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Annihilation Ray

Spell

Annihilation Ray

Nature

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2 secThree Hundred Yards

The HK-8 Aerial Oppression Unit activates its, inflicting 2.5 Nature damage to all players every 2.5 sec, and 33 Nature damage to players within its area of effect.

Annihilation Ray

Tooltip

The HK-8 Aerial Oppression Unit activates its, inflicting 2.5 Nature damage to all players every 2.5 sec, and 33 Nature damage to players within its area of effect.

After 3 min, triggers.

How it works

Annihilation Ray is built from 3 client effects, applied in this order:

  1. Effect 1 is Create Area Effect (effect type 179).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2.5 sec, 22 times over the full 55 sec. It triggers Annihilation Pulse.

What it does

Annihilation Ray is a Nature spell with a 2 sec cast, a range of 300 yards and effects that last 55 sec. When cast it has a Create Area Effect effect, applies an aura and applies an aura every 2.5 sec. It also casts Annihilation Pulse.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast time2 sec
Duration55 sec
Effect #1Create Area Effect (179)
Misc value: 17401
Effect #2Apply Aura (6)
Aura type id 4
Effect #3Apply Aura (6)
Aura type id 23
Period: every 2.5 sec
Trigger spell: Annihilation Pulse

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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