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Unstable Energy

Spell

Unstable Energy

Arcane

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Instant castThree Hundred Yards

While linked to The Guardian, Energy Cores emit pulses of inflicting 70 Arcane damage to all players every 1 sec.

Unstable Energy

Tooltip

While linked to The Guardian, Energy Cores emit pulses of inflicting 70 Arcane damage to all players every 1 sec.

How it works

Its aura procs every time its trigger condition is met.

  1. Effect 1 is School Damage (effect type 2). Its base value is 70. It applies the infected mechanic. Its area radius is 300 yards.

What it does

Unstable Energy is an Arcane spell with an instant cast and a range of 300 yards. When cast it deals Arcane damage (base value 70) with the infected mechanic in a 300 yard radius. The client files the whole spell under the infected mechanic. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Range300 yards (Three Hundred Yards)
Cast timeInstant
MechanicInfected
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 70
Mechanic: Infected
Radius: 300 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Unstable Energy appears in: 1 boss encounter and 4 spells that cast it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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