How it works
Attack is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100.
- Effect 2 is Knock Back (effect type 98). Its base value is 70.
What it does
Attack is a Physical spell with an instant cast and a range of 5 yards. When cast it deals a percentage of weapon damage (base value 100) and has a Knock Back effect. The client files the whole spell under the rooted mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Mechanic | Rooted |
| Effect #1 | Weapon % Damage (31) Value: 100 |
| Effect #2 | Knock Back (98) Value: 70 Misc value: 85 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.