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Absorbing Charge

Spell

Absorbing Charge

Physical

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3 secThree Hundred Yards

Charges forward, inflicting 40 Physical damage to enemies in a line and absorbing Blood of Ny'alotha into itself.

Absorbing Charge

Tooltip

Charges forward, inflicting 40 Physical damage to enemies in a line and absorbing Blood of Ny'alotha into itself.

How it works

Absorbing Charge is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 149, which the datamine does not name. It triggers spell id 52477.
  2. Effect 2 is Dummy (effect type 3). Its area radius is 100 yards.
  3. Effect 3 is School Damage (effect type 2). Its base value is 40. Its area radius is 100 yards.

What it does

Absorbing Charge is a Physical spell with a 3 sec cast and a range of 300 yards. When cast it deals Physical damage (base value 40) in a 100 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast time3 sec
Effect #1Effect 149
Trigger spell id 52477
Effect #2Dummy (3)
Radius: 100 yards
Effect #3School Damage (2)
Value: 40
Radius: 100 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Absorbing Charge appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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