Tooltip
Strike your weapon against the anvil to strengthen it further, dealing Shadowflame damage to nearby enemies and increasing the on-hit damage by 33% until shortly after leaving combat. Stacks times.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Anvil Strike is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 8 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 20. It triggers Elementium Pocket Anvil.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Anvil Strike is a Fire and Shadow spell with an instant cast, a range of 100 yards, a 1 min cooldown and an effect that lasts until cancelled. When cast it applies an aura. It also casts Elementium Pocket Anvil. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire, Shadow |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Cooldown | 1 min |
| Global cooldown | None |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | Dummy (3) Radius: 8 yards |
| Effect #2 | Dummy (3) Value: 20 Trigger spell: Elementium Pocket Anvil |
| Effect #3 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.