Tooltip
The Fel Reaver calls annihilation missiles down, inflicting 335.854 Fire damage split between players.
Impacts that are not absorbed inflict 223.902 Fire damage to everyone.
How it works
Its aura procs every time its trigger condition is met.
Annihilation is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 335.853. Its area radius is 4 yards.
- Effect 2 is Dummy (effect type 3). Its area radius is 4 yards.
What it does
Annihilation is a Fire spell with an instant cast and an unlimited range. When cast it deals Fire damage (base value 335.853) in a 4 yard radius. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | School Damage (2) Value: 335.853 Radius: 4 yards |
| Effect #2 | Dummy (3) Radius: 4 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Annihilation appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Garothi Worldbreaker in Antorus, the Burning Throne
Journal section: Annihilator
Encounter creatures: Garothi WorldbreakerRaid boss ability
Spells that cast it
- AnnihilationTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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