Spell
Adrenaline Rush
Physical
Damage of combo point generating abilities and finishers increased.][]
Tooltip
Damage of combo point generating abilities and finishers increased.][]
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Adrenaline Rush is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 110. Its base value is 100. It scales with 0.25 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 342. Its base value is 20.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 107. Its base value is -200.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 79.
What it does
Adrenaline Rush is a spell with an instant cast, no range (it targets the caster), a 3 min cooldown and effects that last 4 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 3 min |
| Global cooldown | None |
| Duration | 4 sec |
| Effect #1 | Apply Aura (6) Aura type id 110 Value: 100 Spell power coefficient: 0.25 Misc value: 3 |
| Effect #2 | Apply Aura (6) Aura type id 342 Value: 20 |
| Effect #3 | Apply Aura (6) Aura type id 107 Value: -200 Misc value: 21 |
| Effect #4 | Apply Aura (6) Aura type id 79 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.