114 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 114 on Wowhead.
Choose one of these rewards:
Reward details
Items you receive
Pick one of these
Reputation: Darnassus +250
This Alliance capital is populated by Night Elves and is located in the Island of Teldrassil. Ruled by the Priestess of the Moon, Tyrande Whisperwind.
Reputation group: Alliance.
Other quests in Teldrassil that reward Darnassus reputation: A Troubling Breeze (+75), Gnarlpine Corruption (+250), Ursal the Mauler (+350), The Road to Darnassus (+250), Seek Redemption! (+500), Timberling Seeds (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Teldrassil
Part 6 of 29.
Previous: Gnarlpine Corruption · Next: Resident Danger
- 1Zenn's Bidding
- 2Seek Redemption!
- 3The Emerald Dreamcatcher
- 4A Troubling Breeze
- 5Gnarlpine Corruption
- 6The Relics of Wakening
- 7Resident Danger
- 8Ferocitas the Dream Eater
- 9The Sleeping Druid
- 10Druid of the Claw
- 11Ursal the Mauler
- 12Twisted Hatred
Showing steps 1 to 12 of 29.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Gnarlpine Corruption
The Gnarlpine tribe's corruption has returned! They ambushed me as I left for the Ban'ethil Barrow Den and proceeded to pillage Starbreeze Village. Something in the forest has corrupted Ursal the Mauler, their chieftain, and he is using the evil powers of the fel moss to drive them mad.
After this quest
Taken from the storyline's own step order.
- Resident Danger
The Gnarlpine aggression is limiting our options. None of our kind are eager to bring blade and arrow against creatures that were once our friends, but I grow fearful that they are going to set their sights on Dolanaar soon.
The storyline at a glance
Teldrassil has 29 steps, from Zenn's Bidding to Home of the Kaldorei.
Maps its steps are placed on (steps per map): Teldrassil (27), Ban'ethil Barrow Den (1), Ban'ethil Barrow Den (1).
Other storylines on the Teldrassil map
- Shadowglen
- The Warchief's Command
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.