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Spell

Avatar

Physical

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Warrior

Instant cast1 min 30 sec cooldownSelf Only

Transform into a colossus for 4 sec, causing you to deal 20% increased damage and removing all roots and snares.

Avatar

Tooltip

Transform into a colossus for 4 sec, causing you to deal 20% increased damage and removing all roots and snares.

Generates 30 Rage.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Avatar is built from 8 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 20.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 344. Its base value is 20.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 108.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 108.
  5. Effect 5 is Energize (effect type 30). Its base value is 300.
  6. Effect 6 is effect type 77, which the datamine does not name.
  7. Effect 7 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30.
  8. Effect 8 is effect type 174, which the datamine does not name. It applies aura type 108. Its base value is 20.

What it does

Avatar is a Physical spell with an instant cast, no range (it targets the caster), a 90 sec cooldown and effects that last 4 sec. When cast it applies an aura and restores a resource (base value 300).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Cooldown90 sec
Global cooldownNone
Duration4 sec
Effect #1Apply Aura (6)
Aura type id 108
Value: 20
Effect #2Apply Aura (6)
Aura type id 344
Value: 20
Effect #3Apply Aura (6)
Aura type id 108
Effect #4Apply Aura (6)
Aura type id 108
Misc value: 11
Effect #5Energize (30)
Value: 300
Misc value: 1
Effect #6Effect 77
Effect #7Apply Aura (6)
Aura type id 61
Value: 30
Effect #8Effect 174
Aura type id 108
Value: 20
Misc value: 22

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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