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Iron Reaver

Iron Reaver - Hellfire Citadel

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Found In

EncounterIron Reaver
Journal creatures11

Adventure Guide Entry

The in-game Adventure Guide text for the Iron Reaver encounter in Hellfire Citadel.

The schematics for the Iron Reaver were found in the workshop of Blackfuse himself after the fall of Orgrimmar, drawing inspiration from the mighty constructs of the Legion and designed to be the nefarious goblin's masterwork. The project was completed after his death, and represents the pinnacle of the Iron Horde's military might.

Encounter Facts

In the game's encounter order for Hellfire Citadel, Iron Reaver comes 2nd of 13, after Siegemaster Mar'tak and before Kormrok.

Instance modesNormal, Heroic, Mythic, Looking For Raid
Group size20 to 30 players
Instance typeRaid
ExpansionWarlords of Draenor
Encounter order2 of 13
Encounter ID1785
Adventure Guide pin43.4, 50.6 on the instance map
  1. Siegemaster Mar'tak
  2. Iron Reaver
  3. Kormrok
  4. Gurtogg Bloodboil
  5. Kilrogg Deadeye
  6. Gorefiend
  7. Shadow-Lord Iskar
  8. Soulbound Construct
  9. Fel Lord Zakuun
  10. Xhul'horac
  11. Tyrant Velhari
  12. Mannoroth
  13. Archimonde

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

Before reaching full power, the Iron Reaver fights enemies on the ground, leveraging her size and technological superiority against opponents. Upon reaching full power, the Iron Reaver takes to the skies. While flying, the Reaver takes 95% reduced damage and has access to an arsenal of new devastating abilities.

Tanks
  • When the Iron Reaver marks you for Artillery, move away from other raid members before the Reaver finishes locking on.
Healers
  • Pounding inflicts high raid-wide damage.
  • Spread out to reduce the chance that Unstable Orb damages multiple allies.
Damage Dealers
  • Spread out to reduce the chance that Unstable Orb damages multiple allies.
  • When the Iron Reaver marks you for Artillery, move away from other raid members before the Reaver finishes locking on.

Ground Operation

Before reaching full power, the Iron Reaver fights enemies on the ground, leveraging her size and technological superiority against opponents.

Air Operation

Upon reaching full power, the Iron Reaver takes to the skies. While flying, the Reaver takes 95% reduced damage and has access to an arsenal of new devastating abilities.

Ability Spells

Every ability the Adventure Guide lists for Iron Reaver, with its spell's school, cast time and duration and the description the game gives it.

Immolation

Fire · Instant · Lasts 9 sec

This effect stacks. Various abilities in the encounter may manipulate these patches.

Artillery

Fire · Instant

Fires an overheated Artillery shell at a target, inflicting Fire damage to all targets, decreasing in damage based on distance from the impact point, up to 40 yards. Overall damage is decreased by 55% while flying.

Unstable Orb

Fire · Instant · Lasts 15 sec

This effect stacks.

Barrage

Fire · Instant

Pounding

Nature · Instant

Blitz

Fire · Instant · Lasts 15 sec

Charges in a targeted direction, grabbing all enemies within her path. Targets are silenced and pacified while moving. Being struck by Blitz inflicts Fire damage and an additional Fire damage every half-second for 15 sec. This effect stacks.

Firebomb

Fire · Instant

Volatile Firebomb

Physical · Instant · Lasts 25 sec

This Volatile Firebomb detonates if not defeated within 25 sec, inflicting Fire damage to all enemies and increasing Firebomb damage taken by 50% for 30 sec. This effect stacks and also knocks away nearby Immolation patches.

Quick-Fuse Firebomb

Physical · Instant · Lasts 12 sec

This Quick-Fuse Firebomb detonates if not defeated within 12 sec, inflicting Fire damage to all enemies and increasing Firebomb damage taken by 50% for 30 sec. This effect stacks.

Burning Firebomb

Physical · Instant · Lasts 40 sec

Attacks against the Burning Firebomb afflict the attacker with Flame Vulnerability, increasing Fire damage taken by 15% for 6 sec. This effect stacks. This Burning Firebomb detonates if not defeated within 40 sec, inflicting Fire damage to all enemies and increasing Firebomb damage taken by 50% for 30 sec.

Reactive Firebomb

Physical · Instant · Lasts 30 sec

Leaping on top of a Reactive Firebomb destroys it, inflicting Physical damage. This Burning Firebomb detonates if not defeated within 30 sec, inflicting Fire damage to all enemies and increasing Firebomb damage taken by 50% for 30 sec. This effect stacks.

