Tooltip
Channels a field of willpower, periodically restoring the Sanity of players.
How it works
Anchor of Sanity is built from 3 client effects, applied in this order:
- Effect 1 is Energize (effect type 30). Its base value is 100.
- Effect 2 is effect type 203, which the datamine does not name. It triggers Sanity.
- Effect 3 is effect type 203, which the datamine does not name. It triggers Ashjra'kamas, Shroud of Resolve.
What it does
Anchor of Sanity is a Physical spell with an instant cast and an unlimited range. When cast it restores a resource (base value 100). It also casts Sanity and Ashjra'kamas, Shroud of Resolve.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Energize (30) Value: 100 Misc value: 10 |
| Effect #2 | Effect 203 Trigger spell: Sanity |
| Effect #3 | Effect 203 Trigger spell: Ashjra'kamas, Shroud of Resolve |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.