Tooltip
The HK-8 Aerial Oppression Unit activates its, inflicting 2.5 Nature damage to all players every 2.5 sec, and 33 Nature damage to players within its area of effect.
After 3 min, triggers.
How it works
Annihilation Ray is built from 3 client effects, applied in this order:
- Effect 1 is Create Area Effect (effect type 179).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2.5 sec, 72 times over the full 3 min. It triggers Annihilation Pulse.
What it does
Annihilation Ray is a Nature spell with a 2 sec cast, a range of 300 yards and effects that last 3 min. When cast it has a Create Area Effect effect, applies an aura and applies an aura every 2.5 sec. It also casts Annihilation Pulse.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | 2 sec |
| Duration | 3 min |
| Effect #1 | Create Area Effect (179) Misc value: 16630 |
| Effect #2 | Apply Aura (6) Aura type id 4 |
| Effect #3 | Apply Aura (6) Aura type id 23 Period: every 2.5 sec Trigger spell: Annihilation Pulse |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Annihilation Ray appears in: 1 boss encounter.
Boss encounters
- HK-8 Aerial Oppression Unit in Operation: Mechagon
Journal section: Stage Two: Annihilation!
Encounter creatures: HK-8 Aerial Oppression UnitDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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