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Anvil Strike

Spell

Anvil Strike

FireShadow

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Instant cast1 min cooldownTower 100

Strike your weapon against the anvil to strengthen it further, dealing Shadowflame damage to nearby enemies and increasing the on-hit damage by 33% until shortly after leaving combat.

Anvil Strike

Tooltip

Strike your weapon against the anvil to strengthen it further, dealing Shadowflame damage to nearby enemies and increasing the on-hit damage by 33% until shortly after leaving combat. Stacks times.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Anvil Strike is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 8 yards.
  2. Effect 2 is Dummy (effect type 3). Its base value is 20. It triggers Elementium Pocket Anvil.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Anvil Strike is a Fire and Shadow spell with an instant cast, a range of 100 yards, a 1 min cooldown and an effect that lasts until cancelled. When cast it applies an aura. It also casts Elementium Pocket Anvil. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire, Shadow
Range100 yards (Tower 100)
Cast timeInstant
Cooldown1 min
Global cooldownNone
DurationInfinite
Proc chanceAlways
Max stacks5
Effect #1Dummy (3)
Radius: 8 yards
Effect #2Dummy (3)
Value: 20
Trigger spell: Elementium Pocket Anvil
Effect #3Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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