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Abomination Limb

Spell

Abomination Limb

Shadow

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Death Knight

Instant castTwenty yards

Sprout an additional limb, pulling enemies further than 8 yds from you every 1 sec.

Abomination Limb

Tooltip

Sprout an additional limb, pulling enemies further than 8 yds from you every 1 sec.

The same enemy can only be pulled once every 4 sec.

How it works

Abomination Limb is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 77, which the datamine does not name. Its area radius is 20 yards.
  2. Effect 2 is Dummy (effect type 3). It scales with 0.284 times attack power. Its area radius is 20 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 8. Its area radius is 20 yards.

What it does

Abomination Limb is a Shadow spell with an instant cast, a range of 20 yards and effects that last 4 sec. When cast it applies an aura in a 20 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range20 yards (Twenty yards)
Cast timeInstant
Duration4 sec
Effect #1Effect 77
Radius: 20 yards
Effect #2Dummy (3)
Attack power coefficient: 0.284
Radius: 20 yards
Effect #3Apply Aura (6)
Aura type id 4
Value: 8
Radius: 20 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Abomination Limb appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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