Spell
Anvil and Stave
Physical
Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 0.5.1 sec.
Tooltip
Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 0.5.1 sec. Effect reduced by 50% for each additional recent attacker, up to 5.
How it works
Its aura procs every time its trigger condition is met.
Anvil and Stave is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 5.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 50.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 5.
What it does
Anvil and Stave is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 5 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 50 |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Anvil and Stave appears in: 2 talents.
Talents
- Anvil and Stave for Monk (Brewmaster, Windwalker, Mistweaver)Talent
- Anvil and Stave for Monk (Brewmaster, Windwalker, Mistweaver) (definition #129694)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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