Spell
Avatar
Physical
Transform into a colossus for 4 sec, causing you to deal 20% increased damage and removing all roots and snares.
Tooltip
Transform into a colossus for 4 sec, causing you to deal 20% increased damage and removing all roots and snares.
Generates 30 Rage.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Avatar is built from 8 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 20.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 344. Its base value is 20.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 108.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 108.
- Effect 5 is Energize (effect type 30). Its base value is 300.
- Effect 6 is effect type 77, which the datamine does not name.
- Effect 7 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30.
- Effect 8 is effect type 174, which the datamine does not name. It applies aura type 108. Its base value is 20.
What it does
Avatar is a Physical spell with an instant cast, no range (it targets the caster), a 90 sec cooldown and effects that last 4 sec. When cast it applies an aura and restores a resource (base value 300).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 90 sec |
| Global cooldown | None |
| Duration | 4 sec |
| Effect #1 | Apply Aura (6) Aura type id 108 Value: 20 |
| Effect #2 | Apply Aura (6) Aura type id 344 Value: 20 |
| Effect #3 | Apply Aura (6) Aura type id 108 |
| Effect #4 | Apply Aura (6) Aura type id 108 Misc value: 11 |
| Effect #5 | Energize (30) Value: 300 Misc value: 1 |
| Effect #6 | Effect 77 |
| Effect #7 | Apply Aura (6) Aura type id 61 Value: 30 |
| Effect #8 | Effect 174 Aura type id 108 Value: 20 Misc value: 22 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.