How it works
Amplification Beam: Defense is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. Its area radius is 100 yards. It ticks every 1 sec. It triggers Linked.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 23. Its area radius is 100 yards. It ticks every 1 sec. It triggers Energy Refraction: Defense.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 23. Its area radius is 100 yards. It ticks every 1 sec. It triggers Unstable Energy.
What it does
Amplification Beam: Defense is an Arcane spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura in a 100 yard radius every 1 sec. It also casts Linked, Energy Refraction: Defense and Unstable Energy.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Dummy (3) |
| Effect #2 | Apply Aura (6) Aura type id 23 Radius: 100 yards Period: every 1 sec Trigger spell: Linked |
| Effect #3 | Apply Aura (6) Aura type id 23 Radius: 100 yards Period: every 1 sec Trigger spell: Energy Refraction: Defense |
| Effect #4 | Apply Aura (6) Aura type id 23 Radius: 100 yards Period: every 1 sec Trigger spell: Unstable Energy |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Amplification Beam: Defense appears in: 1 spell that casts it.
Spells that cast it
- Amplification Beam: DefenseTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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