Tooltip
Strike your weapon against the anvil to strengthen it further, dealing Shadowflame damage to nearby enemies and increasing the on-hit damage by 33% until shortly after leaving combat. Stacks times.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Anvil Strike is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its area radius is 8 yards.
- Effect 2 is Dummy (effect type 3). It triggers Elementium Pocket Anvil.
What it does
Anvil Strike is a Fire and Shadow spell with a 0.5 sec cast, a range of 100 yards and a 1 min cooldown. When cast it deals Fire and Shadow damage in an 8 yard radius. It also casts Elementium Pocket Anvil. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire, Shadow |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | 0.5 sec |
| Cooldown | 1 min |
| Global cooldown | None |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | School Damage (2) Radius: 8 yards |
| Effect #2 | Dummy (3) Trigger spell: Elementium Pocket Anvil |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
Comments
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