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Artillery

Spell

Artillery

Fire

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Instant castAnywhere - Unlimited

Fires an overheated Artillery shell at a target, inflicting 157.403 Fire damage to all targets, decreasing in damage based on distance from the impact point, up to 40 yards.

Artillery

Tooltip

Fires an overheated Artillery shell at a target, inflicting 157.403 Fire damage to all targets, decreasing in damage based on distance from the impact point, up to 40 yards. Overall damage is decreased by 55% while flying.

How it works

Artillery is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 157.403. Its area radius is 300 yards.
  2. Effect 2 is Dummy (effect type 3). Its base value is 55. Its area radius is 40 yards.

What it does

Artillery is a Fire spell with an instant cast and an unlimited range. When cast it deals Fire damage (base value 157.403) in a 300 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1School Damage (2)
Value: 157.403
Radius: 300 yards
Effect #2Dummy (3)
Value: 55
Radius: 40 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Artillery appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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