Tooltip
Fires an overheated Artillery shell at a target, inflicting 157.403 Fire damage to all targets, decreasing in damage based on distance from the impact point, up to 40 yards. Overall damage is decreased by 55% while flying.
How it works
Artillery is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 157.403. Its area radius is 300 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 55. Its area radius is 40 yards.
What it does
Artillery is a Fire spell with an instant cast and an unlimited range. When cast it deals Fire damage (base value 157.403) in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 157.403 Radius: 300 yards |
| Effect #2 | Dummy (3) Value: 55 Radius: 40 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Artillery appears in: 1 boss encounter.
Boss encounters
- Iron Reaver in Hellfire Citadel
Journal section: Ground Operation; Air Operation
Encounter creatures: Iron ReaverRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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