How it works
Perpetual Motion Crate is built from 3 client effects, applied in this order:
- Effect 1 is Create Item (effect type 24). Its base value is 1.
- Effect 2 is effect type 90, which the datamine does not name.
- Effect 3 is effect type 90, which the datamine does not name.
What it does
Perpetual Motion Crate is a spell with a 1.5 sec cast and no range (it targets the caster). When cast it creates an item. The client files the whole spell under the discovery mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Mechanic | Discovery |
| Effect #1 | Create Item (24) Value: 1 Item id 246597 |
| Effect #2 | Effect 90 Misc value: 150614 |
| Effect #3 | Effect 90 Misc value: 153975 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Creates
Reagents
Used by
Where is this spell used?
Perpetual Motion Crate appears in: 1 skill line.
Skill lines
- Junkyard TinkeringSkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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