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Adrenaline Rush

Spell

Adrenaline Rush

Physical

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Rogue

Instant cast3 min cooldownSelf Only

Damage of combo point generating abilities and finishers increased.][]

Adrenaline Rush

Tooltip

Damage of combo point generating abilities and finishers increased.][]

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Adrenaline Rush is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 110. Its base value is 100. It scales with 0.25 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 342. Its base value is 20.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 107. Its base value is -200.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 79.

What it does

Adrenaline Rush is a spell with an instant cast, no range (it targets the caster), a 3 min cooldown and effects that last 4 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Cooldown3 min
Global cooldownNone
Duration4 sec
Effect #1Apply Aura (6)
Aura type id 110
Value: 100
Spell power coefficient: 0.25
Misc value: 3
Effect #2Apply Aura (6)
Aura type id 342
Value: 20
Effect #3Apply Aura (6)
Aura type id 107
Value: -200
Misc value: 21
Effect #4Apply Aura (6)
Aura type id 79
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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