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Anvil and Stave

Spell

Anvil and Stave

Physical

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Monk

Instant castSelf Only

Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 0.5.1 sec.

Anvil and Stave

Tooltip

Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 0.5.1 sec. Effect reduced by 50% for each additional recent attacker, up to 5.

How it works

Its aura procs every time its trigger condition is met.

Anvil and Stave is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 5.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 50.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 5.

What it does

Anvil and Stave is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 4
Value: 5
Effect #2Apply Aura (6)
Aura type id 4
Value: 50
Effect #3Apply Aura (6)
Aura type id 4
Value: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Anvil and Stave appears in: 2 talents.

Talents

  • Anvil and Stave for Monk (Brewmaster, Windwalker, Mistweaver)Talent
  • Anvil and Stave for Monk (Brewmaster, Windwalker, Mistweaver) (definition #129694)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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