Tooltip
While linked to The Guardian, Energy Cores emit pulses of inflicting 70 Arcane damage to all players every 1 sec.
How it works
Its aura procs every time its trigger condition is met.
- Effect 1 is School Damage (effect type 2). Its base value is 70. It applies the infected mechanic. Its area radius is 300 yards.
What it does
Unstable Energy is an Arcane spell with an instant cast and a range of 300 yards. When cast it deals Arcane damage (base value 70) with the infected mechanic in a 300 yard radius. The client files the whole spell under the infected mechanic. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Mechanic | Infected |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 70 Mechanic: Infected Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Unstable Energy appears in: 1 boss encounter and 4 spells that cast it.
Boss encounters
- Guardian of the First Ones in Sanctum of Domination
Journal section: Energy Cores > Radiant Energy
Encounter creatures: Guardian of the First OnesRaid boss ability
Spells that cast it
- Amplification Beam: OffenseTriggers this spell
- Amplification Beam: DefenseTriggers this spell
- Unstable Energy Trigger ATriggers this spell
- Energizing LinkTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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