Tooltip
Volatile Energy shoots lightning at a random enemy, inflicting 3 Arcane damage. This damage increases every time the Volatile Energy casts Arc Lightning.
How it works
Its aura procs every time its trigger condition is met.
Arc Lightning is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 3. It applies the infected mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 276. Its base value is 100.
What it does
Arc Lightning is an Arcane spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it deals Arcane damage (base value 3) with the infected mechanic and applies an aura. It stacks up to 15 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 15 |
| Effect #1 | School Damage (2) Value: 3 Mechanic: Infected |
| Effect #2 | Apply Aura (6) Aura type id 276 Value: 100 Misc value: 33 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Arc Lightning appears in: 1 boss encounter.
Boss encounters
- The Curator in Return to Karazhan
Journal section: Actively Attacking > Summon Volatile Energy > Volatile Energy
Encounter creatures: The CuratorDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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