Reinforced Firebomb

Physical · Instant · Lasts 75 sec

This Reinforced Firebomb detonates if not defeated within 75 sec, inflicting Fire damage to all enemies and increasing Firebomb damage taken by 50% for 30 sec. This effect stacks.

Fuel Streak

Physical · Instant · Lasts 10 sec

Coats the ground in sticky fuel, reducing movement speed by 40% for 3 sec.

Flash Fire

Fire · Instant

Falling Slam

Nature · Instant

Energized Fist

Nature · Instant

Each successive Falling Slam increases the damage of Pounding by 20%.

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Drops

Loot the dungeon journal lists for this encounter in Hellfire Citadel.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Iron Reaver encounter lists 29 items in the dungeon journal, item levels 44 to 45. Equip slots covered: Feet, Trinket, Shield, Finger, Wrist, Hands, One-Hand, Back, Shoulder, Legs, Chest, Waist and Neck. Every piece binds when picked up, so none of it reaches the Auction House.

  • Die-Cast Ringmail Sabatons Feet (Mail), item level 45, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 34g 40s for it.
  • Fel-Spring Coil Trinket, item level 45, requires level 40. Bind on Pickup. Stats: Agility, Mastery and Critical Strike. A vendor pays 38g 13s for it.
  • Felforged Aegis Shield, item level 45, requires level 40. Bind on Pickup. Stats: Strength, Stamina, Critical Strike, Haste and Intellect. A vendor pays 40g 37s for it.
  • Flanged Gasket Finger, item level 45, requires level 40. Bind on Pickup. Stats: Strength, Stamina, Haste and Versatility. A vendor pays 27g 25s for it.
  • Hot-Rolled Iron Bracers Wrist (Plate), item level 45, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Versatility. A vendor pays 21g 96s for it.
  • Insulated Wirer's Gloves Hands (Leather), item level 45, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 21g 55s for it.
  • Iron Reaver Piston Trinket, item level 45, requires level 40. Bind on Pickup. Stats: Intellect, Haste and Critical Strike. A vendor pays 11s 35c for it.
  • Iron Skullcrusher One-Hand (One-Handed Mace), item level 45, requires level 40. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Haste. A vendor pays 64g 51s for it.
  • Ironthread Greatcloak Back (Cloth), item level 45, requires level 40. Bind on Pickup. Stats: Agility or Strength, Stamina, Versatility and Haste. A vendor pays 32g 69s for it.
  • Pedal-Pushing Sandals Feet (Cloth), item level 45, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 33g 92s for it.
  • Pilot's Pauldrons Shoulder (Cloth), item level 45, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Haste and Mastery. A vendor pays 31g 35s for it.
  • Rivet-Studded Leggings Legs (Leather), item level 45, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Versatility. A vendor pays 45g 80s for it.
  • Spiked Irontoe Slippers Feet (Leather), item level 45, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 31g 60s for it.
  • Stamped Felsteel Chestplate Chest (Plate), item level 45, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 44g 33s for it.
  • Torch-Brazed Waistguard Waist (Mail), item level 45, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 21g 80s for it.
  • Voltage Regulation Diode Neck, item level 45, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Haste. A vendor pays 18g 37s for it.
  • Assembly Worker's Legguards Legs (Plate), item level 44, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 41g 28s for it.
  • Commander's Seat Cushion Cover Back (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Haste. A vendor pays 30g 79s for it.
  • Crackling Fel-Spark Plug Trinket, item level 44, requires level 40. Bind on Pickup. Stats: Intellect and Mastery. A vendor pays 38g 37s for it.
  • Demonhorn Buckler Shield, item level 44, requires level 40. Bind on Pickup. Stats: Strength, Stamina, Mastery, Critical Strike and Intellect. A vendor pays 40g 50s for it.
  • Double-Padded Slippers Feet (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 31g 97s for it.
  • Double-Polished Chain Pauldrons Shoulder (Mail), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 32g 56s for it.
  • Fel-Steamed Leather Tunic Chest (Leather), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Mastery. Tooltip: “Smells of brimstone, but free of wrinkles!” A vendor pays 42g 87s for it.
  • Liquid-Cooled Mantle Shoulder (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Critical Strike. A vendor pays 31g 74s for it.
  • Pulley Chain Wristwraps Wrist (Mail), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 22g 42s for it.
  • Roughly Soldered Wristclamps Wrist (Plate), item level 44, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Haste. A vendor pays 21g 71s for it.
  • Shrapnel-Studded Boots Feet (Leather), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 31g 97s for it.
  • Spiked Torque Wrench One-Hand (One-Handed Mace), item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Versatility. A vendor pays 60g 78s for it.
  • Unfired Ejection Parachute Back (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 30g 44s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

Related

Achievements for Defeating It

3 achievements list a victory over Iron Reaver among their criteria.