Tooltip
Ambush the target, causing (25% of Spell Power) Physical damage.
Awards 1 combo points.
How it works
Each cast of Ambush costs 40 Energy. Casting it triggers a 1 sec global cooldown.
Ambush is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 0.25 times spell power and 0.8456 times attack power.
- Effect 2 is Energize (effect type 30). Its base value is 1.
What it does
Ambush is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage and restores a resource (base value 1).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 40 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Spell power coefficient: 0.25 Attack power coefficient: 0.8456 |
| Effect #2 | Energize (30) Value: 1 Misc value: 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.